From a158ef4b204851fff462e8585d4f2281c5b7618a Mon Sep 17 00:00:00 2001 From: Steinar Aalstad Lillesund Date: Tue, 31 Mar 2020 16:23:46 +0200 Subject: [PATCH] Using the abstract screen to clean up BoardActiveScreen --- .../game_wrapper/BoardActiveScreen.java | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/src/main/java/inf112/fiasko/roborally/game_wrapper/BoardActiveScreen.java b/src/main/java/inf112/fiasko/roborally/game_wrapper/BoardActiveScreen.java index dc16260..ce8d276 100644 --- a/src/main/java/inf112/fiasko/roborally/game_wrapper/BoardActiveScreen.java +++ b/src/main/java/inf112/fiasko/roborally/game_wrapper/BoardActiveScreen.java @@ -21,7 +21,7 @@ import inf112.fiasko.roborally.utility.TextureConverterUtil; import java.util.List; -public class BoardActiveScreen implements Screen, InputProcessor { +public class BoardActiveScreen extends AbstractScreen implements InputProcessor { private final RoboRallyWrapper roboRallyWrapper; private final OrthographicCamera camera; private IDrawableGame debugGame; @@ -59,20 +59,6 @@ public class BoardActiveScreen implements Screen, InputProcessor { viewport.update(width, height); } - @Override - public void pause() { - //Nothing to do - } - - @Override - public void resume() { - //Nothing to do - } - - @Override - public void hide() { - //Nothing to do - } @Override public void render(float delta) {