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Flytter private metoder nedover i koden
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parent
9f08c585cc
commit
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@ -37,6 +37,31 @@ public class Game implements IDrawableGame {
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}
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}
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}
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}
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@Override
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public int getWidth() {
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return gameBoard.getBoardWidth();
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}
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@Override
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public int getHeight() {
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return gameBoard.getBoardHeight();
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}
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@Override
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public List<Tile> getTilesToDraw() {
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return gameBoard.getTiles();
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}
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@Override
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public List<Wall> getWallsToDraw() {
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return gameBoard.getWalls();
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}
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@Override
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public List<Robot> getRobotsToDraw() {
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return gameBoard.getAliveRobots();
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}
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/**
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/**
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* Does whatever the game wants to do
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* Does whatever the game wants to do
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* @throws InterruptedException If interrupted while trying to sleep
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* @throws InterruptedException If interrupted while trying to sleep
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@ -86,29 +111,4 @@ public class Game implements IDrawableGame {
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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}
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}
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@Override
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public int getWidth() {
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return gameBoard.getBoardWidth();
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}
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@Override
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public int getHeight() {
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return gameBoard.getBoardHeight();
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}
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@Override
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public List<Tile> getTilesToDraw() {
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return gameBoard.getTiles();
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}
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@Override
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public List<Wall> getWallsToDraw() {
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return gameBoard.getWalls();
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}
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@Override
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public List<Robot> getRobotsToDraw() {
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return gameBoard.getAliveRobots();
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}
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}
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}
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@ -145,6 +145,30 @@ public class Board {
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return true;
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return true;
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}
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}
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/**
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* Moves all dead robots to their backups and makes them part of the board again, and if a robot has no lives
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* it will be removed from the game.
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*/
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public void respawnRobots() {
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for (Robot robot : deadRobots) {
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if (robot.getAmountOfLives() > 0) {
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robot.setPosition(robot.getBackupPosition());
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robot.setFacingDirection(Direction.NORTH);
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robots.put(robot.getRobotId(), robot);
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}
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}
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deadRobots = new ArrayList<>();
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}
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/**
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* Checks if a specific robot is currently alive on the board
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* @param robot the ID of the robot you want to check
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* @return True/False based on if the robot was found.
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*/
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public boolean isRobotAlive(RobotID robot) {
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return robots.containsKey(robot);
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}
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/**
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/**
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* Checks if a potential robot move would be blocked by a wall
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* Checks if a potential robot move would be blocked by a wall
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* @param robotPosition The current position of the robot
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* @param robotPosition The current position of the robot
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@ -284,26 +308,4 @@ public class Board {
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}
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}
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return elements;
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return elements;
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}
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}
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/**
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* Moves all dead robots to their backups and makes them part of the board again, and if a robot has no lives
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* it will be removed from the game.
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*/
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public void respawnRobots() {
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for (Robot robot : deadRobots) {
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if (robot.getAmountOfLives() > 0) {
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robot.setPosition(robot.getBackupPosition());
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robot.setFacingDirection(Direction.NORTH);
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robots.put(robot.getRobotId(), robot);
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}
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}
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deadRobots = new ArrayList<>();
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}
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/**
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* Checks if a specific robot is currently alive on the board
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* @param robot the ID of the robot you want to check
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* @return True/False based on if the robot was found.
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*/
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public boolean isRobotAlive(RobotID robot) { return robots.containsKey(robot); }
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}
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}
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