Conflicts:
	src/main/java/inf112/fiasko/roborally/objects/RoboRallyGame.java
This commit is contained in:
Tobydrama 2020-04-16 15:24:43 +02:00
commit 90bd2abf27
2 changed files with 142 additions and 67 deletions

View File

@ -756,4 +756,31 @@ public class Board {
particles.setElement(positionX, positionY, new Particle(type, laserDirection));
}
/**
* Gets the int corresponding to the flag a robot has last visited
* @param robotID The robot to be checked
* @return The flag last visited in a number
*/
public int getLastFlagVisitedFromRobotID(RobotID robotID) {
return robots.get(robotID).getLastFlagVisited();
}
/**
* Sets a boolean for if the robot has touched a flag this turn
* @param robotID The robot to be checked
* @param hasTouched If the robot has touched a flag this turn
*/
public void setHasTouchedFlagThisTurnFromRobotID(RobotID robotID, boolean hasTouched) {
robots.get(robotID).setHasTouchedFlagThisTurn(hasTouched);
}
/**
* Checks a boolean for if the robot has touched a flag this turn
* @param robotID The robot to be checked
* @return If the robot has touched a flag this turn
*/
public boolean isHasTouchedFlagThisTurnFromRobotID(RobotID robotID) {
return robots.get(robotID).isHasTouchedFlagThisTurn();
}
}

