package inf112.skeleton.app; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import java.util.List; /** * This class represent a game which is drawable using libgdx */ public class Game implements IDrawableGame { private final int TILE_SIZE = 64; private final int TILE_NUMBER = 12; private final int BOARD_WIDTH = TILE_SIZE * TILE_NUMBER; private final int BOARD_HEIGHT = TILE_SIZE * TILE_NUMBER; private Texture robotTexture; private Texture tileTexture; private Texture walledTileTexture; private Texture doublyWalledTileTexture; private Texture slowTransportBandTexture; /** * Instantiates a new Game object */ public Game () { //Loads some textures robotTexture = new Texture(Gdx.files.internal("assets/Robot.png")); tileTexture = new Texture(Gdx.files.internal("assets/Tile.png")); walledTileTexture = new Texture(Gdx.files.internal("assets/WalledTile.png")); doublyWalledTileTexture = new Texture(Gdx.files.internal("assets/DoublyWalledTile.png")); slowTransportBandTexture = new Texture(Gdx.files.internal("assets/TransportBandSlow.png")); } @Override public int getWidth() { return 0; } @Override public int getHeight() { return 0; } @Override public List objectsToRender() { return null; } }