Legger til manglende mellomrom for bedre kodestil

This commit is contained in:
Kristian Knarvik 2020-04-16 15:33:31 +02:00
parent b5eae63892
commit a2dc09f48c
3 changed files with 12 additions and 12 deletions

View File

@ -206,17 +206,17 @@ public class BoardActiveScreen extends AbstractScreen implements InputProcessor
int cameraUpX = Math.round(camera.up.x); int cameraUpX = Math.round(camera.up.x);
int cameraUpY = Math.round(camera.up.y); int cameraUpY = Math.round(camera.up.y);
if (cameraUpX == 0 && Math.round(camera.up.y) == 1) { if (cameraUpX == 0 && Math.round(camera.up.y) == 1) {
outX = (int)-x; outX = (int) -x;
outY = (int)y; outY = (int) y;
} else if (cameraUpX == 0 && cameraUpY == -1) { } else if (cameraUpX == 0 && cameraUpY == -1) {
outX = (int)x; outX = (int) x;
outY = (int)-y; outY = (int) -y;
} else if (cameraUpX == -1 && cameraUpY == 0) { } else if (cameraUpX == -1 && cameraUpY == 0) {
outX = (int)-y; outX = (int) -y;
outY = (int)-x; outY = (int) -x;
} else if (cameraUpX == 1 && cameraUpY == 0) { } else if (cameraUpX == 1 && cameraUpY == 0) {
outX = (int)y; outX = (int) y;
outY = (int)x; outY = (int) x;
} }
return new int[]{outX, outY}; return new int[]{outX, outY};
} }

View File

@ -174,7 +174,7 @@ public class Board {
* sets the damage taken of robots in powerdown to 0 * sets the damage taken of robots in powerdown to 0
*/ */
public void executePowerdown() { public void executePowerdown() {
for (Robot robot:robots.values()) { for (Robot robot : robots.values()) {
if (robot.isInPowerDown()) { if (robot.isInPowerDown()) {
robot.setDamageTaken(0); robot.setDamageTaken(0);
} }
@ -655,7 +655,7 @@ public class Board {
Direction laserDirection = Direction.getReverseDirection(wallLaser.getElement().getDirection()); Direction laserDirection = Direction.getReverseDirection(wallLaser.getElement().getDirection());
List<Position> laserTargets = new ArrayList<>(); List<Position> laserTargets = new ArrayList<>();
getLaserTarget(laserDirection, wallLaser.getPosition(), laserTargets); getLaserTarget(laserDirection, wallLaser.getPosition(), laserTargets);
Position hitPosition = laserTargets.get(laserTargets.size()-1); Position hitPosition = laserTargets.get(laserTargets.size() - 1);
WallType laserType = wallLaser.getElement().getWallType(); WallType laserType = wallLaser.getElement().getWallType();
updateLaserDisplay(laserTargets, laserDirection, laserType); updateLaserDisplay(laserTargets, laserDirection, laserType);
if (getRobotOnPosition(hitPosition) != null) { if (getRobotOnPosition(hitPosition) != null) {
@ -675,7 +675,7 @@ public class Board {
} }
List<Position> laserTargets = new ArrayList<>(); List<Position> laserTargets = new ArrayList<>();
getLaserTarget(robotDirection, positionInFront, laserTargets); getLaserTarget(robotDirection, positionInFront, laserTargets);
Position hitPosition = laserTargets.get(laserTargets.size()-1); Position hitPosition = laserTargets.get(laserTargets.size() - 1);
WallType laserType = WallType.WALL_LASER_SINGLE; WallType laserType = WallType.WALL_LASER_SINGLE;
updateLaserDisplay(laserTargets, robotDirection, laserType); updateLaserDisplay(laserTargets, robotDirection, laserType);
if (getRobotOnPosition(hitPosition) != null) { if (getRobotOnPosition(hitPosition) != null) {

View File

@ -580,7 +580,7 @@ public class RoboRallyGame implements IRoboRallyGame {
* Checks all flags for robots. Tries to update the flag of the robot. * Checks all flags for robots. Tries to update the flag of the robot.
*/ */
private void checkAllFlags() { private void checkAllFlags() {
for (BoardElementContainer<Tile> flag:flags) { for (BoardElementContainer<Tile> flag : flags) {
Position flagPosition = flag.getPosition(); Position flagPosition = flag.getPosition();
if (gameBoard.hasRobotOnPosition(flagPosition)) { if (gameBoard.hasRobotOnPosition(flagPosition)) {
RobotID robotID = gameBoard.getRobotOnPosition(flagPosition); RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);