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added getters and setter for gameState
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@ -2,6 +2,7 @@ package inf112.fiasko.roborally.objects;
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import inf112.fiasko.roborally.element_properties.Action;
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import inf112.fiasko.roborally.element_properties.Action;
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import inf112.fiasko.roborally.element_properties.Direction;
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import inf112.fiasko.roborally.element_properties.Direction;
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import inf112.fiasko.roborally.element_properties.GameState;
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import inf112.fiasko.roborally.element_properties.Position;
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import inf112.fiasko.roborally.element_properties.Position;
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import inf112.fiasko.roborally.element_properties.RobotID;
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import inf112.fiasko.roborally.element_properties.RobotID;
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import inf112.fiasko.roborally.element_properties.TileType;
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import inf112.fiasko.roborally.element_properties.TileType;
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@ -28,6 +29,23 @@ public class RoboRallyGame implements IDrawableGame {
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private final List<Player> playerList;
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private final List<Player> playerList;
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private final boolean host;
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private final boolean host;
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private Deck<ProgrammingCard> mainDeck;
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private Deck<ProgrammingCard> mainDeck;
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private GameState gameState = GameState.INITIAL_SETUP;
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/**
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* Returns the gameState of the game
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* @return the gameState of the game
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*/
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public GameState getGameState(){
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return gameState;
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}
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/**
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* Sets the gameState of the game
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* @param gameState the gameState
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*/
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public void setGameState(GameState gameState) {
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this.gameState = gameState;
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}
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/**
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/**
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* Instantiates a new robo rally game
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* Instantiates a new robo rally game
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