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Forbedrer kodestil
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@ -16,13 +16,6 @@ public class Game implements IDrawableGame {
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private final int BOARD_WIDTH = TILE_SIZE * TILE_NUMBER;
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private final int BOARD_WIDTH = TILE_SIZE * TILE_NUMBER;
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private final int BOARD_HEIGHT = TILE_SIZE * TILE_NUMBER;
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private final int BOARD_HEIGHT = TILE_SIZE * TILE_NUMBER;
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/**
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* Instantiates a new Game object
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*/
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public Game () {
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}
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@Override
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@Override
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public int getWidth() {
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public int getWidth() {
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return BOARD_WIDTH;
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return BOARD_WIDTH;
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@ -9,11 +9,11 @@ import static org.junit.Assert.*;
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public class DrawableObjectTest {
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public class DrawableObjectTest {
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DrawableObject testMinArg;
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private DrawableObject testMinArg;
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DrawableObject testMaxArg;
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private DrawableObject testMaxArg;
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@Before
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@Before
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public void setUp() throws Exception {
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public void setUp() {
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testMinArg = new DrawableObject(5,5, GameTexture.SLOW_TRANSPORT_BAND);
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testMinArg = new DrawableObject(5,5, GameTexture.SLOW_TRANSPORT_BAND);
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testMaxArg = new DrawableObject(6, 6, GameTexture.ROBOT, 90, 50, 50, true, true);
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testMaxArg = new DrawableObject(6, 6, GameTexture.ROBOT, 90, 50, 50, true, true);
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}
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}
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@ -9,7 +9,7 @@ import org.junit.Before;
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import org.junit.Test;
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import org.junit.Test;
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public class GameTest {
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public class GameTest {
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IDrawableGame game;
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private IDrawableGame game;
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@Before
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@Before
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public void setUp() {
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public void setUp() {
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