Fiasko/src/main/java/inf112/fiasko/roborally/GameLauncher.java

215 lines
7.1 KiB
Java

package inf112.fiasko.roborally;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import inf112.fiasko.roborally.game.Game;
import inf112.fiasko.roborally.game.IDrawableGame;
import inf112.fiasko.roborally.objects.IDrawableObject;
import inf112.fiasko.roborally.utility.IOUtil;
import java.util.List;
/**
* This class renders a game using libgdx
*/
public class GameLauncher extends ApplicationAdapter implements InputProcessor {
private OrthographicCamera camera;
private SpriteBatch batch;
private IDrawableGame game;
private IDrawableGame debugGame;
private Texture robotTexture;
private Texture textureSheet;
private final int tileDimensions = 64;
private float cameraZoom = 1;
private int cameraX = 0;
private int cameraY = 0;
private Vector2 lastTouch;
private final int viewPortWidth = 12 * tileDimensions;
private final int viewPortHeight = 12 * tileDimensions;
@Override
public void create() {
//Loads some textures
robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
debugGame = new Game(true);
game = new Game(false);
camera = new OrthographicCamera();
camera.setToOrtho(false, viewPortWidth, viewPortHeight);
camera.position.set(viewPortWidth/2f, viewPortHeight/2f, 0);
batch = new SpriteBatch();
/*MyTextInputListener listener = new MyTextInputListener();
Gdx.input.getTextInput(listener, "Input name", "", "Name");*/
Gdx.input.setInputProcessor(this);
lastTouch = new Vector2();
}
/**
* Renders all textures necessary to display a game
*/
public void render() {
Gdx.gl.glClearColor(0,0,0.2f,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
camera.translate(cameraX, cameraY);
cameraX = 0;
cameraY = 0;
camera.zoom = cameraZoom;
//Draws all elements the game wants to draw
List<IDrawableObject> elementsToDraw = IOUtil.getDrawableObjectsFromGame(game, tileDimensions, tileDimensions);
for (IDrawableObject object : elementsToDraw) {
TextureRegion objectTextureRegion = object.getTexture();
batch.draw(objectTextureRegion.getTexture(), object.getXPosition(), object.getYPosition(),
(float)object.getWidth()/2, (float)object.getHeight()/2,
object.getWidth(), object.getHeight(), 1, 1, object.getRotation(),
objectTextureRegion.getRegionX(), objectTextureRegion.getRegionY(),
objectTextureRegion.getRegionWidth(), objectTextureRegion.getRegionHeight(),
object.flipX(), object.flipY());
}
batch.end();
}
@Override
public void dispose() {
robotTexture.dispose();
textureSheet.dispose();
batch.dispose();
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
switch (keycode) {
case Input.Keys.PLUS:
if (Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) {
cameraZoom -= 0.1;
return true;
}
break;
case Input.Keys.MINUS:
if (Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) {
cameraZoom += 0.1;
return true;
}
break;
case Input.Keys.HOME:
IDrawableGame temp = game;
this.game = debugGame;
this.debugGame = temp;
return true;
default:
return false;
}
return false;
}
@Override
public boolean keyTyped(char character) {
if (character == 'r') {
//camera.rotate(-90);
camera.rotateAround(
new Vector3(viewPortWidth/2f, viewPortHeight/2f, 0),
new Vector3(0, 0, 1), 90);
return true;
} else if (character == 'q') {
camera.up.x = 0;
camera.up.y = 1;
cameraZoom = 1;
System.out.print((game.getHeight() * tileDimensions) - viewPortHeight/2f);
camera.position.set(viewPortWidth/2f, viewPortHeight/2f, 0);
}
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
lastTouch = new Vector2(screenX, screenY);
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
lastTouch = new Vector2(screenX, screenY);
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
Vector2 newTouch = new Vector2(screenX, screenY);
Vector2 diff = newTouch.cpy().sub(lastTouch);
lastTouch = newTouch;
int[] positionChange = translateCoordinateAccountingForCameraRotation(diff.x, diff.y);
cameraX = positionChange[0];
cameraY = positionChange[1];
return true;
}
/**
* Translates x and y coordinates according to the camera's direction
* @param x The x coordinate to translate
* @param y The y coordinate to translate
* @return A list containing the translated coordinates of x and y
*/
private int[] translateCoordinateAccountingForCameraRotation(float x, float y) {
int outX = 0;
int outY = 0;
int cameraUpX = Math.round(camera.up.x);
int cameraUpY = Math.round(camera.up.y);
if (cameraUpX == 0 && Math.round(camera.up.y) == 1) {
outX = (int)-x;
outY = (int)y;
} else if (cameraUpX == 0 && cameraUpY == -1) {
outX = (int)x;
outY = (int)-y;
} else if (cameraUpX == -1 && cameraUpY == 0) {
outX = (int)-y;
outY = (int)-x;
} else if (cameraUpX == 1 && cameraUpY == 0) {
outX = (int)y;
outY = (int)x;
}
return new int[]{outX, outY};
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
if (amount < 0 && cameraZoom > 0 || amount > 0 && cameraZoom < 2) {
cameraZoom += amount / 10.0;
}
return true;
}
/*public static class MyTextInputListener implements Input.TextInputListener {
@Override
public void input (String text) {
System.out.println(text);
}
@Override
public void canceled () {
}
}*/
}