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	Flytter litt på soving i fase for en bedre brukeropplevelse
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		@@ -50,6 +50,7 @@ public class Phase {
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     * @throws InterruptedException If interrupted wile trying to sleep
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     */
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    public void runPhase(int phaseNumber) throws InterruptedException {
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        sleep();
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        runProgrammingCards(phaseNumber);
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        moveAllConveyorBelts();
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@@ -83,6 +84,7 @@ public class Phase {
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     * @throws InterruptedException If it gets interrupted while trying to sleep
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     */
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    public void fireAllLasers() throws InterruptedException {
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        sleep();
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        gameBoard.fireAllLasers();
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        sleep();
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        gameBoard.doLaserCleanup();
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@@ -121,11 +123,11 @@ public class Phase {
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     * @throws InterruptedException If interrupted while sleeping.
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     */
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    public void rotateCogwheels() throws InterruptedException {
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        sleep();
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        for (BoardElementContainer<Tile> cogwheel : cogwheels) {
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            if (!gameBoard.hasRobotOnPosition(cogwheel.getPosition())) {
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                continue;
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            }
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            sleep();
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            if (cogwheel.getElement().getTileType() == TileType.COGWHEEL_RIGHT) {
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                gameBoard.rotateRobotRight(gameBoard.getRobotOnPosition(cogwheel.getPosition()));
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            } else {
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