#--------------------------- Language File ---------------------------# # This file contains all of the english translations for ItemCase. # #---------------------------------------------------------------------# # Console based messages. console: # Non erroneous messages. info: # Shown during plugin loading. # # %LANGUAGE% = The language as set in the main config. # %VERSION% = The version of ItemCase in use. # %WORLD_NAME% = The name of the world. locale: "Using locale: %LANGUAGE%" config-loaded: "Successfully loaded main configuration file." listener-registered: "Main event listener registered." enabled: "ItemCase v%VERSION% enabled." unloaded: "Itemcases unloaded successfully." loaded: "Loaded itemcases for world: %WORLD_NAME%" # Messages shown when using commands. command: # Shown when a user incorrectly uses the main itemcase command. # %COMMAND% = The command usage syntax. itemcase-help: "Usage: %COMMAND%" # Shown when a user incorrectly uses the main itemcase command. # %LABEL% = The label that was used. command-help: "To view more: /%LABEL% [command] help" # Shown when a user tries to execute a command and they are not an in game # player. not-player: "You must be a player to use this command." # Shown when a player tries to destroy another persons itemcase when # they do not have permission itemcase.destroy.other. not-owner: "You do not own this ItemCase." # Shown when a user tries to execute a command and they do not have the # required permission. permission: "You do not have permission to use this command." # Shown when a player uses a command but is not looking at an itemcase. invalid-location: "This block is not an ItemCase." # Shown to the player when trying to set storage type on an itemcase # that is not a shop or access the storage of an itemcase that is not a # shop. not-shop: "This ItemCase is not a shop." # Messages shown when using the 'create' command. create: # Shown to the player when asking for help. help: "Creates a new itemcase with the item in your main hand, at the block you are looking at." # Shown to the player when they try to make an itemcase out of an # invalid block type. invalid-type: "This block cannot be used for an ItemCase." # Shown to the player when they try to make an itemcase where one # already exists. invalid-location: "An ItemCase already exists here." # Shown to the player when they use the create command but they are not # holding any item in their main hand. main-hand: "You must be holding something in your main hand." # Shown when a player tries to make an itemcase in a WorldGuard restricted location. no-build: "You do not have building permission here." # Shown to the player upon successful creation. success: "ItemCase created." # Messages shown when using the 'destroy' command. destroy: # Shown to the player when asking for help. help: "Destroy the itemcase you are looking at permanently." # Shown to the player upon successful deletion. success: "ItemCase destroyed." # Messages shwon when using the 'modify' command. modify: # Shown to the player when asking for help. help: "Modify a flag of the itemcase you are looking at." # Shown to the player when trying to set the sell price of an ItemCase # that only buys items. sell-only: "This ItemCase only sells items." # Shown to the player when trying to set the buy price of an ItemCase # that only sells items. buy-only: "This ItemCase only buys items." # Shown to the player when setting a buy/sell price that is invalid. invalid-price: "Invalid price." # Shown to the player upon successful modification. success: "ItemCase flag modified." # Messages shown when using the 'storage' command. storage: # Shown to the player when asking for help. help: "View the storage of the itemcase you are looking at." # Shown to the player when trying to access the storage of an infinite # itemcase shop. infinite: "This ItemCase has infinite items to buy/sell, therefore has no storage." # Messages shown when using the 'order' command. order: # Shown to the player when asking for help. # %LABEL% = The label used. help-amount: "/%LABEL% order amount [amount]: Change amount." # Shown to the player when asking for help. # %LABEL% = The label used. help-buy: "/%LABEL% order buy: Buy the current order." # Shown to the player when asking for help. # %LABEL% = The label used. help-sell: "/%LABEL% order sell: Sell the current order." # Shown when the player uses this command but don't have an active order. no-order: "You do not have an active order." # Shown when a player uses an order command but no vault hook is present. no-vault: "Sorry, this server does not have Vault or an economy plugin." # Shown when the player enters an invalid amount. invalid-amount: "Invalid amount." # Shown when the player uses the amount command, # %AMOUNT% = The amount the player entered. amount-update: "Amount updated to %AMOUNT%." # Shown when the player does not have enough money for an order. # %MONEY% = The formatted money and name. not-enough-money: "You need atleast %MONEY% to complete this order." # Shown when the owner does not have enough money for an order. owner-not-enough-money: "Sorry, the owner of this ItemCase does not have the funds to buy these items from you." # Shown when the player sets an amount higher than the amount an itemcase has. # %AMOUNT% = The amount left. not-enough-stock: "Sorry, this itemcase only has %AMOUNT% left." # Shown when a player tries to sell more than they have. not-enough-items: "You do not have enough of the item to sell." # Shown when an itemcase has zero stock. no-stock: "Sorry, this itemcase has no stock." # Shown when a transaction failes for some reason. failed: "Transaction failed" # Shown when a player tries to buy items form an itemcase that only players can sell to. no-buy: "You cannot buy items from this itemcase." # Shown when a player tries to sell items to an itemcase that only players can buy from. no-sell: "You cannot sell items to this itemcase." # Shown to an owner if they are online when a player buys from one of their itemcases. bought-from: "%PLAYER% bought %AMOUNT% x %ITEM_NAME% from you for %MONEY%." # Shown to an owner if they are online when a player sells to one of their itemcases. # %AMOUNT% = The amount left. # %MONEY% = The formatted money and name. # %ITEM_NAME% = The item being sold. # %PLAYER% = The player's name. sold-to: "%PLAYER% sold %AMOUNT% x %ITEM_NAME% to you for %MONEY%." # Shown when the player buys from a shop. # %MONEY% = The formatted money and name. withdrew: "Withdrew %MONEY% from your account." # Shown when the player sell to a shop. # %MONEY% = The formatted money and name. deposit: "Deposited %MONEY% to your account." # Messages shown when ordering. order: # Shown when ordering. # %ITEM_NAME% = The item being sold. item: "Item: %ITEM_NAME%" # Shown when ordering. # %BUY_PRICE% = The buy price. buy-price: "Buy price: %BUY_PRICE%" # Shown when ordering. # %SELL_PRICE% = The sell price. sell-price: "Sell price: %SELL_PRICE%" # Shown when ordering. # %AMOUNT% = The amount. amount: "Amount: %AMOUNT%" # Shown when ordering. help: "Help: /itemc order help"