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	Forbedrer kommentarer og metodenavn
This commit is contained in:
		@@ -23,9 +23,10 @@ public class GameStartInfo {
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     *
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					     *
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     * @param boardName  The name of the board to be used, with extension
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					     * @param boardName  The name of the board to be used, with extension
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     * @param playerList List of players for the game
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					     * @param playerList List of players for the game
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					     * @param playerName The player name of the receiver
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     */
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					     */
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    public GameStartInfo(String boardName, List<Player> playerList, String name) {
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					    public GameStartInfo(String boardName, List<Player> playerList, String playerName) {
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        this.playerName = name;
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					        this.playerName = playerName;
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        this.boardName = boardName;
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					        this.boardName = boardName;
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        this.playerList = playerList;
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					        this.playerList = playerList;
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    }
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					    }
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@@ -161,16 +161,16 @@ public class Board {
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     * Sets the power down status of the robot
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					     * Sets the power down status of the robot
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     *
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					     *
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     * @param robotID   The robot id of the robot
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					     * @param robotID   The robot id of the robot
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     * @param powerdown The status of the powerdown
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					     * @param powerDown The status of the power down
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     */
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					     */
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    public void setPowerDown(RobotID robotID, Boolean powerdown) {
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					    public void setPowerDown(RobotID robotID, Boolean powerDown) {
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        robots.get(robotID).setPowerDown(powerdown);
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					        robots.get(robotID).setPowerDown(powerDown);
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    }
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					    }
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    /**
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					    /**
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     * Gets the power down status of the robot
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					     * Gets the power down status of the robot
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     *
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					 | 
				
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     * @param robotID The robot id of the robot
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					     * @param robotID The robot id of the robot
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					     * @return The power down status of the robot
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     */
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					     */
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    public boolean getPowerDown(RobotID robotID) {
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					    public boolean getPowerDown(RobotID robotID) {
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        return robots.get(robotID).isInPowerDown();
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					        return robots.get(robotID).isInPowerDown();
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@@ -190,7 +190,7 @@ public class Board {
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    /**
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					    /**
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     * sets the damage taken of robots in powerdown to 0
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					     * sets the damage taken of robots in powerdown to 0
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     */
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					     */
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    public void executePowerdown() {
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					    public void executePowerDown() {
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        for (Robot robot : robots.values()) {
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					        for (Robot robot : robots.values()) {
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            if (robot.isInPowerDown()) {
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					            if (robot.isInPowerDown()) {
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                robot.setDamageTaken(0);
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					                robot.setDamageTaken(0);
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@@ -826,7 +826,7 @@ public class Board {
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     * @return If the robot has touched a flag this turn
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					     * @return If the robot has touched a flag this turn
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     */
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					     */
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    public boolean isHasTouchedFlagThisTurnFromRobotID(RobotID robotID) {
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					    public boolean isHasTouchedFlagThisTurnFromRobotID(RobotID robotID) {
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        return robots.get(robotID).isHasTouchedFlagThisTurn();
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					        return robots.get(robotID).hasTouchedFlagThisTurn();
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    }
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					    }
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}
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					}
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@@ -81,4 +81,11 @@ public interface InteractableGame {
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     */
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					     */
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    void setProgram(List<ProgrammingCard> program);
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					    void setProgram(List<ProgrammingCard> program);
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					    /**
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					     * Sets the name of the player that won the game
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					     *
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					     * @param winningPlayerName The player winning the game
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					     */
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					    void setWinningPlayerName(String winningPlayerName);
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}
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					}
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@@ -25,7 +25,7 @@ public class Phase {
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    private List<BoardElementContainer<Tile>> conveyorBelts;
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					    private List<BoardElementContainer<Tile>> conveyorBelts;
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    private List<BoardElementContainer<Tile>> fastConveyorBelts;
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					    private List<BoardElementContainer<Tile>> fastConveyorBelts;
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    private List<BoardElementContainer<Tile>> flags;
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					    private List<BoardElementContainer<Tile>> flags;
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    private RoboRallyGame game;
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					    private InteractableGame game;
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    /**
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					    /**
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     * Instantiates a new phase
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					     * Instantiates a new phase
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@@ -35,7 +35,7 @@ public class Phase {
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     * @param cycleDelay The amount of milliseconds to wait between moves
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					     * @param cycleDelay The amount of milliseconds to wait between moves
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     * @param game       The game which uses this object
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					     * @param game       The game which uses this object
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     */
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					     */
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    public Phase(Board gameBoard, List<Player> playerList, int cycleDelay, RoboRallyGame game) {
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					    public Phase(Board gameBoard, List<Player> playerList, int cycleDelay, InteractableGame game) {
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        this.gameBoard = gameBoard;
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					        this.gameBoard = gameBoard;
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        this.playerList = playerList;
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					        this.playerList = playerList;
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        this.cycleDelay = cycleDelay;
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					        this.cycleDelay = cycleDelay;
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@@ -80,6 +80,7 @@ public class Phase {
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    /**
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					    /**
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     * Fires all lasers on the game board
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					     * Fires all lasers on the game board
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					     * @throws InterruptedException If it gets interrupted while trying to sleep
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     */
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					     */
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    public void fireAllLasers() throws InterruptedException {
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					    public void fireAllLasers() throws InterruptedException {
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        gameBoard.fireAllLasers();
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					        gameBoard.fireAllLasers();
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@@ -44,15 +44,6 @@ public class Player {
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        return robotID;
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					        return robotID;
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    }
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					    }
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    /**
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     * Sets the robot id of the robot
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     *
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					 | 
				
