mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-01-31 23:29:36 +01:00
Merge branch 'master' into player-and-zoom
This commit is contained in:
commit
620625f31f
@ -26,3 +26,42 @@
|
||||
#### Tile
|
||||
*Brukerhistorie*
|
||||
* Som brett trenger jeg noe på meg som gir meg funksjonalitet
|
||||
|
||||
#### Robot
|
||||
*Krav*
|
||||
* Må kunne dø
|
||||
* Må kunne gjennopstå
|
||||
* Må kunne ta skade
|
||||
* Må peke i en gyldig retning
|
||||
* Må bevege seg i pekende retning
|
||||
|
||||
|
||||
*Brukerhistorie*
|
||||
* Som robot må jeg kunne dytte en annen robot hvis det er lovlig å dytte roboten, for å kunne gjøre et gyldig trekk
|
||||
* Som robot må jeg peke i en ortogonal retning for å ha en gyldig bevegelses retning
|
||||
* Som robot må jeg kunne bevege meg i pekende retning, for å kunne gjøre et gyldig trekk
|
||||
|
||||
#### Vegg
|
||||
*Krav*
|
||||
* Må kunne stoppe en robot
|
||||
|
||||
*Brukerhistorie*
|
||||
* Som vegg må jeg stoppe en robot fra å gå gjennom meg for hindre dem å gjøre et ugyldig trekk
|
||||
* Som vegg må jeg kunne bli plassert i forskjellige retninger for å kunne bestemme den funksjonelle retningen til veggen
|
||||
|
||||
#### Brett
|
||||
*Krav*
|
||||
* Må kunne ha forskjellige tiles
|
||||
|
||||
*Brukerhistorie*
|
||||
* Som brett må jeg kunne ha forskjellige tiles for å kunne vise alle aspektene av spillet
|
||||
|
||||
#### Hull
|
||||
*Krav*
|
||||
* Må kunne drepe en robot
|
||||
|
||||
#### Spiller
|
||||
*Brukerhistorie*
|
||||
* Som spiller må roboten min kunne gjennopstå om den har flere liv, for å kunne spille videre
|
||||
* Som spiller må roboten min kunne dø, for å håntere om roboten tar for mye skade eller går i et hull/av kartet
|
||||
* Som spiller må roboten min kunne ta skade, for å håntere påvirkning fra objekter som avgir skade til roboter
|
81
docs/team/referater/referat_25_02_2020.md
Normal file
81
docs/team/referater/referat_25_02_2020.md
Normal file
@ -0,0 +1,81 @@
|
||||
## Oppmøte
|
||||
Tilstede: Steinar, Gabriel, Kristian, Torbjørn, Petter
|
||||
Ikke tilstede:
|
||||
|
||||
## Agenda
|
||||
- Planlegge brukerhistorier
|
||||
|
||||
|
||||
## Møte
|
||||
Det har blitt diskutert hvilke brukerhistorier det er vi trenger, og hvorfor. Hvilke krav de forskjellige brukerhistoriene har og hvordan vi kan løse dem.
|
||||
Snakket om funksjonalitet på enkelte aspekter med spillet, og hvordad disse skal bli håndtert.
|
||||
|
||||
|
||||
#### Idemyldring til krav/brukerhistorie:
|
||||
- Stoppe robot fra å gå igjennom vegger
|
||||
|
||||
- Kunne gjør et gyldig trekk
|
||||
|
||||
- Kunne dytte en robot
|
||||
|
||||
- Vegger må ha forskjellige retningsorienteringer
|
||||
|
||||
- brett må kunne ha forskjellige tiles
|
||||
|
||||
- Robot må kunne gjennoppstå
|
||||
|
||||
- Robot må kunne ta skade
|
||||
|
||||
- Robot må kunne dø
|
||||
|
||||
- Hull må drepe robot
|
||||
|
||||
- Må kunne dytte en robot dersom det er gydig å dytte den
|
||||
|
||||
#### Brukerhistorie/notater
|
||||
|
||||
"Stoppe robot fra å gå gjennom vegg"
|
||||
|
||||
- Hvem: Vegg
|
||||
|
||||
- Hva: Stoppe robot fra å gå gjennom meg
|
||||
|
||||
- Hvorfor: For å hindre roboten i å gjøre et ugyldig trekk
|
||||
|
||||
"Kunne dytte en robot hvis det er lovlig å dytte den"
|
||||
|
||||
- Hvem: Robot
|
||||
|
||||
- Hvorfor: For å kunne gjøre gyldige trekk
|
||||
|
||||
"Vegger må kunne vøre i fordskjellige retninger"
|
||||
|
||||
- Hvem: Vegg
|
||||
|
||||
- Hva: Som vegg må jeg kunne bli plassert i forskjellige retninger
|
||||
|
||||
- Hvorfor: For å kunne bestemme den funksjonelle retningen til veggen
|
||||
|
||||
"Brett må kunne ha forskjellige tiles"
|
||||
|
||||
- Hvem: Brett
|
||||
|
||||
- Hva: Som brett må jeg kunne ha forskjellige tiles
|
||||
|
||||
- Hvorfor: For å kunne vise alle de forskjellige aspektene av spillets tiles.
