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Legger til manglende kommentarer i DrawableObject
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@ -1,7 +1,9 @@
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package inf112.skeleton.app;
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package inf112.skeleton.app;
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/**
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* This class represents an object that can be drawn using libgdx
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*/
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public class DrawableObject implements IDrawableObject {
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public class DrawableObject implements IDrawableObject {
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private int xPos;
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private int xPos;
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private int yPos;
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private int yPos;
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private int width = 64;
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private int width = 64;
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@ -11,6 +13,17 @@ public class DrawableObject implements IDrawableObject {
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private boolean flipX = false;
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private boolean flipX = false;
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private boolean flipY = false;
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private boolean flipY = false;
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/**
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* Initializes a drawable object
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param texture The texture to use for drawing the element
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* @param rotation The amount of degrees to rotate the element counterclockwise
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* @param width The width of the element
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* @param height The height of the element
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* @param flipX Whether to flip/mirror the element over the x axis
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* @param flipY Whether to flip/mirror the element over the y axis
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*/
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public DrawableObject(int xPos, int yPos, GameTexture texture, int rotation, int width, int height, boolean flipX, boolean flipY) {
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public DrawableObject(int xPos, int yPos, GameTexture texture, int rotation, int width, int height, boolean flipX, boolean flipY) {
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this.xPos = xPos;
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this.xPos = xPos;
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this.yPos = yPos;
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this.yPos = yPos;
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@ -22,6 +35,12 @@ public class DrawableObject implements IDrawableObject {
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this.flipY = flipY;
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this.flipY = flipY;
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}
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}
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/**
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* Initializes a new drawable object
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param texture The texture to use for drawing the element
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*/
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public DrawableObject(int xPos, int yPos, GameTexture texture) {
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public DrawableObject(int xPos, int yPos, GameTexture texture) {
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this.xPos = xPos;
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this.xPos = xPos;
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this.yPos = yPos;
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this.yPos = yPos;
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