package inf112.fiasko.roborally.objects; import inf112.fiasko.roborally.element_properties.Action; import inf112.fiasko.roborally.element_properties.Position; import inf112.fiasko.roborally.element_properties.RobotID; import inf112.fiasko.roborally.element_properties.TileType; import inf112.fiasko.roborally.utility.BoardLoaderUtil; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.concurrent.TimeUnit; /** * This class represent a game which is drawable using libgdx */ public class RoboRallyGame implements IDrawableGame { private Board gameBoard; List> cogwheels; public RoboRallyGame(boolean debug) { if (debug) { initializeDebugMode(); } else { initializeGame(); } } public RoboRallyGame() { initializeGame(); } @Override public int getWidth() { return gameBoard.getBoardWidth(); } @Override public int getHeight() { return gameBoard.getBoardHeight(); } @Override public List getTilesToDraw() { return gameBoard.getTiles(); } @Override public List getWallsToDraw() { return gameBoard.getWalls(); } @Override public List getRobotsToDraw() { return gameBoard.getAliveRobots(); } /** * Makes the game thread wait a given time amount before continuing. * @throws InterruptedException If interrupted while trying to sleep. */ private void sleep() throws InterruptedException { long cycleDelay = 600; TimeUnit.MILLISECONDS.sleep(cycleDelay); } /** * Initializes the game with a debugging board */ private void initializeDebugMode() { List robots = new ArrayList<>(); robots.add(new Robot(RobotID.ROBOT_1, new Position(0, 16))); robots.add(new Robot(RobotID.ROBOT_2, new Position(1, 16))); robots.add(new Robot(RobotID.ROBOT_3, new Position(2, 16))); try { gameBoard = BoardLoaderUtil.loadBoard("boards/all_tiles_test_board.txt", robots); } catch (IOException e) { e.printStackTrace(); } } /** * Initializes the game with a playable board */ private void initializeGame() { try { List robots = new ArrayList<>(); robots.add(new Robot(RobotID.ROBOT_1, new Position(1, 1))); robots.add(new Robot(RobotID.ROBOT_2, new Position(1, 2))); robots.add(new Robot(RobotID.ROBOT_3, new Position(1, 3))); gameBoard = BoardLoaderUtil.loadBoard("boards/Checkmate.txt", robots); cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT, TileType.COGWHEEL_LEFT); new Thread(() -> { try { runGameLoop(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } }).start(); } catch (IOException e) { e.printStackTrace(); } } /** * Does whatever the game wants to do * @throws InterruptedException If interrupted while trying to sleep */ private void runGameLoop() throws InterruptedException { TimeUnit.SECONDS.sleep(3); makeMove(RobotID.ROBOT_1, Action.MOVE_1); makeMove(RobotID.ROBOT_1, Action.MOVE_2); makeMove(RobotID.ROBOT_1, Action.BACK_UP); makeMove(RobotID.ROBOT_1, Action.BACK_UP); makeMove(RobotID.ROBOT_1, Action.MOVE_3); makeMove(RobotID.ROBOT_1, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_1, Action.U_TURN); makeMove(RobotID.ROBOT_1, Action.ROTATE_RIGHT); makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.U_TURN); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_2, Action.U_TURN); makeMove(RobotID.ROBOT_2, Action.MOVE_1); } /** * Makes the given robot move according to to the action input. * @param robotID The ID of the robot to move. * @param action The specific movement the robot is to take. * @throws InterruptedException If interrupted wile trying to sleep. */ private void makeMove(RobotID robotID, Action action) throws InterruptedException { if (!gameBoard.isRobotAlive(robotID)) { return; } sleep(); switch (action) { case MOVE_1: gameBoard.moveRobotForward(robotID); break; case MOVE_2: gameBoard.moveRobotForward(robotID); moveForward(robotID); break; case MOVE_3: gameBoard.moveRobotForward(robotID); moveForward(robotID); moveForward(robotID); break; case ROTATE_RIGHT: gameBoard.rotateRobotRight(robotID); break; case ROTATE_LEFT: gameBoard.rotateRobotLeft(robotID); break; case U_TURN: gameBoard.rotateRobotLeft(robotID); gameBoard.rotateRobotLeft(robotID); break; case BACK_UP: gameBoard.reverseRobot(robotID); break; default: throw new IllegalArgumentException("Not a recognized action."); } } /** * Helper method for makeMove. Takes care of movement forward of given robot. * @param robotID ID of the given robot. * @throws InterruptedException If interrupted wile sleeping. */ private void moveForward(RobotID robotID) throws InterruptedException { if (!gameBoard.isRobotAlive(robotID)) { return; } sleep(); gameBoard.moveRobotForward(robotID); } /** * Rotates all robots that are standing on cogWheel tiles on the board. * @throws InterruptedException If interrupted while sleeping. */ private void rotateCogwheels() throws InterruptedException { for (BoardElementContainer cogwheel : cogwheels) { if (!gameBoard.hasRobotOnPosition(cogwheel.getPosition())) { continue; } sleep(); if (cogwheel.obj.getTileType() == TileType.COGWHEEL_RIGHT) { gameBoard.rotateRobotRight(gameBoard.getRobotOnPosition(cogwheel.getPosition())); } else { gameBoard.rotateRobotLeft(gameBoard.getRobotOnPosition(cogwheel.getPosition())); } } } }