|
||||
|
||||
"Robot må kunne gjennoppstå, dersom den har enda har flere liv"
|
||||
|
||||
- Hvem: Spiller
|
||||
|
||||
- Hva: Respawne roboten, dersom den ikke er tom for liv
|
||||
|
||||
- Hvorfor: Som spiller vil jeg at roboten min skal kunne gjennoppstå for å være i stand til å spille en runde til
|
||||
|
||||
"Robot må kunne ta skade"
|
||||
|
||||
- Hvem: Spiller
|
||||
|
||||
- Hva: Robot må kunne ta imot skade
|
||||
|
||||
- Hvorfor: For å håndtere andre objekters påvirkning på roboten
|
@ -42,8 +42,6 @@ public class GameLauncher extends ApplicationAdapter {
|
||||
camera.setToOrtho(false, game.getWidth() * tileDimensions,
|
||||
game.getHeight() * tileDimensions);
|
||||
batch = new SpriteBatch();
|
||||
/*MyTextInputListener listener = new MyTextInputListener();
|
||||
Gdx.input.getTextInput(listener, "Input name", "", "Name");*/
|
||||
}
|
||||
|
||||
/**
|
||||
@ -86,15 +84,4 @@ public class GameLauncher extends ApplicationAdapter {
|
||||
textureSheet.dispose();
|
||||
batch.dispose();
|
||||
}
|
||||
|
||||
/*public static class MyTextInputListener implements Input.TextInputListener {
|
||||
@Override
|
||||
public void input (String text) {
|
||||
System.out.println(text);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void canceled () {
|
||||
}
|
||||
}*/
|
||||
}
|
@ -8,8 +8,8 @@ public class Main {
|
||||
public static void main(String[] args) {
|
||||
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
|
||||
cfg.title = "Game Board";
|
||||
cfg.width = 768;
|
||||
cfg.height = 769;
|
||||
cfg.width = 900;
|
||||
cfg.height = 900;
|
||||
|
||||
new LwjglApplication(new GameLauncher(), cfg);
|
||||
}
|
||||
|
@ -1,14 +0,0 @@
|
||||
package inf112.fiasko.roborally.element_properties;
|
||||
|
||||
/**
|
||||
* This enum represents an action on a programming card
|
||||
*/
|
||||
public enum Action {
|
||||
ROTATE_RIGHT,
|
||||
ROTATE_LEFT,
|
||||
U_TURN,
|
||||
MOVE_1,
|
||||
MOVE_2,
|
||||
MOVE_3,
|
||||
BACK_UP
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
package inf112.fiasko.roborally.game;
|
||||
|
||||
import inf112.fiasko.roborally.element_properties.Direction;
|
||||
import inf112.fiasko.roborally.element_properties.Position;
|
||||
import inf112.fiasko.roborally.element_properties.RobotID;
|
||||
import inf112.fiasko.roborally.objects.Board;
|
||||
@ -30,7 +29,7 @@ public class Game implements IDrawableGame {
|
||||
try {
|
||||
runGameLoop();
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}).start();
|
||||
} catch (IOException e) {
|
||||
@ -43,29 +42,49 @@ public class Game implements IDrawableGame {
|
||||
* @throws InterruptedException If interrupted while trying to sleep
|
||||
*/
|
||||
private void runGameLoop() throws InterruptedException {
|
||||
long cycleDelay = 600;
|
||||
TimeUnit.SECONDS.sleep(3);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotLeft(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_1);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
TimeUnit.MILLISECONDS.sleep(cycleDelay);
|
||||
gameBoard.moveRobotForward(RobotID.ROBOT_2);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -19,7 +19,6 @@ public class Board {
|
||||
private IGrid<Wall> walls;
|
||||
private IGrid<Tile> tiles;
|
||||
private Map<RobotID, Robot> robots;
|
||||
private List<Robot> deadRobots;
|
||||
|
||||
/**
|
||||
* Initializes the board
|
||||
@ -38,7 +37,6 @@ public class Board {
|
||||
}
|
||||
this.robots.put(robot.getRobotId(), robot);
|
||||
}
|
||||
this.deadRobots = new ArrayList<>();
|
||||
this.boardWidth = tiles.getWidth();
|
||||
this.boardHeight = tiles.getHeight();
|
||||
this.walls = walls;
|
||||
@ -61,18 +59,6 @@ public class Board {
|
||||
return boardWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves all dead robots to their backups and makes them part of the board again
|
||||
*/
|
||||
public void respawnRobots() {
|
||||
//TODO: Account for several robots re-spawning at same backup
|
||||
for (Robot robot : deadRobots) {
|
||||
robot.setPosition(robot.getBackupPosition());
|
||||
robots.put(robot.getRobotId(), robot);
|
||||
}
|
||||
deadRobots = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all alive robots from the board
|
||||