View File

@ -31,6 +31,7 @@ public class RoboRallyGame implements IRoboRallyGame {
private List<BoardElementContainer<Tile>> conveyorBelts;
private List<BoardElementContainer<Tile>> fastConveyorBelts;
private List<BoardElementContainer<Tile>> repairTiles;
private List<BoardElementContainer<Tile>> flags;
private final List<Player> playerList;
private final boolean host;
private Deck<ProgrammingCard> mainDeck;
@ -58,48 +59,19 @@ public class RoboRallyGame implements IRoboRallyGame {
this.program = program;
}
public String getPlayerName() {
return playerName;
}
public void setPlayerName(String playerName) {
/**
* Instantiates a new Robo Rally game
* @param playerList A list of all the players participating in the game
* @param boardName The playerName of the board to use
* @param host Whether this player is the host
* @param playerName The name of the player of this instance of the game
* @param client The client used to send data to the server
* @param server The server if this player is host. Should be null otherwise
* @param debug Whether this game is to use the debugging board
*/
public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName,
RoboRallyClient client, RoboRallyServer server, boolean debug) {
this.playerName = playerName;
}
public String getWinningPlayerName() {
return winningPlayerName;
}
public void setWinningPlayerName(String winningPlayerName) {
this.winningPlayerName = winningPlayerName;
}
/**
* Returns the gameState of the game
* @return the gameState of the game
*/
@Override
public GameState getGameState(){
return gameState;
}
/**
* Sets the gameState of the game
* @param gameState the gameState
*/
@Override
public void setGameState(GameState gameState) {
this.gameState = gameState;
}
/**
* Instantiates a new robo rally game
* @param debug Whether to start the game in debugging mode
*/
public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String name, RoboRallyClient client,
RoboRallyServer server, boolean debug) {
this.playerName = name;
this.host = host;
this.playerList = playerList;
this.client = client;
@ -111,11 +83,20 @@ public class RoboRallyGame implements IRoboRallyGame {
}
}
/**
* Instantiates a new robo rally game
* Instantiates a new Robo Rally game
* @param playerList A list of all the players participating in the game
* @param boardName The playerName of the board to use
* @param host Whether this player is the host
* @param playerName The name of the player of this instance of the game
* @param client The client used to send data to the server
* @param server The server if this player is host. Should be null otherwise
*/
public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName, RoboRallyClient client,
RoboRallyServer server) {
public RoboRallyGame(List<Player> playerList, String boardName, boolean host, String playerName,
RoboRallyClient client, RoboRallyServer server) {
this.playerName = playerName;
this.host = host;
this.playerList = playerList;
@ -154,6 +135,41 @@ public class RoboRallyGame implements IRoboRallyGame {
return gameBoard.getAliveRobots();
}
@Override
public GameState getGameState(){
return gameState;
}
@Override
public void setGameState(GameState gameState) {
this.gameState = gameState;
}
/**
* Gets the name of the player playing this instance of the game
* @return The name of this player
*/
public String getPlayerName() {
return playerName;
}
/**
* Sets the name of the player playing this instance of the game
* @param playerName The new name of this player
*/
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
/**
* Gets the name of the player that won the game
* @return The name of the winning player
*/
public String getWinningPlayerName() {
return winningPlayerName;
}
/**
* Makes the game thread wait a given time amount before continuing.
* @throws InterruptedException If interrupted while trying to sleep.
@ -236,10 +252,18 @@ public class RoboRallyGame implements IRoboRallyGame {
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
repairTiles = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3,
TileType.FLAG_4, TileType.WRENCH, TileType.WRENCH_AND_HAMMER);
flags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
}
private Player getPlayerFromName(String name){
for (Player player:playerList) {
if(player.getName().equals(name)){
/**
* Gets a player object given a player name
* @param name The name of the player to get
* @return The corresponding player object or null if no such object exists
*/
private Player getPlayerFromName(String name) {
for (Player player : playerList) {
if (player.getName().equals(name)) {
return player;
}
}
@ -342,6 +366,9 @@ public class RoboRallyGame implements IRoboRallyGame {
}
/**
* Sends information about players no longer part of the game to the server
*/
private void sendAllDeadPlayersToServer() {
if (host) {
server.setDeadPlayers(gameBoard.getRealDeadRobots());
@ -432,6 +459,14 @@ public class RoboRallyGame implements IRoboRallyGame {
}
}
/**
* Sets the name of the player that won the game
* @param winningPlayerName The player winning the game
*/
private void setWinningPlayerName(String winningPlayerName) {
this.winningPlayerName = winningPlayerName;
}
/**
* Runs one phase as defined in the Robo Rally rulebook
* @param phaseNumber The number of the phase to run
@ -597,35 +632,48 @@ public class RoboRallyGame implements IRoboRallyGame {
* Checks all flags for robots. Tries to update the flag of the robot.
*/
private void checkAllFlags() {
List<BoardElementContainer<Tile>> listOfFlags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
for (BoardElementContainer<Tile> flag:listOfFlags) {
for (BoardElementContainer<Tile> flag:flags) {
Position flagPosition = flag.getPosition();
if (gameBoard.hasRobotOnPosition(flagPosition)) {
RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);
for (Robot robot : gameBoard.getAliveRobots()) {
if (robot.getRobotId() != robotID || robot.isHasTouchedFlagThisTurn()) {
continue;
}
gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
robot.setHasTouchedFlagThisTurn(true);
if (victoryCheck(robot.getLastFlagVisited(), listOfFlags.size())) {
for (Player player : playerList) {
if (player.getRobotID() != robotID) {
continue;
}
setWinningPlayerName(player.getName());
setGameState(GameState.GAME_IS_WON);
}
}
if (!gameBoard.hasRobotOnPosition(flagPosition)) {
continue;
}
RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);
if (gameBoard.isHasTouchedFlagThisTurnFromRobotID(robotID)) {
continue;
}
gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
gameBoard.setHasTouchedFlagThisTurnFromRobotID(robotID,true);
checkIfPlayerWon(robotID, flags.size());
}
}
/**
* Checks if the player won, and shows the victory screen
* @param robotID The robot to be checked
* @param numberOfFlags The number of flags on the map
*/
private void checkIfPlayerWon(RobotID robotID, int numberOfFlags) {
if (victoryCheck(gameBoard.getLastFlagVisitedFromRobotID(robotID), numberOfFlags)) {
for (Player player : playerList) {
if (player.getRobotID() != robotID) {
continue;
}
setWinningPlayerName(player.getName());
setGameState(GameState.GAME_IS_WON);
}
}
}
/**
* Checks whether a player has won
* @param lastFlagVisited The last flag the player visited
* @param lastFlag The last flag of the board
* @return True if the player has visited the last flag
*/
private boolean victoryCheck(int lastFlagVisited, int lastFlag) {
return (lastFlagVisited == lastFlag);
}
/**
* Fires all lasers on the game board
*/