mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-02-01 07:39:35 +01:00
514 lines
22 KiB
HTML
514 lines
22 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<!-- NewPage -->
|
|
<html lang="no">
|
|
<head>
|
|
<!-- Generated by javadoc (1.8.0_172) on Sun May 03 18:10:40 CEST 2020 -->
|
|
<title>TextureConverterUtil</title>
|
|
<meta name="date" content="2020-05-03">
|
|
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
|
|
<script type="text/javascript" src="../../../../script.js"></script>
|
|
</head>
|
|
<body>
|
|
<script type="text/javascript"><!--
|
|
try {
|
|
if (location.href.indexOf('is-external=true') == -1) {
|
|
parent.document.title="TextureConverterUtil";
|
|
}
|
|
}
|
|
catch(err) {
|
|
}
|
|
//-->
|
|
var methods = {"i0":9,"i1":9,"i2":9,"i3":9,"i4":9,"i5":9,"i6":9,"i7":9,"i8":9,"i9":9,"i10":9,"i11":9,"i12":9};
|
|
var tabs = {65535:["t0","All Methods"],1:["t1","Static Methods"],8:["t4","Concrete Methods"]};
|
|
var altColor = "altColor";
|
|
var rowColor = "rowColor";
|
|
var tableTab = "tableTab";
|
|
var activeTableTab = "activeTableTab";
|
|
</script>
|
|
<noscript>
|
|
<div>JavaScript is disabled on your browser.</div>
|
|
</noscript>
|
|
<!-- ========= START OF TOP NAVBAR ======= -->
|
|
<div class="topNav"><a name="navbar.top">
|
|
<!-- -->
|
|
</a>
|
|
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
|
|
<a name="navbar.top.firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="../../../../overview-summary.html">Overview</a></li>
|
|
<li><a href="package-summary.html">Package</a></li>
|
|
<li class="navBarCell1Rev">Class</li>
|
|
<li><a href="package-tree.html">Tree</a></li>
|
|
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
|
|
<li><a href="../../../../index-files/index-1.html">Index</a></li>
|
|
<li><a href="../../../../help-doc.html">Help</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li><a href="../../../../inf112/fiasko/roborally/utility/StringUtil.html" title="class in inf112.fiasko.roborally.utility"><span class="typeNameLink">Prev Class</span></a></li>
|
|
<li>Next Class</li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="../../../../index.html?inf112/fiasko/roborally/utility/TextureConverterUtil.html" target="_top">Frames</a></li>
|
|
<li><a href="TextureConverterUtil.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_top">
|
|
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_top");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<div>
|
|
<ul class="subNavList">
|
|
<li>Summary: </li>
|
|
<li>Nested | </li>
|
|
<li>Field | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method.summary">Method</a></li>
|
|
</ul>
|
|
<ul class="subNavList">
|
|
<li>Detail: </li>
|
|
<li>Field | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method.detail">Method</a></li>
|
|
</ul>
|
|
</div>
|
|
<a name="skip.navbar.top">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ========= END OF TOP NAVBAR ========= -->
|
|
<!-- ======== START OF CLASS DATA ======== -->
|
|
<div class="header">
|
|
<div class="subTitle">inf112.fiasko.roborally.utility</div>
|
|
<h2 title="Class TextureConverterUtil" class="title">Class TextureConverterUtil</h2>
|
|
</div>
|
|
<div class="contentContainer">
|
|
<ul class="inheritance">
|
|
<li>java.lang.Object</li>
|
|
<li>
|
|
<ul class="inheritance">
|
|
<li>inf112.fiasko.roborally.utility.TextureConverterUtil</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<div class="description">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<hr>
|
|
<br>
|
|
<pre>public final class <span class="typeNameLabel">TextureConverterUtil</span>
|
|
extends java.lang.Object</pre>
|
|
<div class="block">This class can convert an element to an appropriate texture</div>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="summary">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="method.summary">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Method Summary</h3>
|
|
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
|
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
|
<tr>
|
|
<th class="colFirst" scope="col">Modifier and Type</th>
|
|
<th class="colLast" scope="col">Method and Description</th>
|
|
</tr>
|
|
<tr id="i0" class="altColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Particle-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
|
|
<div class="block">Gets the texture representing the particle</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i1" class="rowColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</code>
|
|
<div class="block">Gets the texture representing the programming card</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i2" class="altColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Robot-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</code>
|
|
<div class="block">Gets the texture representing the robot</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i3" class="rowColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</code>
|
|
<div class="block">Gets the texture representing the robot id</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i4" class="altColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Tile-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
|
|
<div class="block">Gets the texture representing the tile</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i5" class="rowColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Wall-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
|
|
<div class="block">Gets the texture representing the tile</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i6" class="altColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenCriticalTexture--">getDamageTokenCriticalTexture</a></span>()</code>
|
|
<div class="block">Returns the texture to use to display damage tokens</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i7" class="rowColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenTexture--">getDamageTokenTexture</a></span>()</code>
|
|
<div class="block">Returns the texture to use to display damage tokens</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i8" class="altColor">
|
|
<td class="colFirst"><code>static java.util.List<com.badlogic.gdx.utils.Disposable></code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDisposableElements--">getDisposableElements</a></span>()</code>
|
|
<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i9" class="rowColor">
|
|
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getLifeTexture--">getLifeTexture</a></span>()</code>
|
|
<div class="block">Returns the texture to use to display lives</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i10" class="altColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
|
|
<div class="block">Checks whether a particle has textures for different rotations
|
|
|
|
For a particle without a rotated texture, the texture needs to be rotated when rendering.</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i11" class="rowColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
|
|
<div class="block">Checks whether a tile has textures for different rotations