* @return A list of alive robots
|
||||
@ -103,7 +89,6 @@ public class Board {
|
||||
*/
|
||||
public void removeDeadRobotFromBoard(Robot robot) {
|
||||
robots.remove(robot.getRobotId());
|
||||
deadRobots.add(robot);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -126,6 +111,14 @@ public class Board {
|
||||
robot.setFacingDirection(newDirection);
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a robot one unit forward according to the direction it's currently facing
|
||||
* @param robotID The robot to move
|
||||
*/
|
||||
public void moveRobotForward(RobotID robotID) {
|
||||
moveRobot(robotID, robots.get(robotID).getFacingDirection());
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a robot one unit in a specified direction
|
||||
* @param robotID ID of the robot to move
|
||||
@ -212,7 +205,7 @@ public class Board {
|
||||
* @param robot The robot to kill
|
||||
*/
|
||||
private void killRobot(Robot robot) {
|
||||
//TODO: Must remove a life from the robot/player
|
||||
robot.setAmountOfLives(robot.getAmountOfLives() - 1);
|
||||
removeDeadRobotFromBoard(robot);
|
||||
}
|
||||
|
||||
|
@ -1,20 +0,0 @@
|
||||
package inf112.fiasko.roborally.objects;
|
||||
|
||||
/**
|
||||
* This Interface describes a card without a card suit
|
||||
* @param <S> The value type
|
||||
* @param <T> The symbol type
|
||||
*/
|
||||
public interface ICardWithoutSuit<S,T> {
|
||||
/**
|
||||
* Gets the value of the card
|
||||
* @return The card value
|
||||
*/
|
||||
S getValue();
|
||||
|
||||
/**
|
||||
* Gets the symbol of the card
|
||||
* @return The card symbol
|
||||
*/
|
||||
T getSymbol();
|
||||
}
|
@ -8,6 +8,7 @@ import inf112.fiasko.roborally.element_properties.RobotID;
|
||||
* This class represents a robot
|
||||
*/
|
||||
public class Robot {
|
||||
private int amountOfLives = 3;
|
||||
private int robotDamageTaken = 0;
|
||||
private final RobotID robotId;
|
||||
private boolean inPowerDown = false;
|
||||
@ -18,8 +19,8 @@ public class Robot {
|
||||
|
||||
/**
|
||||
* Instantiates a new robot
|
||||
* @param robotId gives the robot a identifier that links it too the correct player
|
||||
* @param spawnPosition gives the robot its starting position on the map
|
||||
* @param robotId The global identifier of the robot
|
||||
* @param spawnPosition The starting position of the robot
|
||||
*/
|
||||
public Robot (RobotID robotId, Position spawnPosition) {
|
||||
this.robotId = robotId;
|
||||
@ -30,67 +31,69 @@ public class Robot {
|
||||
|
||||
/**
|
||||
* Gets the damage the robot has taken
|
||||
* @return the amount of damage the robot has received
|
||||
* @return The amount of damage the robot has received
|
||||
*/
|
||||
public int getDamage(){
|
||||
public int getDamageTaken() {
|
||||
return robotDamageTaken;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the robot's damage to a given amount
|
||||
* @param damage the amount of damage the robot has received
|
||||
* Sets the robot's taken damage to a given amount
|
||||
* @param damage The amount of damage the robot has received
|
||||
*/
|
||||
public void setDamage (int damage){
|
||||
public void setDamageTaken(int damage) {
|
||||
this.robotDamageTaken = damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the robot's current position on the map
|
||||
* @return the robot's current position
|
||||
* Gets the robot's current position on the board
|
||||
* @return The robot's current position
|
||||
*/
|
||||
public Position getPosition(){
|
||||
public Position getPosition() {
|
||||
return currentPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* places the robot on a new position
|
||||
* @param newPosition the new position for the robot
|
||||
* Sets the robot's current position on the board
|
||||
* @param newPosition The new position of the robot
|
||||
*/
|
||||
public void setPosition( Position newPosition ){
|
||||
public void setPosition( Position newPosition ) {
|
||||
this.currentPosition = newPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Places the status of the powerdown field
|
||||
* @param powerDownStatus True if robot is going to go to powerdown. False otherwise
|
||||
* Sets power-down status
|
||||
