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Endret små feil i Board og Robot
Laget også test for board
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@ -65,9 +65,9 @@ public class Board {
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* Moves all dead robots to their backups and makes them part of the board again
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* Moves all dead robots to their backups and makes them part of the board again
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*/
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*/
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public void respawnRobots() {
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public void respawnRobots() {
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//TODO: Account for several robots re-spawning at same backup
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for (Robot robot : deadRobots) {
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for (Robot robot : deadRobots) {
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robot.setPosition(robot.getBackupPosition());
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robot.setPosition(robot.getBackupPosition());
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robot.setFacingDirection(Direction.NORTH);
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robots.put(robot.getRobotId(), robot);
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robots.put(robot.getRobotId(), robot);
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}
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}
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deadRobots = new ArrayList<>();
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deadRobots = new ArrayList<>();
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@ -212,7 +212,7 @@ public class Board {
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* @param robot The robot to kill
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* @param robot The robot to kill
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*/
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*/
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private void killRobot(Robot robot) {
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private void killRobot(Robot robot) {
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//TODO: Must remove a life from the robot/player
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robot.setAmountOfLives(robot.getAmountOfLives() - 1);
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removeDeadRobotFromBoard(robot);
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removeDeadRobotFromBoard(robot);
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}
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}
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@ -8,6 +8,7 @@ import inf112.fiasko.roborally.element_properties.RobotID;
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* This class represents a robot
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* This class represents a robot
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*/
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*/
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public class Robot {
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public class Robot {
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private int amountOfLives = 3;
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private int robotDamageTaken = 0;
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private int robotDamageTaken = 0;
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private final RobotID robotId;
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private final RobotID robotId;
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private boolean inPowerDown = false;
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private boolean inPowerDown = false;
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@ -128,4 +129,18 @@ public class Robot {
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}
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}
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this.facingDirection = newFacingDirection;
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this.facingDirection = newFacingDirection;
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}
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}
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/**
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* Sets the amount if life the robot has left
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* @param amountOfLives the new amount if lives the robot has left
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*/
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public void setAmountOfLives(int amountOfLives) {
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this.amountOfLives = amountOfLives;
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}
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/**
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* Gets the amount of life a robot has left.
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* @return amount of life left
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*/
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public int getAmountOfLives() { return this.amountOfLives; }
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}
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}
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@ -94,4 +94,12 @@ public class BoardTest {
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robotList.add(robot);
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robotList.add(robot);
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new Board(tileGrid, wallGrid, robotList);
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new Board(tileGrid, wallGrid, robotList);
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}
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}
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@Test
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public void killRobotReducesAmountOfLivesByOne () {
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Robot robot = board.getAliveRobots().get(0);
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for (int i = 0; i < 3; i++) {
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board.moveRobot(robot.getRobotId(), Direction.SOUTH);
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}
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assertEquals(2, robot.getAmountOfLives());
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}
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}
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}
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