package inf112.fiasko.roborally.gamewrapper; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import inf112.fiasko.roborally.networking.RoboRallyClient; import inf112.fiasko.roborally.networking.RoboRallyServer; import inf112.fiasko.roborally.objects.RoboRallyGame; /** * This class acts as a wrapper around the different screens of the game */ public class RoboRallyWrapper extends Game { public final int defaultTCPPort = 54555; public final int discoverUDPPort = 54777; public SpriteBatch batch; public BitmapFont font; public ScreenManager screenManager; public RoboRallyGame roboRallyGame; public RoboRallyServer server; public RoboRallyClient client; @Override public void create() { batch = new SpriteBatch(); font = new BitmapFont(Gdx.files.internal("assets/Montserrat-Regular.fnt")); this.screenManager = new ScreenManager(); this.setScreen(screenManager.getStartMenuScreen(this)); } @Override public void dispose() { batch.dispose(); font.dispose(); } /** * Quits the game after logging the input as an error * * @param string The error causing the game to quit */ public void quit(String string) { Gdx.app.error("Critical", string); Gdx.app.exit(); } /** * Quits the game */ public void quit() { Gdx.app.exit(); } }