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     * @param robotID The new id of the robot
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					 | 
				
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     */
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    public void setRobotID(RobotID robotID) {
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        this.robotID = robotID;
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    }
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					 | 
				
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    /**
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					    /**
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     * Gives you the Name of the player
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					     * Gives you the Name of the player
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     *
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					     *
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@@ -85,7 +76,7 @@ public class Player {
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     *
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					     *
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     * @return a deck
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					     * @return a deck
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     */
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					     */
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    public ProgrammingCardDeck getPlayerDeck() {
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					    public ProgrammingCardDeck getProgrammingCardDeck() {
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        return playerDeck;
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					        return playerDeck;
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    }
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					    }
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@@ -94,7 +85,7 @@ public class Player {
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     *
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					     *
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     * @param playerDeck A deck of cards given to the player
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					     * @param playerDeck A deck of cards given to the player
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     */
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					     */
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    public void setPlayerDeck(ProgrammingCardDeck playerDeck) {
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					    public void setProgrammingCardDeck(ProgrammingCardDeck playerDeck) {
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        this.playerDeck = playerDeck;
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					        this.playerDeck = playerDeck;
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    }
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					    }
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@@ -103,19 +94,10 @@ public class Player {
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     *
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					     *
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     * @return a deck with locked cards
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					     * @return a deck with locked cards
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     */
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					     */
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    public ProgrammingCardDeck getLockedPlayerDeck() {
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					    public ProgrammingCardDeck getLockedProgrammingCardDeck() {
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        return lockedPlayerDeck;
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					        return lockedPlayerDeck;
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    }
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					    }
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    /**
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     * Set the players locked deck to the given deck
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     *
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     * @param lockedPlayerDeck A deck of locked cards kept by the player
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     */
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    public void setLockedPlayerDeck(ProgrammingCardDeck lockedPlayerDeck) {
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        this.lockedPlayerDeck = lockedPlayerDeck;
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    }
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    /**
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					    /**
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     * Gives you the players power down status
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					     * Gives you the players power down status
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     *
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					     *
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@@ -139,9 +121,9 @@ public class Player {
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     *
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					     *
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     * @param cardList list the size of 5 with programing cards
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					     * @param cardList list the size of 5 with programing cards
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     */
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					     */
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    public void setInProgram(List<ProgrammingCard> cardList) {
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					    public void setProgram(List<ProgrammingCard> cardList) {
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        if (cardList.size() != 5) {
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					        if (cardList.size() != 5) {
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            throw new IllegalArgumentException("list must contain 5 programing cards");
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					            throw new IllegalArgumentException("The program must contain exactly 5 cards.");
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        } else {
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					        } else {
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            program = new ArrayList<>(cardList);
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					            program = new ArrayList<>(cardList);
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        }
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					        }
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@@ -153,7 +153,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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        String playerName;
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					        String playerName;
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        for (Player player : playerList) {
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					        for (Player player : playerList) {
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            playerName = player.getName();
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					            playerName = player.getName();
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            player.setInProgram(programMap.get(playerName));
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					            player.setProgram(programMap.get(playerName));
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            player.setPowerDownNextRound(powerDown.get(playerName));
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					            player.setPowerDownNextRound(powerDown.get(playerName));
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        }
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					        }
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        //Runs 5 phases
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					        //Runs 5 phases
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@@ -185,21 +185,13 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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        resetHasTouchedFlagThisTurnForAllRobots();
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					        resetHasTouchedFlagThisTurnForAllRobots();
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    }
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					    }
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    /**
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					    @Override
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     * Gets the name of the player that won the game
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     *
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     * @return The name of the winning player
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     */
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    public String getWinningPlayerName() {
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					    public String getWinningPlayerName() {
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        return winningPlayerName;
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					        return winningPlayerName;
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    }
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					    }
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    /**
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					    @Override
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     * Sets the name of the player that won the game
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					    public void setWinningPlayerName(String winningPlayerName) {
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     *
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					 | 
				
