mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-06-28 04:04:42 +02:00
Opprydding av ubrukte klasser og metoder
Fjerner Action.java Endrer Checkmate.txt tilbake til det offisielle brettet Endrer Game til å bevege roboten framover i stedet for en spesifikk retning Fjerner konseptet om døde roboter i Board Fjerner interface for kort Fjerner metoder for å sjekke om vegger og roboter har roterte teksturer Fjerner utkommentert testkode av tekst input Endrer litt testkode slik at alle roboter er brukt i koden
This commit is contained in:
@ -1,6 +1,5 @@
|
||||
package inf112.fiasko.roborally.game;
|
||||
|
||||
import inf112.fiasko.roborally.element_properties.Direction;
|
||||
import inf112.fiasko.roborally.element_properties.Position;
|
||||
import inf112.fiasko.roborally.element_properties.RobotID;
|
||||
import inf112.fiasko.roborally.objects.Board;
|
||||
@ -47,29 +46,40 @@ public class Game implements IDrawableGame {
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.rotateRobotLeft(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Reference in New Issue
Block a user