Flytter skjermer til en egen pakke

This commit is contained in:
Kristian Knarvik 2020-04-07 14:14:30 +02:00
parent 564c2d3373
commit 69e06e9f62
5 changed files with 17 additions and 13 deletions

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@ -1,9 +1,8 @@
package inf112.fiasko.roborally.game_wrapper; package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input; import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.SpriteBatch;
@ -13,9 +12,9 @@ import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.viewport.ExtendViewport; import com.badlogic.gdx.utils.viewport.ExtendViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.objects.IDrawableGame; import inf112.fiasko.roborally.objects.IDrawableGame;
import inf112.fiasko.roborally.objects.IDrawableObject; import inf112.fiasko.roborally.objects.IDrawableObject;
import inf112.fiasko.roborally.objects.RoboRallyGame;
import inf112.fiasko.roborally.utility.IOUtil; import inf112.fiasko.roborally.utility.IOUtil;
import inf112.fiasko.roborally.utility.TextureConverterUtil; import inf112.fiasko.roborally.utility.TextureConverterUtil;
@ -38,7 +37,7 @@ public class BoardActiveScreen extends AbstractScreen implements InputProcessor
private final int viewPortHeight = 12 * tileDimensions; private final int viewPortHeight = 12 * tileDimensions;
private final Viewport viewport; private final Viewport viewport;
BoardActiveScreen(final RoboRallyWrapper roboRallyWrapper) { public BoardActiveScreen(final RoboRallyWrapper roboRallyWrapper) {
this.roboRallyWrapper = roboRallyWrapper; this.roboRallyWrapper = roboRallyWrapper;
camera = new OrthographicCamera(); camera = new OrthographicCamera();

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@ -1,4 +1,4 @@
package inf112.fiasko.roborally.game_wrapper; package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.InputAdapter;
@ -16,6 +16,8 @@ import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.game_wrapper.SimpleButton;
import inf112.fiasko.roborally.objects.IDeck; import inf112.fiasko.roborally.objects.IDeck;
import inf112.fiasko.roborally.objects.ProgrammingCard; import inf112.fiasko.roborally.objects.ProgrammingCard;
import inf112.fiasko.roborally.utility.DeckLoaderUtil; import inf112.fiasko.roborally.utility.DeckLoaderUtil;
@ -240,9 +242,9 @@ public class CardChoiceScreen extends InputAdapter implements Screen {
* A helper class for keeping track of card information and a rectangle * A helper class for keeping track of card information and a rectangle
*/ */
class CardRectangle { class CardRectangle {
protected final Rectangle rectangle; final Rectangle rectangle;
protected boolean selected = false; boolean selected = false;
protected final ProgrammingCard card; final ProgrammingCard card;
CardRectangle(Rectangle rectangle, ProgrammingCard card) { CardRectangle(Rectangle rectangle, ProgrammingCard card) {
this.rectangle = rectangle; this.rectangle = rectangle;

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@ -1,4 +1,4 @@
package inf112.fiasko.roborally.game_wrapper; package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
@ -9,6 +9,8 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.game_wrapper.SimpleButton;
public class PowerDownScreen extends AbstractScreen { public class PowerDownScreen extends AbstractScreen {
private final RoboRallyWrapper roboRallyWrapper; private final RoboRallyWrapper roboRallyWrapper;

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@ -1,7 +1,6 @@
package inf112.fiasko.roborally.game_wrapper; package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputEvent;
@ -10,6 +9,8 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.game_wrapper.SimpleButton;
import inf112.fiasko.roborally.networking.RoboRallyClient; import inf112.fiasko.roborally.networking.RoboRallyClient;
import inf112.fiasko.roborally.networking.RoboRallyServer; import inf112.fiasko.roborally.networking.RoboRallyServer;

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@ -1,10 +1,9 @@
package inf112.fiasko.roborally.game_wrapper; package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
@ -12,6 +11,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
public class UsernameScreen extends AbstractScreen { public class UsernameScreen extends AbstractScreen {
private final RoboRallyWrapper roboRallyWrapper; private final RoboRallyWrapper roboRallyWrapper;