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     * @param winningPlayerName The player winning the game
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					 | 
				
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     */
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    protected void setWinningPlayerName(String winningPlayerName) {
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        this.winningPlayerName = winningPlayerName;
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					        this.winningPlayerName = winningPlayerName;
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    }
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					    }
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@@ -275,15 +267,15 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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        // Resets players power down for next turn to false.
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					        // Resets players power down for next turn to false.
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        updateRobotPowerDown();
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					        updateRobotPowerDown();
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        // Set damage of robots in power down to 0
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					        // Set damage of robots in power down to 0
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        gameBoard.executePowerdown();
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					        gameBoard.executePowerDown();
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        if (host) {
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					        if (host) {
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            //Distributes programming cards for all players, and sends a deck to each player
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					            //Distributes programming cards for all players, and sends a deck to each player
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            distributeProgrammingCardsToPlayers();
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					            distributeProgrammingCardsToPlayers();
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            for (Connection connection : server.getPlayerNames().keySet()) {
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					            for (Connection connection : server.getPlayerNames().keySet()) {
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                String playerName = server.getPlayerNames().get(connection);
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					                String playerName = server.getPlayerNames().get(connection);
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                Player player = getPlayerFromName(playerName);
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					                Player player = getPlayerFromName(playerName);
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                if (player != null && player.getPlayerDeck() != null) {
 | 
					                if (player != null && player.getProgrammingCardDeck() != null) {
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                    server.sendToClient(connection, player.getPlayerDeck());
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					                    server.sendToClient(connection, player.getProgrammingCardDeck());
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                }
 | 
					                }
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            }
 | 
					            }
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        }
 | 
					        }
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@@ -314,8 +306,8 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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    private void updateLockedProgrammingCardsForAllPlayers() {
 | 
					    private void updateLockedProgrammingCardsForAllPlayers() {
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        for (Player player : playerList) {
 | 
					        for (Player player : playerList) {
 | 
				
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            List<ProgrammingCard> playerProgram = player.getProgram();
 | 
					            List<ProgrammingCard> playerProgram = player.getProgram();
 | 
				
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            ProgrammingCardDeck playerDeck = player.getPlayerDeck();
 | 
					            ProgrammingCardDeck playerDeck = player.getProgrammingCardDeck();
 | 
				
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            ProgrammingCardDeck lockedPlayerDeck = player.getLockedPlayerDeck();
 | 
					            ProgrammingCardDeck lockedPlayerDeck = player.getLockedProgrammingCardDeck();
 | 
				
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            int robotDamage;
 | 
					            int robotDamage;
 | 
				
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            if (!gameBoard.isRobotAlive(player.getRobotID())) {
 | 
					            if (!gameBoard.isRobotAlive(player.getRobotID())) {
 | 
				
			||||||
                robotDamage = 0;
 | 
					                robotDamage = 0;
 | 
				
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@@ -325,7 +317,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            //The player has no locked cards. All previously locked cards should go into the free deck
 | 
					            //The player has no locked cards. All previously locked cards should go into the free deck
 | 
				
			||||||
            if (robotDamage <= 4) {
 | 
					            if (robotDamage <= 4) {
 | 
				
			||||||
                lockedPlayerDeck.emptyInto(player.getPlayerDeck());
 | 
					                lockedPlayerDeck.emptyInto(player.getProgrammingCardDeck());
 | 
				
			||||||
                continue;
 | 
					                continue;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -364,7 +356,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    private void removeNonLockedProgrammingCardsFromPlayers() {
 | 
					    private void removeNonLockedProgrammingCardsFromPlayers() {
 | 
				
			||||||
        for (Player player : playerList) {
 | 
					        for (Player player : playerList) {
 | 
				
			||||||
            player.getPlayerDeck().emptyInto(mainDeck);
 | 
					            player.getProgrammingCardDeck().emptyInto(mainDeck);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -375,7 +367,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
 | 
				
			|||||||
        mainDeck.shuffle();
 | 
					        mainDeck.shuffle();
 | 
				
			||||||
        for (Player player : playerList) {
 | 
					        for (Player player : playerList) {
 | 
				
			||||||
            RobotID robot = player.getRobotID();
 | 
					            RobotID robot = player.getRobotID();
 | 
				
			||||||
            ProgrammingCardDeck playerDeck = player.getPlayerDeck();
 | 
					            ProgrammingCardDeck playerDeck = player.getProgrammingCardDeck();
 | 
				
