package inf112.fiasko.roborally.elementproperties; public enum GameState { //Indicates that the server is waiting for something WAITING, //Gives the game Access to the client and server BEGINNING_OF_GAME, //Indicates that the users' input is being run. The board should be shown RUNNING_PROGRAMS, //Indicates that INITIAL_SETUP, // TURN_SETUP, //Indicates that the game is in the process of cleaning up after a turn TURN_CLEANUP, //Indicates that the user is in the process of choosing cards CHOOSING_CARDS, //Indicates that the user is in the process of choosing whether to power down CHOOSING_POWER_DOWN, //Indicates that the user is in the process of choosing whether to stay in power down CHOOSING_STAY_IN_POWER_DOWN, //Indicates that the user is in the process of sending their cards to the server SENDING_CARDS, //Indicates that the game is won by a player GAME_IS_WON, JUST_BEFORE_CHOOSING_CARDS, LOADING }