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<div class="subTitle">inf112.fiasko.roborally.utility</div>
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<h2 title="Class TextureConverterUtil" class="title">Class TextureConverterUtil</h2>
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<li>java.lang.Object</li>
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<li>inf112.fiasko.roborally.utility.TextureConverterUtil</li>
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<pre>public final class <span class="typeNameLabel">TextureConverterUtil</span>
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extends java.lang.Object</pre>
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<div class="block">This class can convert an element to an appropriate texture</div>
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Particle-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
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<div class="block">Gets the texture representing the particle</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</code>
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<div class="block">Gets the texture representing the programming card</div>
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</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Robot-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</code>
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<div class="block">Gets the texture representing the robot</div>
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</td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</code>
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<div class="block">Gets the texture representing the robot id</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Tile-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
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<div class="block">Gets the texture representing the tile</div>
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</td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Wall-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
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<div class="block">Gets the texture representing the tile</div>
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</td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenCriticalTexture--">getDamageTokenCriticalTexture</a></span>()</code>
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<div class="block">Returns the texture to use to display damage tokens</div>
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</td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenTexture--">getDamageTokenTexture</a></span>()</code>
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<div class="block">Returns the texture to use to display damage tokens</div>
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</td>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>static java.util.List<com.badlogic.gdx.utils.Disposable></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDisposableElements--">getDisposableElements</a></span>()</code>
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<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
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</td>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getLifeTexture--">getLifeTexture</a></span>()</code>
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<div class="block">Returns the texture to use to display lives</div>
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</td>
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</tr>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
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<div class="block">Checks whether a particle has textures for different rotations
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 For a particle without a rotated texture, the texture needs to be rotated when rendering.</div>
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</td>
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<tr id="i11" class="rowColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
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<div class="block">Checks whether a tile has textures for different rotations
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 For a tile without a rotated texture, the texture needs to be rotated when rendering.</div>
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</td>
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</tr>
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<tr id="i12" class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
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<div class="block">Checks whether a wall has textures for different rotations
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 For a wall without a rotated texture, the texture needs to be rotated when rendering.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Method Detail</h3>
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<a name="convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</pre>
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<div class="block">Gets the texture representing the programming card</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>card</code> - The card to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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</dl>
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</li>
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<h4>getDamageTokenCriticalTexture</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenCriticalTexture()</pre>
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<div class="block">Returns the texture to use to display damage tokens</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The damage token texture</dd>
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</dl>
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<h4>getDamageTokenTexture</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenTexture()</pre>
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<div class="block">Returns the texture to use to display damage tokens</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The damage token texture</dd>
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</dl>
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</li>
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<h4>getLifeTexture</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getLifeTexture()</pre>
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<div class="block">Returns the texture to use to display lives</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The life texture</dd>
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</dl>
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</li>
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<h4>getDisposableElements</h4>
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<pre>public static java.util.List<com.badlogic.gdx.utils.Disposable> getDisposableElements()</pre>
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<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>A list of disposable elements</dd>
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</dl>
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</li>
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
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<div class="block">Gets the texture representing the tile</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>tile</code> - The tile to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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</dl>
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</li>
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
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<div class="block">Gets the texture representing the particle</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>particle</code> - The particle to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
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<div class="block">Gets the texture representing the tile</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>wall</code> - The wall to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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</dl>
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</pre>
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<div class="block">Gets the texture representing the robot</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>robot</code> - The robot to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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<a name="convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">
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<h4>convertElement</h4>
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<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</pre>
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<div class="block">Gets the texture representing the robot id</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>robotID</code> - The id of the robot to draw</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture to draw</dd>
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</dl>
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<h4>hasRotatedTexture</h4>
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<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
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<div class="block">Checks whether a tile has textures for different rotations
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 <p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p></div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>tile</code> - The tile to check</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>True if rotated versions of the texture exists. False otherwise</dd>
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<h4>hasRotatedTexture</h4>
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<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
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<div class="block">Checks whether a wall has textures for different rotations
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 <p>For a wall without a rotated texture, the texture needs to be rotated when rendering.</p></div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>wall</code> - The wall to check</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>True if rotated versions of the texture exists. False otherwise</dd>
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<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">
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<h4>hasRotatedTexture</h4>
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<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
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<div class="block">Checks whether a particle has textures for different rotations
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 <p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p></div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>particle</code> - The particle to check</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>True if rotated versions of the texture exists. False otherwise</dd>
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</dl>
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