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Oppdaterer IDrawableObject og IDrawableGame og implementerende klasser Legger til en utility klasse for input og output Legger til manglende metoder i TextureConverterUtil Oppdaterer noen tester med nye datatyper
111 lines
3.1 KiB
Java
111 lines
3.1 KiB
Java
package inf112.fiasko.roborally.objects;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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/**
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* This class represents an object that can be drawn using libgdx
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*/
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public class DrawableObject implements IDrawableObject {
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private final TextureRegion texture;
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private final int xPos;
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private final int yPos;
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private int width = 64;
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private int height = 64;
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private int rotation = 0;
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private boolean flipX = false;
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private boolean flipY = false;
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/**
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* Initializes a drawable object
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* @param texture The texture to use for drawing the element
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param width The width of the element
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* @param height The height of the element
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* @param rotation The amount of degrees to rotate the element counterclockwise
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* @param flipX Whether to flip/mirror the element over the x axis
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* @param flipY Whether to flip/mirror the element over the y axis
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*/
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public DrawableObject(TextureRegion texture, int xPos, int yPos, int width, int height, int rotation, boolean flipX,
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boolean flipY) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.rotation = rotation;
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this.texture = texture;
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this.width = width;
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this.height = height;
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this.flipX = flipX;
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this.flipY = flipY;
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}
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/**
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* Initializes a drawable object
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* @param texture The texture to use for drawing the element
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param width The width of the element
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* @param height The height of the element
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* @param rotation The amount of degrees to rotate the element counterclockwise
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*/
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public DrawableObject(TextureRegion texture, int xPos, int yPos, int width, int height, int rotation) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.rotation = rotation;
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this.texture = texture;
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this.width = width;
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this.height = height;
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}
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/**
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* Initializes a new drawable object
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* @param texture The texture to use for drawing the element
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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*/
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public DrawableObject(TextureRegion texture, int xPos, int yPos) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.texture = texture;
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}
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@Override
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public TextureRegion getTexture() {
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return texture;
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}
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@Override
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public int getXPosition() {
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return xPos;
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}
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@Override
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public int getYPosition() {
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return yPos;
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}
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@Override
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public int getWidth() {
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return width;
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}
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@Override
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public int getHeight() {
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return height;
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}
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@Override
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public int getRotation() {
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return rotation;
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}
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@Override
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public boolean flipX() {
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return flipX;
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}
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@Override
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public boolean flipY() {
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return flipY;
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}
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}
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