mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-01-31 23:29:36 +01:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
cb678b419b
15
docs/team/referater/referat_30_04_2020.md
Normal file
15
docs/team/referater/referat_30_04_2020.md
Normal file
@ -0,0 +1,15 @@
|
||||
## Oppmøte
|
||||
Tilstede: Steinar, Gabriel, Kristian, Torbjørn, Petter
|
||||
Ikke tilstede:
|
||||
|
||||
## Agenda
|
||||
- Fortsette arbeidet med MVP
|
||||
|
||||
- Begynne på innleveringsdokumentet
|
||||
|
||||
## Møte
|
||||
Fortsetter arbeidet på MVP og begynner å ta fatt på presentasjonen som skal holdes på mandag. Bestemmer oss og
|
||||
for å dele oss opp i arbeidsgrupper ettersom oppgavene på MVP ikke lengre er så mange, samtidig som vi må få
|
||||
gjort presentasjonen. Diskuterer de forskjellige punktene som må være med på presentasjonen.
|
||||
Bestemmer oss for å ha et test møte på zoom for å passse på at alt fungerer som det skal fram mot
|
||||
mandag.
|
@ -161,8 +161,8 @@ public class CardChoiceScreen extends InteractiveScreen implements Screen {
|
||||
*/
|
||||
private void generateCards(ProgrammingCardDeck deck) {
|
||||
List<ProgrammingCard> cardList = deck.getCards();
|
||||
float cardWidth = viewport.getWorldWidth() / 3;
|
||||
float cardHeight = (viewport.getWorldHeight() - 30) / 3;
|
||||
float cardWidth = viewport.getWorldWidth() / 3.2f;
|
||||
float cardHeight = (viewport.getWorldHeight() - 30) / 3.2f;
|
||||
for (int i = 0; i < cardList.size(); i++) {
|
||||
ProgrammingCard programmingCard = cardList.get(i);
|
||||
generateCardRectangle(i, cardWidth, cardHeight, programmingCard, true);
|
||||
@ -211,6 +211,8 @@ public class CardChoiceScreen extends InteractiveScreen implements Screen {
|
||||
renderCards();
|
||||
shapeRenderer.end();
|
||||
roboRallyWrapper.batch.begin();
|
||||
roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Press TAB to toggle the board", 10,
|
||||
viewport.getWorldHeight() - 50);
|
||||
renderCardText();
|
||||
roboRallyWrapper.batch.end();
|
||||
stage.draw();
|
||||
@ -255,7 +257,7 @@ public class CardChoiceScreen extends InteractiveScreen implements Screen {
|
||||
private void renderCardText() {
|
||||
roboRallyWrapper.font.setColor(YELLOW);
|
||||
for (CardRectangle cardRectangle : cardRectangles) {
|
||||
roboRallyWrapper.font.getData().setScale(0.8f);
|
||||
roboRallyWrapper.font.getData().setScale(0.7f);
|
||||
GlyphLayout layout = new GlyphLayout(roboRallyWrapper.font,
|
||||
Integer.toString(cardRectangle.card.getPriority()));
|
||||
float fontX = (int) (cardRectangle.rectangle.x + (cardRectangle.rectangle.width - layout.width) - 28);
|
||||
|
@ -34,7 +34,7 @@ public class LoadingScreen extends AbstractScreen {
|
||||
roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
|
||||
|
||||
roboRallyWrapper.batch.begin();
|
||||
roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Loading...", applicationWidth / 2f - 380 / 2f,
|
||||
roboRallyWrapper.font.draw(roboRallyWrapper.batch, getLoadingText(), applicationWidth / 2f - 380 / 2f,
|
||||
applicationHeight / 2f, 380, 1, true);
|
||||
roboRallyWrapper.batch.end();
|
||||
|
||||
@ -44,6 +44,36 @@ public class LoadingScreen extends AbstractScreen {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the correct loading text to display according to the game's state
|
||||
*
|
||||
* @return Text explaining what the game is waiting for
|
||||
*/
|
||||
private String getLoadingText() {
|
||||
if (roboRallyWrapper.roboRallyGame == null) {
|
||||
if (roboRallyWrapper.server == null) {
|
||||
return "Waiting for host to start the game...";
|
||||
}
|
||||
return "Loading...";
|
||||
}
|
||||
System.out.println(roboRallyWrapper.roboRallyGame.getGameState());
|
||||
switch (roboRallyWrapper.roboRallyGame.getGameState()) {
|
||||
case WAITING_FOR_OTHER_PLAYERS_PROGRAMS:
|
||||
return "Waiting for other players to finish programming...";
|
||||
case WAITING_FOR_CARDS_FROM_SERVER:
|
||||
return "Waiting for new cards from the server...";
|
||||
case BEGINNING_OF_GAME:
|
||||
return "Initializing new turn...";
|
||||
case CHOOSING_CARDS:
|
||||
return "Waiting for screen change...";
|
||||
case SKIP_STAY_IN_POWER_DOWN:
|
||||
return "Waiting for players to choose whether to stay in power down...";
|
||||
default:
|
||||
return "Waiting for something...";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes to another screen depending on which state the game is in
|
||||
*
|
||||
|
Loading…
x
Reference in New Issue
Block a user