package inf112.fiasko.roborally.elementproperties; /** * This enum represents the different states the game can be in */ public enum GameState { /** * At the absolute start of the game, before anything has happended */ BEGINNING_OF_GAME, /** * Indicates that the users' input is being run. The board should be shown */ RUNNING_PROGRAMS, /** * The game is in the process of setting up things which are needed before it's ready for user input */ INITIAL_SETUP, /** * Indicates that the game is in the process of cleaning up after a turn */ TURN_CLEANUP, /** * Indicates that the user is in the process of choosing cards */ CHOOSING_CARDS, /** * Indicates that the user is in the process of choosing whether to power down */ CHOOSING_POWER_DOWN, /** * Indicates that the user is in the process of choosing whether to stay in power down */ CHOOSING_STAY_IN_POWER_DOWN, /** * Indicates that the game is won by a player */ GAME_IS_WON, /** * Indicates that the game is currently waiting for something */ LOADING, /** * Indicates that the game is no longer running */ EXITED, SKIP_POWER_DOWN_SCREEN, SKIP_STAY_IN_POWER_DOWN }