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Fjerner ubrukte tilstander fra GameState
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package inf112.fiasko.roborally.elementproperties;
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package inf112.fiasko.roborally.elementproperties;
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/**
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* This enum represents the different states the game can be in
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*/
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public enum GameState {
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public enum GameState {
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//Indicates that the server is waiting for something
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WAITING,
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//Gives the game Access to the client and server
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//Gives the game Access to the client and server
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BEGINNING_OF_GAME,
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BEGINNING_OF_GAME,
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//Indicates that the users' input is being run. The board should be shown
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//Indicates that the users' input is being run. The board should be shown
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RUNNING_PROGRAMS,
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RUNNING_PROGRAMS,
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//Indicates that
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//Indicates that
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INITIAL_SETUP,
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INITIAL_SETUP,
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//
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TURN_SETUP,
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//Indicates that the game is in the process of cleaning up after a turn
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//Indicates that the game is in the process of cleaning up after a turn
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TURN_CLEANUP,
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TURN_CLEANUP,
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//Indicates that the user is in the process of choosing cards
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//Indicates that the user is in the process of choosing cards
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@ -19,13 +19,9 @@ public enum GameState {
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CHOOSING_POWER_DOWN,
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CHOOSING_POWER_DOWN,
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//Indicates that the user is in the process of choosing whether to stay in power down
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//Indicates that the user is in the process of choosing whether to stay in power down
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CHOOSING_STAY_IN_POWER_DOWN,
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CHOOSING_STAY_IN_POWER_DOWN,
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//Indicates that the user is in the process of sending their cards to the server
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SENDING_CARDS,
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//Indicates that the game is won by a player
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//Indicates that the game is won by a player
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GAME_IS_WON,
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GAME_IS_WON,
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//Indicates that the game is currently waiting for something
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JUST_BEFORE_CHOOSING_CARDS,
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LOADING
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LOADING
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}
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}
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