75 lines
1.8 KiB
Java

package inf112.fiasko.roborally.objects;
import java.util.List;
/**
* This interface describes a game drawable using libgdx
*/
public interface DrawableGame {
/**
* Gets the number of tiles in the x direction
*
* @return A positive integer
*/
int getWidth();
/**
* Gets the number of tiles in the y direction
*
* @return A positive integer
*/
int getHeight();
/**
* Gets a list of all the tiles to be drawn
*
* <p>Should return a list readable from top-left to top-right and so on. In other words, the first getWidth() tiles
* should be drawn on the top row from left to right.</p>
*
* @return A list of tiles
*/
List<Tile> getTilesToDraw();
/**
* Gets a list of all the walls to be drawn
*
* <p>Should return a list readable from top-left to top-right and so on. In other words, the first getWidth() walls
* should be drawn on the top row from left to right.</p>
*
* @return A list of walls
*/
List<Wall> getWallsToDraw();
/**
* Gets a list of all the particles to be drawn
*
* <p>Should return a list readable from top-left to top-right and so on. In other words, the first getWidth()
* particles should be drawn on the top row from left to right.</p>
*
* @return A list of particles
*/
List<Particle> getParticlesToDraw();
/**
* Gets a list of all robots to draw
*
* @return A list of all robots to draw
*/
List<Robot> getRobotsToDraw();
/**
* Gets a list of all robots still participating
*
* @return A list of all robots
*/
List<Robot> getAllRobots();
/**
* Gets a list of active players to receive information about player names
*
* @return A list of players
*/
List<Player> getPlayers();
}