			||||||
            int robotDamage = gameBoard.getRobotDamage(robot);
 | 
					            int robotDamage = gameBoard.getRobotDamage(robot);
 | 
				
			||||||
            //Powered down or heavily damaged robots don't get any cards
 | 
					            //Powered down or heavily damaged robots don't get any cards
 | 
				
			||||||
            if (gameBoard.getPowerDown(robot) || robotDamage >= 9) {
 | 
					            if (gameBoard.getPowerDown(robot) || robotDamage >= 9) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -36,7 +36,7 @@ public class Robot {
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return a boolean
 | 
					     * @return a boolean
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public boolean isHasTouchedFlagThisTurn() {
 | 
					    public boolean hasTouchedFlagThisTurn() {
 | 
				
			||||||
        return hasTouchedFlagThisTurn;
 | 
					        return hasTouchedFlagThisTurn;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -153,7 +153,7 @@ public class BoardTest {
 | 
				
			|||||||
        boardforpowerdown.setPowerDown(RobotID.ROBOT_2, true);
 | 
					        boardforpowerdown.setPowerDown(RobotID.ROBOT_2, true);
 | 
				
			||||||
        testrobot.setDamageTaken(4);
 | 
					        testrobot.setDamageTaken(4);
 | 
				
			||||||
        assertEquals(4, testrobot.getDamageTaken());
 | 
					        assertEquals(4, testrobot.getDamageTaken());
 | 
				
			||||||
        boardforpowerdown.executePowerdown();
 | 
					        boardforpowerdown.executePowerDown();
 | 
				
			||||||
        assertEquals(0, testrobot.getDamageTaken());
 | 
					        assertEquals(0, testrobot.getDamageTaken());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -41,7 +41,7 @@ public class PlayerTest {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
    public void testSetInProgram() {
 | 
					    public void testSetInProgram() {
 | 
				
			||||||
        playerTest.setInProgram(cards);
 | 
					        playerTest.setProgram(cards);
 | 
				
			||||||
        assertEquals(Action.MOVE_1, playerTest.getProgram().get(0).getAction());
 | 
					        assertEquals(Action.MOVE_1, playerTest.getProgram().get(0).getAction());
 | 
				
			||||||
        assertEquals(Action.MOVE_2, playerTest.getProgram().get(1).getAction());
 | 
					        assertEquals(Action.MOVE_2, playerTest.getProgram().get(1).getAction());
 | 
				
			||||||
        assertEquals(Action.MOVE_3, playerTest.getProgram().get(2).getAction());
 | 
					        assertEquals(Action.MOVE_3, playerTest.getProgram().get(2).getAction());
 | 
				
			||||||
@@ -51,15 +51,15 @@ public class PlayerTest {
 | 
				
			|||||||
    @Test(expected = IllegalArgumentException.class)
 | 
					    @Test(expected = IllegalArgumentException.class)
 | 
				
			||||||
    public void testSetInProgramWithToManyCards() {
 | 
					    public void testSetInProgramWithToManyCards() {
 | 
				
			||||||
        cards.add(new ProgrammingCard(10, Action.ROTATE_LEFT));
 | 
					        cards.add(new ProgrammingCard(10, Action.ROTATE_LEFT));
 | 
				
			||||||
        playerTest.setInProgram(cards);
 | 
					        playerTest.setProgram(cards);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
    public void testSetInDeck() {
 | 
					    public void testSetInDeck() {
 | 
				
			||||||
        cards.add(new ProgrammingCard(10, Action.ROTATE_LEFT));
 | 
					        cards.add(new ProgrammingCard(10, Action.ROTATE_LEFT));
 | 
				
			||||||
        ProgrammingCardDeck playerDeck = new ProgrammingCardDeck(cards);
 | 
					        ProgrammingCardDeck playerDeck = new ProgrammingCardDeck(cards);
 | 
				
			||||||
        playerTest.setPlayerDeck(playerDeck);
 | 
					        playerTest.setProgrammingCardDeck(playerDeck);
 | 
				
			||||||
        assertEquals(playerDeck, playerTest.getPlayerDeck());
 | 
					        assertEquals(playerDeck, playerTest.getProgrammingCardDeck());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
@@ -74,7 +74,7 @@ public class PlayerTest {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    @Test
 | 
					    @Test
 | 
				
			||||||
    public void getProgramFromPlayer() {
 | 
					    public void getProgramFromPlayer() {
 | 
				
			||||||
        playerTest.setInProgram(cards);
 | 
					        playerTest.setProgram(cards);
 | 
				
			||||||
        assertEquals(cards, playerTest.getProgram());
 | 
					        assertEquals(cards, playerTest.getProgram());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user