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lagde et lobby screen
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package inf112.fiasko.roborally.game_wrapper;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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public class LobbyScreen extends AbstractScreen {
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private final RoboRallyWrapper roboRallyWrapper;
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private final OrthographicCamera camera;
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private final Viewport viewport;
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private final Stage stage;
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private final int applicationWidth = 600;
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private final int applicationHeight = 800;
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public LobbyScreen(final RoboRallyWrapper roboRallyWrapper) {
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camera = new OrthographicCamera();
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viewport = new FitViewport(applicationWidth, applicationHeight, camera);
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stage = new Stage();
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TextButton startGameButton= new SimpleButton("Start", roboRallyWrapper.font).getButton();
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stage.addActor(startGameButton);
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startGameButton.setY(applicationHeight / 2f);
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startGameButton.setX(applicationWidth / 2f + startGameButton.getWidth() / 4f);
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this.roboRallyWrapper = roboRallyWrapper;
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camera.setToOrtho(false, applicationWidth, applicationHeight);
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Gdx.input.setInputProcessor(stage);
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startGameButton.addListener(new InputListener() {
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@Override
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getBoardActiveScreen(roboRallyWrapper));
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return true;//her we do stuff
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}
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});
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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camera.update();
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roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
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roboRallyWrapper.batch.begin();
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Click the button to start game",
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applicationWidth/2f-380/2f,applicationHeight/2f + 100,380, 1, true);
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roboRallyWrapper.batch.end();
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stage.draw();
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}
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@Override
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public void resize(int width, int height) {
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viewport.update(width, height);
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}
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}
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