|
|
|
|
For a tile without a rotated texture, the texture needs to be rotated when rendering.</div>
|
|
</td>
|
|
</tr>
|
|
<tr id="i12" class="altColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
|
|
<div class="block">Checks whether a wall has textures for different rotations
|
|
|
|
For a wall without a rotated texture, the texture needs to be rotated when rendering.</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="methods.inherited.from.class.java.lang.Object">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Methods inherited from class java.lang.Object</h3>
|
|
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="details">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="method.detail">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Method Detail</h3>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</pre>
|
|
<div class="block">Gets the texture representing the programming card</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>card</code> - The card to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="getDamageTokenCriticalTexture--">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>getDamageTokenCriticalTexture</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenCriticalTexture()</pre>
|
|
<div class="block">Returns the texture to use to display damage tokens</div>
|
|
<dl>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The damage token texture</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="getDamageTokenTexture--">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>getDamageTokenTexture</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenTexture()</pre>
|
|
<div class="block">Returns the texture to use to display damage tokens</div>
|
|
<dl>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The damage token texture</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="getLifeTexture--">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>getLifeTexture</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getLifeTexture()</pre>
|
|
<div class="block">Returns the texture to use to display lives</div>
|
|
<dl>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The life texture</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="getDisposableElements--">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>getDisposableElements</h4>
|
|
<pre>public static java.util.List<com.badlogic.gdx.utils.Disposable> getDisposableElements()</pre>
|
|
<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
|
|
<dl>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>A list of disposable elements</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.Tile-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
|
|
<div class="block">Gets the texture representing the tile</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>tile</code> - The tile to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.Particle-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
|
|
<div class="block">Gets the texture representing the particle</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>particle</code> - The particle to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.Wall-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
|
|
<div class="block">Gets the texture representing the tile</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>wall</code> - The wall to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.Robot-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</pre>
|
|
<div class="block">Gets the texture representing the robot</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>robot</code> - The robot to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>convertElement</h4>
|
|
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</pre>
|
|
<div class="block">Gets the texture representing the robot id</div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>robotID</code> - The id of the robot to draw</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>The texture to draw</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>hasRotatedTexture</h4>
|
|
<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
|
|
<div class="block">Checks whether a tile has textures for different rotations
|
|
|
|
<p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>tile</code> - The tile to check</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>hasRotatedTexture</h4>
|
|
<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
|
|
<div class="block">Checks whether a wall has textures for different rotations
|
|
|
|
<p>For a wall without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>wall</code> - The wall to check</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockListLast">
|
|
<li class="blockList">
|
|
<h4>hasRotatedTexture</h4>
|
|
<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
|
|
<div class="block">Checks whether a particle has textures for different rotations
|
|
|
|
<p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
|
<dl>
|
|
<dt><span class="paramLabel">Parameters:</span></dt>
|
|
<dd><code>particle</code> - The particle to check</dd>
|
|
<dt><span class="returnLabel">Returns:</span></dt>
|
|
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<!-- ========= END OF CLASS DATA ========= -->
|
|
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
|
<div class="bottomNav"><a name="navbar.bottom">
|
|
<!-- -->
|
|
</a>
|
|
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
|
|
<a name="navbar.bottom.firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="../../../../overview-summary.html">Overview</a></li>
|
|
<li><a href="package-summary.html">Package</a></li>
|
|
<li class="navBarCell1Rev">Class</li>
|
|
<li><a href="package-tree.html">Tree</a></li>
|
|
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
|
|
<li><a href="../../../../index-files/index-1.html">Index</a></li>
|
|
<li><a href="../../../../help-doc.html">Help</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li><a href="../../../../inf112/fiasko/roborally/utility/StringUtil.html" title="class in inf112.fiasko.roborally.utility"><span class="typeNameLink">Prev Class</span></a></li>
|
|
<li>Next Class</li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="../../../../index.html?inf112/fiasko/roborally/utility/TextureConverterUtil.html" target="_top">Frames</a></li>
|
|
<li><a href="TextureConverterUtil.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_bottom">
|
|
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_bottom");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<div>
|
|
<ul class="subNavList">
|
|
<li>Summary: </li>
|
|
<li>Nested | </li>
|
|
<li>Field | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method.summary">Method</a></li>
|
|
</ul>
|
|
<ul class="subNavList">
|
|
<li>Detail: </li>
|
|
<li>Field | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method.detail">Method</a></li>
|
|
</ul>
|
|
</div>
|
|
<a name="skip.navbar.bottom">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
|
</body>
|
|
</html>
|