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<h2 title="Enum GameState" class="title">Enum GameState</h2>
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<li>java.lang.Enum<<a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a>></li>
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<dd>java.io.Serializable, java.lang.Comparable<<a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a>></dd>
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<pre>public enum <span class="typeNameLabel">GameState</span>
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extends java.lang.Enum<<a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a>></pre>
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<div class="block">This enum represents the different states the game can be in</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#BEGINNING_OF_GAME">BEGINNING_OF_GAME</a></span></code>
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<div class="block">At the absolute start of the game, before anything has happened</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#CHOOSING_CARDS">CHOOSING_CARDS</a></span></code>
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<div class="block">Indicates that the user is in the process of choosing cards</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#CHOOSING_STAY_IN_POWER_DOWN">CHOOSING_STAY_IN_POWER_DOWN</a></span></code>
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<div class="block">Indicates that the user is in the process of choosing whether to stay in power down</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#EXITED">EXITED</a></span></code>
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<div class="block">Indicates that the game is no longer running</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#GAME_IS_WON">GAME_IS_WON</a></span></code>
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<div class="block">Indicates that the game is won by a player</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#INITIAL_SETUP">INITIAL_SETUP</a></span></code>
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<div class="block">The game is in the process of setting up things which are needed before it's ready for user input</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#RUNNING_PROGRAMS">RUNNING_PROGRAMS</a></span></code>
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<div class="block">Indicates that the users' input is being run.</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#SKIP_POWER_DOWN_SCREEN">SKIP_POWER_DOWN_SCREEN</a></span></code>
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<div class="block">Indicates that the game is in the process of skipping the power down screen</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#SKIP_STAY_IN_POWER_DOWN">SKIP_STAY_IN_POWER_DOWN</a></span></code>
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<div class="block">Indicates that the game is in the process of skipping the stay in power down screen</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#TURN_CLEANUP">TURN_CLEANUP</a></span></code>
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<div class="block">Indicates that the game is in the process of cleaning up after a turn</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#WAITING_FOR_CARDS_FROM_SERVER">WAITING_FOR_CARDS_FROM_SERVER</a></span></code>
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<div class="block">Indicates that the game is waiting on a new deck from the server</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#WAITING_FOR_OTHER_PLAYERS_PROGRAMS">WAITING_FOR_OTHER_PLAYERS_PROGRAMS</a></span></code>
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<div class="block">Indicates that the game is waiting for other players to finish programming</div>
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<td class="colFirst"><code>static <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#valueOf-java.lang.String-">valueOf</a></span>(java.lang.String name)</code>
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<td class="colFirst"><code>static <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a>[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html#values--">values</a></span>()</code>
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<a name="BEGINNING_OF_GAME">
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> BEGINNING_OF_GAME</pre>
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<div class="block">At the absolute start of the game, before anything has happened</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> RUNNING_PROGRAMS</pre>
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<div class="block">Indicates that the users' input is being run. The board should be shown</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> INITIAL_SETUP</pre>
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<div class="block">The game is in the process of setting up things which are needed before it's ready for user input</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> TURN_CLEANUP</pre>
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<div class="block">Indicates that the game is in the process of cleaning up after a turn</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> CHOOSING_CARDS</pre>
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<div class="block">Indicates that the user is in the process of choosing cards</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> CHOOSING_STAY_IN_POWER_DOWN</pre>
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<div class="block">Indicates that the user is in the process of choosing whether to stay in power down</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> GAME_IS_WON</pre>
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<div class="block">Indicates that the game is won by a player</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> EXITED</pre>
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<div class="block">Indicates that the game is no longer running</div>
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<h4>SKIP_POWER_DOWN_SCREEN</h4>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> SKIP_POWER_DOWN_SCREEN</pre>
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<div class="block">Indicates that the game is in the process of skipping the power down screen</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> SKIP_STAY_IN_POWER_DOWN</pre>
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<div class="block">Indicates that the game is in the process of skipping the stay in power down screen</div>
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<h4>WAITING_FOR_OTHER_PLAYERS_PROGRAMS</h4>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> WAITING_FOR_OTHER_PLAYERS_PROGRAMS</pre>
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<div class="block">Indicates that the game is waiting for other players to finish programming</div>
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<pre>public static final <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> WAITING_FOR_CARDS_FROM_SERVER</pre>
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<div class="block">Indicates that the game is waiting on a new deck from the server</div>
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<h4>values</h4>
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<pre>public static <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a>[] values()</pre>
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for (GameState c : GameState.values())
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    System.out.println(c);
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<dd>an array containing the constants of this enum type, in the order they are declared</dd>
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<pre>public static <a href="../../../../../inf112/fiasko/roborally/objects/properties/GameState.html" title="enum in inf112.fiasko.roborally.objects.properties">GameState</a> valueOf(java.lang.String name)</pre>
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<dd><code>name</code> - the name of the enum constant to be returned.</dd>
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<dd>the enum constant with the specified name</dd>
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<dd><code>java.lang.IllegalArgumentException</code> - if this enum type has no constant with the specified name</dd>
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<dd><code>java.lang.NullPointerException</code> - if the argument is null</dd>
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