Fjerner ubrukte tilstander fra GameState

This commit is contained in:
Kristian Knarvik 2020-04-17 12:52:28 +02:00
parent 80075d5015
commit f8fdc64553

View File

@ -1,16 +1,16 @@
package inf112.fiasko.roborally.elementproperties; package inf112.fiasko.roborally.elementproperties;
/**
* This enum represents the different states the game can be in
*/
public enum GameState { public enum GameState {
//Indicates that the server is waiting for something
WAITING,
//Gives the game Access to the client and server //Gives the game Access to the client and server
BEGINNING_OF_GAME, BEGINNING_OF_GAME,
//Indicates that the users' input is being run. The board should be shown //Indicates that the users' input is being run. The board should be shown
RUNNING_PROGRAMS, RUNNING_PROGRAMS,
//Indicates that //Indicates that
INITIAL_SETUP, INITIAL_SETUP,
//
TURN_SETUP,
//Indicates that the game is in the process of cleaning up after a turn //Indicates that the game is in the process of cleaning up after a turn
TURN_CLEANUP, TURN_CLEANUP,
//Indicates that the user is in the process of choosing cards //Indicates that the user is in the process of choosing cards
@ -19,13 +19,9 @@ public enum GameState {
CHOOSING_POWER_DOWN, CHOOSING_POWER_DOWN,
//Indicates that the user is in the process of choosing whether to stay in power down //Indicates that the user is in the process of choosing whether to stay in power down
CHOOSING_STAY_IN_POWER_DOWN, CHOOSING_STAY_IN_POWER_DOWN,
//Indicates that the user is in the process of sending their cards to the server
SENDING_CARDS,
//Indicates that the game is won by a player //Indicates that the game is won by a player
GAME_IS_WON, GAME_IS_WON,
//Indicates that the game is currently waiting for something
JUST_BEFORE_CHOOSING_CARDS,
LOADING LOADING
} }