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Liste med døde spiller lagt til i Board
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@ -23,6 +23,7 @@ public class Board {
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private IGrid<Particle> particles;
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private IGrid<Particle> particles;
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private Map<RobotID, Robot> robots;
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private Map<RobotID, Robot> robots;
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private List<Robot> deadRobots;
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private List<Robot> deadRobots;
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private List<Robot> realDeadRobots;
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/**
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/**
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* Initializes the board
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* Initializes the board
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@ -47,8 +48,15 @@ public class Board {
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this.tiles = tiles;
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this.tiles = tiles;
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this.particles = new Grid<>(tiles.getWidth(), tiles.getHeight());
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this.particles = new Grid<>(tiles.getWidth(), tiles.getHeight());
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this.deadRobots = new ArrayList<>();
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this.deadRobots = new ArrayList<>();
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this.realDeadRobots = new ArrayList<>();
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}
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}
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/**
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* All the Real dead player's robots.
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* @return A list of Robots.
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*/
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public List<Robot> getRealDeadRobots() { return realDeadRobots; }
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/**
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/**
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* Gets the height of the board
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* Gets the height of the board
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* @return The height of the board
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* @return The height of the board
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@ -349,6 +357,9 @@ public class Board {
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robot.setDamageTaken(2);
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robot.setDamageTaken(2);
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robots.put(robot.getRobotId(), robot);
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robots.put(robot.getRobotId(), robot);
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}
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}
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else {
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realDeadRobots.add(robot);
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}
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}
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}
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deadRobots = new ArrayList<>();
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deadRobots = new ArrayList<>();
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}
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}
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