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Legger til enum Action og bytter navn på abstractions pakken
Bytter pakkenavn fra abstractions til element_properties
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package inf112.fiasko.roborally.element_properties;
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/**
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* This enum represents an action on a programming card
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*/
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public enum Action {
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ROTATE_RIGHT,
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ROTATE_LEFT,
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U_TURN,
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MOVE_1,
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MOVE_2,
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MOVE_3,
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BACK_UP
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}
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package inf112.fiasko.roborally.element_properties;
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/**
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* This enum represents all possible directions for an element on the board
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*/
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public enum Direction {
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NORTH (1),
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NORTH_EAST (2),
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EAST (3),
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SOUTH_EAST (4),
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SOUTH (5),
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SOUTH_WEST (6),
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WEST (7),
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NORTH_WEST (8);
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private final int directionID;
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/**
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* Constructor to let a direction to be represented by a numerical identifier
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* @param directionID <p>The numerical identifier assigned to the direction</p>
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*/
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Direction(int directionID) {
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this.directionID = directionID;
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}
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/**
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* Gets the numerical identifier used for alternate identification of a direction
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* @return <p>The numerical id of the direction</p>
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*/
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public int getDirectionID() {
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return this.directionID;
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}
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/**
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* Gets a direction from its numerical id
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* @param directionID <p>The numerical representation of a direction</p>
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* @return <p>The enum value representing the direction, or null if the id is invalid</p>
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*/
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public static Direction getDirectionFromID(int directionID) {
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for (Direction direction : Direction.values()) {
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if (direction.directionID == directionID) {
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return direction;
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}
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}
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return null;
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}
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}
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package inf112.fiasko.roborally.element_properties;
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/**
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* This enum represents a drawable texture
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*/
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public enum GameTexture {
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ROBOT,
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TILE
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}
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package inf112.fiasko.roborally.element_properties;
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/**
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* This class represent a position on the board
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*/
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public class Position {
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private int xCoordinate;
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private int yCoordinate;
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/**
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* Initializes the position
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* @param xCoordinate The x coordinate of the position
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* @param yCoordinate The y coordinate of the position
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*/
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public Position(int xCoordinate, int yCoordinate) {
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this.xCoordinate = xCoordinate;
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this.yCoordinate = yCoordinate;
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}
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/**
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* Gets the x coordinate of the position
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* @return The x coordinate of the position
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*/
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public int getXCoordinate() {
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return xCoordinate;
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}
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/**
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* Gets the y coordinate of the position
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* @return The y coordinate of the position
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*/
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public int getYCoordinate() {
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return yCoordinate;
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}
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}
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package inf112.fiasko.roborally.element_properties;
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/**
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* This enum represents all possible tile types
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*/
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public enum TileType {
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TILE (1),
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HOLE (2),
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COGWHEEL_RIGHT (3),
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COGWHEEL_LEFT (4),
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TRANSPORT_BAND_SLOW (5),
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TRANSPORT_BAND_SLOW_RIGHT (6),
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TRANSPORT_BAND_SLOW_LEFT (7),
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TRANSPORT_BAND_SLOW_SIDE_ENTRANCES (8),
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TRANSPORT_BAND_SLOW_SIDE_ENTRANCE_LEFT (9),
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TRANSPORT_BAND_SLOW_SIDE_ENTRANCE_RIGHT (10),
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TRANSPORT_BAND_FAST (11),
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TRANSPORT_BAND_FAST_RIGHT (12),
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TRANSPORT_BAND_FAST_LEFT (13),
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TRANSPORT_BAND_FAST_SIDE_ENTRANCES (14),
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TRANSPORT_BAND_FAST_SIDE_ENTRANCE_LEFT (15),
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TRANSPORT_BAND_FAST_SIDE_ENTRANCE_RIGHT (16),
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FLAG_1 (17),
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FLAG_2 (18),
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FLAG_3 (19),
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FLAG_4 (20),
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WRENCH (21),
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WRENCH_AND_HAMMER (22),
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DEATH_TILE (23);
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private final int tileTypeID;
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/**
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* Constructor to let a tile type be represented by a numerical identifier
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* @param tileTypeID <p>The numerical identifier assigned to the tile type</p>
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*/
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TileType(int tileTypeID) {
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this.tileTypeID = tileTypeID;
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}
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/**
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* Gets the numerical id used for alternate identification of a tile type
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* @return <p>The numerical id of the tile type</p>
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*/
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public int getTileTypeID() {
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return this.tileTypeID;
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}
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/**
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* Gets a tile type value from its numerical representation
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* @param tileTypeID <p>The numerical representation of a tile type</p>
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* @return <p>The enum value representing the tile type, or null if the id is invalid</p>
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*/
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public static TileType getTileTypeFromID(int tileTypeID) {
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for (TileType type : TileType.values()) {
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if (type.tileTypeID == tileTypeID) {
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return type;
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}
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}
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return null;
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}
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}
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package inf112.fiasko.roborally.element_properties;
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/**
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* This enum represents all possible wall types
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*/
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public enum WallType {
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WALL_NORMAL (1),
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WALL_CORNER (2),
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WALL_LASER_SINGLE (3),
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WALL_LASER_DOUBLE (4);
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private final int wallTypeID;
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/**
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* Constructor to let a wall type be represented by a numerical identifier
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* @param wallTypeID <p>The numerical identifier assigned to the wall type</p>
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*/
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WallType(int wallTypeID) {
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this.wallTypeID = wallTypeID;
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}
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/**
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* Gets the numerical id used for alternate identification of a wall type
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* @return <p>The numerical id of the wall type</p>
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*/
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public int getWallTypeID() {
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return this.wallTypeID;
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}
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/**
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* Gets a wall type value from its numerical representation
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* @param wallTypeID <p>The numerical representation of a wall type</p>
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* @return <p>The enum value representing the wall type, or null if the id is invalid</p>
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*/
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public static WallType getWallTypeFromID(int wallTypeID) {
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for (WallType type : WallType.values()) {
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if (type.wallTypeID == wallTypeID) {
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return type;
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}
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}
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return null;
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}
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}
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