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Legger til og forbedrer kommentarer i RoboRallyGame
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@ -29,6 +29,7 @@ public class RoboRallyGame implements IRoboRallyGame {
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private List<BoardElementContainer<Tile>> conveyorBelts;
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private List<BoardElementContainer<Tile>> fastConveyorBelts;
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private List<BoardElementContainer<Tile>> repairTiles;
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private List<BoardElementContainer<Tile>> flags;
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private final List<Player> playerList;
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private final boolean host;
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private Deck<ProgrammingCard> mainDeck;
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@ -38,50 +39,19 @@ public class RoboRallyGame implements IRoboRallyGame {
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private RoboRallyServer server;
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private String winningPlayerName;
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public String getPlayerName() {
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return playerName;
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}
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public void setPlayerName(String playerName) {
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/**
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* Instantiates a new Robo Rally game
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* @param playerList A list of all the players participating in the game
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* @param boardName The playerName of the board to use
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* @param host Whether this player is the host
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* @param playerName The name of the player of this instance of the game
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* @param client The client used to send data to the server
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* @param server The server if this player is host. Should be null otherwise
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* @param debug Whether this game is to use the debugging board
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*/
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public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName,
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RoboRallyClient client, RoboRallyServer server, boolean debug) {
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this.playerName = playerName;
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}
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public String getWinningPlayerName() {
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return winningPlayerName;
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}
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public void setWinningPlayerName(String winningPlayerName) {
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this.winningPlayerName = winningPlayerName;
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}
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/**
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* Returns the gameState of the game
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* @return the gameState of the game
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*/
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@Override
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public GameState getGameState(){
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return gameState;
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}
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/**
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* Sets the gameState of the game
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* @param gameState the gameState
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*/
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@Override
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public void setGameState(GameState gameState) {
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this.gameState = gameState;
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}
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/**
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* Instantiates a new robo rally game
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* @param debug Whether to start the game in debugging mode
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*/
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public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String name, RoboRallyClient client,
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RoboRallyServer server, boolean debug) {
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this.playerName = name;
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this.host = host;
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this.playerList = playerList;
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this.client = client;
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@ -94,10 +64,16 @@ public class RoboRallyGame implements IRoboRallyGame {
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}
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/**
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* Instantiates a new robo rally game
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* Instantiates a new Robo Rally game
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* @param playerList A list of all the players participating in the game
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* @param boardName The playerName of the board to use
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* @param host Whether this player is the host
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* @param playerName The name of the player of this instance of the game
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* @param client The client used to send data to the server
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* @param server The server if this player is host. Should be null otherwise
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*/
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public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName, RoboRallyClient client,
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RoboRallyServer server) {
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public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName,
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RoboRallyClient client, RoboRallyServer server) {
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this.playerName = playerName;
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this.host = host;
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this.playerList = playerList;
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@ -136,6 +112,41 @@ public class RoboRallyGame implements IRoboRallyGame {
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return gameBoard.getAliveRobots();
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}
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@Override
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public GameState getGameState(){
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return gameState;
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}
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@Override
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public void setGameState(GameState gameState) {
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this.gameState = gameState;
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}
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/**
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* Gets the name of the player playing this instance of the game
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* @return The name of this player
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*/
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public String getPlayerName() {
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return playerName;
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}
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/**
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* Sets the name of the player playing this instance of the game
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* @param playerName The new name of this player
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*/
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public void setPlayerName(String playerName) {
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this.playerName = playerName;
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}
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/**
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* Gets the name of the player that won the game
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* @return The name of the winning player
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*/
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public String getWinningPlayerName() {
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return winningPlayerName;
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}
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/**
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* Makes the game thread wait a given time amount before continuing.
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* @throws InterruptedException If interrupted while trying to sleep.
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@ -218,7 +229,15 @@ public class RoboRallyGame implements IRoboRallyGame {
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TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
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repairTiles = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3,
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TileType.FLAG_4, TileType.WRENCH, TileType.WRENCH_AND_HAMMER);
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flags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
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TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
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}
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/**
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* Gets a player object given a player name
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* @param name The name of the player to get
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* @return The corresponding player object or null if no such object exists
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*/
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private Player getPlayerFromName(String name) {
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for (Player player : playerList) {
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if (player.getName().equals(name)) {
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@ -295,6 +314,9 @@ public class RoboRallyGame implements IRoboRallyGame {
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resetHasTouchedFlagThisTurnForAllRobots();
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}
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/**
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* Sends information about players no longer part of the game to the server
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*/
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private void sendAllDeadPlayersToServer() {
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if (host) {
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server.setDeadPlayers(gameBoard.getRealDeadRobots());
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@ -385,6 +407,14 @@ public class RoboRallyGame implements IRoboRallyGame {
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}
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}
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/**
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* Sets the name of the player that won the game
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* @param winningPlayerName The player winning the game
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*/
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private void setWinningPlayerName(String winningPlayerName) {
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this.winningPlayerName = winningPlayerName;
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}
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/**
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* Runs one phase as defined in the Robo Rally rulebook
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* @param phaseNumber The number of the phase to run
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@ -550,9 +580,7 @@ public class RoboRallyGame implements IRoboRallyGame {
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* Checks all flags for robots. Tries to update the flag of the robot.
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*/
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private void checkAllFlags() {
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List<BoardElementContainer<Tile>> listOfFlags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
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TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
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for (BoardElementContainer<Tile> flag:listOfFlags) {
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for (BoardElementContainer<Tile> flag:flags) {
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Position flagPosition = flag.getPosition();
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if (gameBoard.hasRobotOnPosition(flagPosition)) {
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RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);
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@ -562,7 +590,7 @@ public class RoboRallyGame implements IRoboRallyGame {
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}
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gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
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robot.setHasTouchedFlagThisTurn(true);
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if (victoryCheck(robot.getLastFlagVisited(), listOfFlags.size())) {
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if (victoryCheck(robot.getLastFlagVisited(), flags.size())) {
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for (Player player : playerList) {
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if (player.getRobotID() != robotID) {
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continue;
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@ -576,9 +604,17 @@ public class RoboRallyGame implements IRoboRallyGame {
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}
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}
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/**
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* Checks whether a player has won
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* @param lastFlagVisited The last flag the player visited
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* @param lastFlag The last flag of the board
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* @return True if the player has visited the last flag
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*/
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private boolean victoryCheck(int lastFlagVisited, int lastFlag) {
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return (lastFlagVisited == lastFlag);
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}
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/**
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* Fires all lasers on the game board
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*/
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