Fiasko/docs/javadoc/inf112/fiasko/roborally/objects/Phase.html
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<div class="subTitle">inf112.fiasko.roborally.objects</div>
<h2 title="Class Phase" class="title">Class Phase</h2>
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<pre>public class <span class="typeNameLabel">Phase</span>
extends java.lang.Object</pre>
<div class="block">This class handles everything that should happen during a phase</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#Phase-inf112.fiasko.roborally.objects.Board-java.util.List-int-inf112.fiasko.roborally.objects.InteractableGame-">Phase</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a>&nbsp;gameBoard,
java.util.List&lt;<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>&gt;&nbsp;playerList,
int&nbsp;cycleDelay,
<a href="../../../../inf112/fiasko/roborally/objects/InteractableGame.html" title="interface in inf112.fiasko.roborally.objects">InteractableGame</a>&nbsp;game)</code>
<div class="block">Instantiates a new phase</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#checkAllFlags--">checkAllFlags</a></span>()</code>
<div class="block">Checks all flags for robots.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#fireAllLasers--">fireAllLasers</a></span>()</code>
<div class="block">Fires all lasers on the game board</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#makeMove-inf112.fiasko.roborally.objects.properties.RobotID-inf112.fiasko.roborally.objects.properties.Action-">makeMove</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a>&nbsp;robotID,
<a href="../../../../inf112/fiasko/roborally/objects/properties/Action.html" title="enum in inf112.fiasko.roborally.objects.properties">Action</a>&nbsp;action)</code>
<div class="block">Makes the given robot move according to to the action input.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#moveAllConveyorBelts--">moveAllConveyorBelts</a></span>()</code>
<div class="block">Moves robots standing on conveyor belts in the direction of the conveyor belt
In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#rotateCogwheels--">rotateCogwheels</a></span>()</code>
<div class="block">Rotates all robots that are standing on cogWheel tiles on the board.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#runPhase-int-">runPhase</a></span>(int&nbsp;phaseNumber)</code>
<div class="block">Runs one phase as defined in the Robo Rally rulebook</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#runProgrammingCards-int-">runProgrammingCards</a></span>(int&nbsp;phase)</code>
<div class="block">Runs all programming cards for a phase</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>Phase</h4>
<pre>public&nbsp;Phase(<a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a>&nbsp;gameBoard,
java.util.List&lt;<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>&gt;&nbsp;playerList,
int&nbsp;cycleDelay,
<a href="../../../../inf112/fiasko/roborally/objects/InteractableGame.html" title="interface in inf112.fiasko.roborally.objects">InteractableGame</a>&nbsp;game)</pre>
<div class="block">Instantiates a new phase</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>gameBoard</code> - The board to act on</dd>
<dd><code>playerList</code> - A list of players participating in the game</dd>
<dd><code>cycleDelay</code> - The amount of milliseconds to wait between moves</dd>
<dd><code>game</code> - The game which uses this object</dd>
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<h4>runPhase</h4>
<pre>public&nbsp;void&nbsp;runPhase(int&nbsp;phaseNumber)
throws java.lang.InterruptedException</pre>
<div class="block">Runs one phase as defined in the Robo Rally rulebook</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>phaseNumber</code> - The number of the phase to run</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If interrupted wile trying to sleep</dd>
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<h4>checkAllFlags</h4>
<pre>public&nbsp;void&nbsp;checkAllFlags()</pre>
<div class="block">Checks all flags for robots. Tries to update the flag of the robot.</div>
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<h4>fireAllLasers</h4>
<pre>public&nbsp;void&nbsp;fireAllLasers()
throws java.lang.InterruptedException</pre>
<div class="block">Fires all lasers on the game board</div>
<dl>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If it gets interrupted while trying to sleep</dd>
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<h4>runProgrammingCards</h4>
<pre>public&nbsp;void&nbsp;runProgrammingCards(int&nbsp;phase)
throws java.lang.InterruptedException</pre>
<div class="block">Runs all programming cards for a phase</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>phase</code> - The number of the phase to run cards for</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If it gets interrupted while trying to sleep</dd>
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<h4>rotateCogwheels</h4>
<pre>public&nbsp;void&nbsp;rotateCogwheels()
throws java.lang.InterruptedException</pre>
<div class="block">Rotates all robots that are standing on cogWheel tiles on the board.</div>
<dl>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If interrupted while sleeping.</dd>
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<h4>moveAllConveyorBelts</h4>
<pre>public&nbsp;void&nbsp;moveAllConveyorBelts()
throws java.lang.InterruptedException</pre>
<div class="block">Moves robots standing on conveyor belts in the direction of the conveyor belt
<p>In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</p></div>
<dl>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If disturbed during sleep</dd>
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<h4>makeMove</h4>
<pre>public&nbsp;void&nbsp;makeMove(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a>&nbsp;robotID,
<a href="../../../../inf112/fiasko/roborally/objects/properties/Action.html" title="enum in inf112.fiasko.roborally.objects.properties">Action</a>&nbsp;action)
throws java.lang.InterruptedException</pre>
<div class="block">Makes the given robot move according to to the action input.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>robotID</code> - The ID of the robot to move.</dd>
<dd><code>action</code> - The specific movement the robot is to take.</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.InterruptedException</code> - If interrupted wile trying to sleep.</dd>
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