package inf112.fiasko.roborally.objects; import inf112.fiasko.roborally.element_properties.*; import inf112.fiasko.roborally.utility.BoardLoaderUtil; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.concurrent.TimeUnit; import java.util.function.Predicate; /** * This class represent a game which is drawable using libgdx */ public class RoboRallyGame implements IDrawableGame { private Board gameBoard; private List> cogwheels; private List> conveyorBelts; private List> fastConveyorBelts; public RoboRallyGame(boolean debug) { if (debug) { initializeDebugMode(); } else { initializeGame(); } } public RoboRallyGame() { initializeGame(); } @Override public int getWidth() { return gameBoard.getBoardWidth(); } @Override public int getHeight() { return gameBoard.getBoardHeight(); } @Override public List getTilesToDraw() { return gameBoard.getTiles(); } @Override public List getWallsToDraw() { return gameBoard.getWalls(); } @Override public List getParticlesToDraw() { return gameBoard.getParticles(); } @Override public List getRobotsToDraw() { return gameBoard.getAliveRobots(); } /** * Makes the game thread wait a given time amount before continuing. * @throws InterruptedException If interrupted while trying to sleep. */ private void sleep() throws InterruptedException { long cycleDelay = 600; TimeUnit.MILLISECONDS.sleep(cycleDelay); } /** * Initializes the game with a debugging board */ private void initializeDebugMode() { List robots = new ArrayList<>(); robots.add(new Robot(RobotID.ROBOT_1, new Position(0, 18))); robots.add(new Robot(RobotID.ROBOT_2, new Position(1, 18))); robots.add(new Robot(RobotID.ROBOT_3, new Position(2, 18))); robots.add(new Robot(RobotID.ROBOT_4, new Position(3, 18))); robots.add(new Robot(RobotID.ROBOT_5, new Position(4, 18))); robots.add(new Robot(RobotID.ROBOT_6, new Position(5, 18))); robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 18))); robots.add(new Robot(RobotID.ROBOT_8, new Position(7, 18))); try { gameBoard = BoardLoaderUtil.loadBoard("boards/all_tiles_test_board.txt", robots); } catch (IOException e) { e.printStackTrace(); } } /** * Initializes the game with a playable board */ private void initializeGame() { try { List robots = new ArrayList<>(); robots.add(new Robot(RobotID.ROBOT_1, new Position(1, 1))); robots.add(new Robot(RobotID.ROBOT_2, new Position(1, 2))); robots.add(new Robot(RobotID.ROBOT_3, new Position(1, 3))); robots.add(new Robot(RobotID.ROBOT_4, new Position(4, 8))); robots.add(new Robot(RobotID.ROBOT_5, new Position(6, 6))); robots.add(new Robot(RobotID.ROBOT_6, new Position(7, 7))); robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 7))); robots.add(new Robot(RobotID.ROBOT_8, new Position(6, 8))); gameBoard = BoardLoaderUtil.loadBoard("boards/Dizzy_Dash.txt", robots); cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT, TileType.COGWHEEL_LEFT); fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST, TileType.CONVEYOR_BELT_FAST_RIGHT, TileType.CONVEYOR_BELT_FAST_LEFT, TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_RIGHT, TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_LEFT, TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCES); conveyorBelts = new ArrayList<>(); conveyorBelts.addAll(fastConveyorBelts); conveyorBelts.addAll(gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_SLOW, TileType.CONVEYOR_BELT_SLOW_RIGHT, TileType.CONVEYOR_BELT_SLOW_LEFT, TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_RIGHT, TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_LEFT, TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES)); new Thread(() -> { try { runGameLoop(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } }).start(); } catch (IOException e) { e.printStackTrace(); } } /** * Does whatever the game wants to do * @throws InterruptedException If interrupted while trying to sleep */ private void runGameLoop() throws InterruptedException { TimeUnit.SECONDS.sleep(3); makeMove(RobotID.ROBOT_1, Action.MOVE_1); makeMove(RobotID.ROBOT_1, Action.MOVE_2); fireAllLasers(); makeMove(RobotID.ROBOT_1, Action.BACK_UP); makeMove(RobotID.ROBOT_1, Action.BACK_UP); makeMove(RobotID.ROBOT_1, Action.MOVE_3); makeMove(RobotID.ROBOT_1, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_1, Action.U_TURN); makeMove(RobotID.ROBOT_1, Action.ROTATE_RIGHT); makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.U_TURN); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.MOVE_3); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.BACK_UP); makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT); makeMove(RobotID.ROBOT_2, Action.U_TURN); makeMove(RobotID.ROBOT_2, Action.MOVE_1); moveAllConveyorBelts(); checkAllFlags(); rotateCogwheels(); makeMove(RobotID.ROBOT_7, Action.MOVE_1); } /** * Makes the given robot move according to to the action input. * @param robotID The ID of the robot to move. * @param action The specific movement the robot is to take. * @throws InterruptedException If interrupted wile trying to sleep. */ private void makeMove(RobotID robotID, Action action) throws InterruptedException { if (!gameBoard.isRobotAlive(robotID)) { return; } sleep(); switch (action) { case MOVE_1: gameBoard.moveRobotForward(robotID); break; case MOVE_2: gameBoard.moveRobotForward(robotID); moveForward(robotID); break; case MOVE_3: gameBoard.moveRobotForward(robotID); moveForward(robotID); moveForward(robotID); break; case ROTATE_RIGHT: gameBoard.rotateRobotRight(robotID); break; case ROTATE_LEFT: gameBoard.rotateRobotLeft(robotID); break; case U_TURN: gameBoard.rotateRobotLeft(robotID); gameBoard.rotateRobotLeft(robotID); break; case BACK_UP: gameBoard.reverseRobot(robotID); break; default: throw new IllegalArgumentException("Not a recognized action."); } } /** * Helper method for makeMove. Takes care of movement forward of given robot. * @param robotID ID of the given robot. * @throws InterruptedException If interrupted wile sleeping. */ private void moveForward(RobotID robotID) throws InterruptedException { if (!gameBoard.isRobotAlive(robotID)) { return; } sleep(); gameBoard.moveRobotForward(robotID); } /** * Rotates all robots that are standing on cogWheel tiles on the board. * @throws InterruptedException If interrupted while sleeping. */ private void rotateCogwheels() throws InterruptedException { for (BoardElementContainer cogwheel : cogwheels) { if (!gameBoard.hasRobotOnPosition(cogwheel.getPosition())) { continue; } sleep(); if (cogwheel.getElement().getTileType() == TileType.COGWHEEL_RIGHT) { gameBoard.rotateRobotRight(gameBoard.getRobotOnPosition(cogwheel.getPosition())); } else { gameBoard.rotateRobotLeft(gameBoard.getRobotOnPosition(cogwheel.getPosition())); } } } /** * Checks whether a given list has at least one element as defined by the predicate * @param list The list to check * @param predicate The predicate to test * @param The type of the list * @return True if the list has at least one element passing the test of the predicate */ private static boolean testPredicate(List list, Predicate predicate) { for (T object : list) { if (predicate.test(object)) { return true; } } return false; } /** * Moves robots standing on conveyor belts in the direction of the conveyor belt * * In addition, the function rotates appropriately when arriving at any non-straight conveyor belt * * @throws InterruptedException If disturbed during sleep */ private void moveAllConveyorBelts() throws InterruptedException { sleep(); moveConveyorBelts(fastConveyorBelts); sleep(); moveConveyorBelts(conveyorBelts); } /** * Moves all conveyor belts in the input list * @param conveyorBelts A list of conveyor belts to move */ private void moveConveyorBelts(List> conveyorBelts) { List> conveyorBeltsWithRobotsThatShouldMove = conveyorBeltsThatCanMoveWithoutConflict(conveyorBelts); for (BoardElementContainer conveyorBelt : conveyorBeltsWithRobotsThatShouldMove) { Direction currentDirection = conveyorBelt.getElement().getDirection(); RobotID robot = gameBoard.getRobotOnPosition(conveyorBelt.getPosition()); Position newPosition = gameBoard.getNewPosition(conveyorBelt.getPosition(), currentDirection); Tile nextTile = gameBoard.getTileOnPosition(newPosition); doConveyorBeltMovement(robot, currentDirection, nextTile); } } private List> conveyorBeltsThatCanMoveWithoutConflict( List> conveyorBelts) { List> nonConflictConveyorBelts = new ArrayList<>(); for (BoardElementContainer conveyorBelt : conveyorBelts) { if (gameBoard.hasRobotOnPosition(conveyorBelt.getPosition())) { nonConflictConveyorBelts.add(conveyorBelt); } } for (BoardElementContainer conveyorBeltWithRobot : nonConflictConveyorBelts) { Position conveyorBeltPosition = conveyorBeltWithRobot.getPosition(); Tile conveyorBeltTile = conveyorBeltWithRobot.getElement(); Position newPosition = gameBoard.getNewPosition(conveyorBeltPosition, conveyorBeltTile.getDirection()); Tile nextTile = gameBoard.getTileOnPosition(newPosition); Position beyondNextPositionStraight = gameBoard.getNewPosition(newPosition, conveyorBeltTile.getDirection()); Tile beyondNextTileStraight = gameBoard.getTileOnPosition(beyondNextPositionStraight); Position beyondNextPositionLeft = gameBoard.getNewPosition(newPosition, Direction.getLeftRotatedDirection(conveyorBeltTile.getDirection())); Tile beyondNextTileLeft = gameBoard.getTileOnPosition(beyondNextPositionLeft); Position beyondNextPositionRight = gameBoard.getNewPosition(newPosition, Direction.getRightRotatedDirection(conveyorBeltTile.getDirection())); Tile beyondNextTileRight = gameBoard.getTileOnPosition(beyondNextPositionRight); if (conveyorBeltTile.getDirection() == Direction.getReverseDirection(nextTile.getDirection()) && nonConflictConveyorBelts.contains(new BoardElementContainer<>(nextTile, newPosition))) { nonConflictConveyorBelts.remove(conveyorBeltWithRobot); } else if (conveyorBeltTile.getDirection() == Direction.getReverseDirection( beyondNextTileStraight.getDirection()) && nonConflictConveyorBelts.contains( new BoardElementContainer<>(beyondNextTileStraight, beyondNextPositionStraight))) { nonConflictConveyorBelts.remove(conveyorBeltWithRobot); } else if (conveyorBeltTile.getDirection() == Direction.getLeftRotatedDirection( beyondNextTileLeft.getDirection()) && nonConflictConveyorBelts.contains( new BoardElementContainer<>(beyondNextTileLeft, beyondNextPositionLeft))) { nonConflictConveyorBelts.remove(conveyorBeltWithRobot); } else if (conveyorBeltTile.getDirection() == Direction.getRightRotatedDirection( beyondNextTileRight.getDirection()) && nonConflictConveyorBelts.contains( new BoardElementContainer<>(beyondNextTileRight, beyondNextPositionRight))) { nonConflictConveyorBelts.remove(conveyorBeltWithRobot); } } return nonConflictConveyorBelts; } /** * Moves a robot standing on a conveyor belt * @param robot The id of the robot to move * @param currentDirection The direction of the conveyor belt the robot is standing on * @param nextTile The tile the robot is moving to */ private void doConveyorBeltMovement(RobotID robot, Direction currentDirection, Tile nextTile) { Direction nextDirection = nextTile.getDirection(); gameBoard.moveRobot(robot, currentDirection); if (testPredicate(conveyorBelts, (container) -> container.getElement() == nextTile)) { if (Direction.getRightRotatedDirection(nextDirection) == currentDirection) { gameBoard.rotateRobotLeft(robot); } else if (Direction.getLeftRotatedDirection(nextDirection) == currentDirection) { gameBoard.rotateRobotRight(robot); } } } /** * Checks all flags for robots. Tries to update the flag of the robot. */ private void checkAllFlags() { List> listOfFlags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4); for (BoardElementContainer flag:listOfFlags) { Position flagPosition = flag.getPosition(); if (gameBoard.hasRobotOnPosition(flagPosition)) { RobotID robot = gameBoard.getRobotOnPosition(flagPosition); gameBoard.updateFlagOnRobot(robot, flag.getElement().getTileType()); } } } /** * Fires all lasers on the game board */ private void fireAllLasers() throws InterruptedException { gameBoard.fireAllLasers(); sleep(); gameBoard.doLaserCleanup(); } }