Jail/src/main/java/com/graywolf336/jail/beans/Cell.java

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package com.graywolf336.jail.beans;
import java.util.HashSet;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Chest;
/** Represents a Cell inside of a {@link Jail}.
*
* @author graywolf336
* @since 3.0.0
* @version 1.1.1
*/
public class Cell {
private String name;
private Prisoner p;
private HashSet<SimpleLocation> signs;
private SimpleLocation teleport, chest;
public Cell(String name) {
this.name = name;
this.signs = new HashSet<SimpleLocation>();
}
/** Gets the name of the cell. */
public String getName() {
return this.name;
}
/** Sets the prisoner in this cell. */
public void setPrisoner(Prisoner prisoner) {
this.p = prisoner;
}
/** Gets the prisoner being held in this cell. */
public Prisoner getPrisoner() {
return this.p;
}
public void removePrisoner() {
this.p = null;
}
/** Returns true if there is currently a prisoner in this cell. */
public boolean hasPrisoner() {
return this.p != null; //Return true if prison is not null, as when it isn't null we have a prisoner in this cell
}
/** Adds all the given signs to the cell. */
public void addAllSigns(HashSet<SimpleLocation> signs) {
this.signs.addAll(signs);
}
/** Adds a sign to the cell. */
public void addSign(SimpleLocation sign) {
this.signs.add(sign);
}
/** Sets the location of where the prisoner will be teleported at when jailed here. */
public void setTeleport(SimpleLocation location) {
this.teleport = location;
}
/** Gets the teleport location where the prisoner will be teleported at when jailed here. */
public Location getTeleport() {
return this.teleport.getLocation();
}
/** Sets the location of the chest. */
public void setChestLocation(Location location) {
this.chest = new SimpleLocation(location);
}
/**
* Gets the location of the chest, returns null if no chest is stored at this cell.
*
* @return The location of the chest, null if none.
*/
public Location getChestLocation() {
return this.chest.getLocation();
}
/**
* Gets the chest for this cell, returns null if there is no chest or the location we have is not a chest.
*
* @return The chest and its state.
*/
public Chest getChest() {
if(this.chest == null) return null;
if((this.chest.getLocation().getBlock() == null) || (this.chest.getLocation().getBlock().getType() != Material.CHEST)) return null;
return (Chest) this.chest.getLocation().getBlock().getState();
}
}