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	Fjerner ubrukte tilstander fra GameState
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		| @@ -1,16 +1,16 @@ | ||||
| package inf112.fiasko.roborally.elementproperties; | ||||
|  | ||||
| /** | ||||
|  * This enum represents the different states the game can be in | ||||
|  */ | ||||
| public enum GameState { | ||||
|     //Indicates that the server is waiting for something | ||||
|     WAITING, | ||||
|  | ||||
|     //Gives the game Access to the client and server | ||||
|     BEGINNING_OF_GAME, | ||||
|     //Indicates that the users' input is being run. The board should be shown | ||||
|     RUNNING_PROGRAMS, | ||||
|     //Indicates that | ||||
|     INITIAL_SETUP, | ||||
|     // | ||||
|     TURN_SETUP, | ||||
|     //Indicates that the game is in the process of cleaning up after a turn | ||||
|     TURN_CLEANUP, | ||||
|     //Indicates that the user is in the process of choosing cards | ||||
| @@ -19,13 +19,9 @@ public enum GameState { | ||||
|     CHOOSING_POWER_DOWN, | ||||
|     //Indicates that the user is in the process of choosing whether to stay in power down | ||||
|     CHOOSING_STAY_IN_POWER_DOWN, | ||||
|     //Indicates that the user is in the process of sending their cards to the server | ||||
|     SENDING_CARDS, | ||||
|     //Indicates that the game is won by a player | ||||
|     GAME_IS_WON, | ||||
|  | ||||
|     JUST_BEFORE_CHOOSING_CARDS, | ||||
|  | ||||
|     //Indicates that the game is currently waiting for something | ||||
|     LOADING | ||||
|  | ||||
| } | ||||
|   | ||||
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