* @param powerDownStatus Whether the robot is currently in power-down
|
||||
*/
|
||||
public void setPowerDown(Boolean powerDownStatus){
|
||||
public void setPowerDown(Boolean powerDownStatus) {
|
||||
this.inPowerDown = powerDownStatus;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the status of the robot's powerdown field
|
||||
* @return robot's powerdown status
|
||||
* Gets the robot's power-down status
|
||||
* @return Whether the robot is currently in power-down
|
||||
*/
|
||||
public Boolean isInPowerDown(){
|
||||
return inPowerDown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the robot's last visited flag too the new flag and places its backup on the flags position
|
||||
* @param currentFlag the flag the robot is standing on
|
||||
* @param newBackupPosition the position of the flag
|
||||
* Set the robot's last visited flag to the new flag and places its backup on the flag's position
|
||||
* @param currentFlag The flag the robot is standing on
|
||||
*/
|
||||
public void setLastFlagVisitedAndBackupPosition(int currentFlag, Position newBackupPosition){
|
||||
public void setLastFlagVisitedAndUpdateBackupPosition(int currentFlag) {
|
||||
if (currentFlag - 1 != this.lastFlagVisited) {
|
||||
throw new IllegalArgumentException("The robot has not yet visited the previous flag!");
|
||||
}
|
||||
this.lastFlagVisited = currentFlag;
|
||||
this.backupPosition = newBackupPosition;
|
||||
this.backupPosition = currentPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the correct flag the robot visited
|
||||
* @return last visited flag
|
||||
* Gets the last flag the robot visited
|
||||
* @return Last visited flag
|
||||
*/
|
||||
public int getLastFlagVisited(){
|
||||
public int getLastFlagVisited() {
|
||||
return lastFlagVisited;
|
||||
}
|
||||
|
||||
@ -98,15 +101,15 @@ public class Robot {
|
||||
* Gets the robot's backup position
|
||||
* @return The robot's backup position
|
||||
*/
|
||||
public Position getBackupPosition(){
|
||||
public Position getBackupPosition() {
|
||||
return backupPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the identifier of the players controlling the robot
|
||||
* @return player identifier
|
||||
* Gets the robot ID
|
||||
* @return Robot ID
|
||||
*/
|
||||
public RobotID getRobotId(){
|
||||
public RobotID getRobotId() {
|
||||
return robotId;
|
||||
}
|
||||
|
||||
@ -128,4 +131,18 @@ public class Robot {
|
||||
}
|
||||
this.facingDirection = newFacingDirection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount if life the robot has left
|
||||
* @param amountOfLives the new amount if lives the robot has left
|
||||
*/
|
||||
public void setAmountOfLives(int amountOfLives) {
|
||||
this.amountOfLives = amountOfLives;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the amount of life a robot has left.
|
||||
* @return amount of life left
|
||||
*/
|
||||
public int getAmountOfLives() { return this.amountOfLives; }
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ import inf112.fiasko.roborally.objects.Wall;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class IOUtil {
|
||||
public final class IOUtil {
|
||||
private IOUtil() {}
|
||||
|
||||
/**
|
||||
@ -108,7 +108,7 @@ public class IOUtil {
|
||||
Direction direction;
|
||||
if (element.getClass().isAssignableFrom(Robot.class)) {
|
||||
Robot robot = (Robot) element;
|
||||
hasRotatedTexture = TextureConverterUtil.hasRotatedTexture(robot);
|
||||
hasRotatedTexture = false;
|
||||
direction = robot.getFacingDirection();
|
||||
} else if (element.getClass().isAssignableFrom(Tile.class)) {
|
||||
Tile tile = (Tile) element;
|
||||
@ -116,7 +116,7 @@ public class IOUtil {
|
||||
direction = tile.getDirection();
|
||||
} else if (element.getClass().isAssignableFrom(Wall.class)) {
|
||||
Wall wall = (Wall) element;
|
||||
hasRotatedTexture = TextureConverterUtil.hasRotatedTexture(wall);
|
||||
hasRotatedTexture = true;
|
||||
direction = wall.getDirection();
|
||||
} else {
|
||||
throw new IllegalArgumentException("Unknown element type passed to function.");
|
||||
|
@ -2,7 +2,7 @@ package inf112.fiasko.roborally.utility;
|
||||
|
||||
import java.io.InputStream;
|
||||
|
||||
public class ResourceUtil {
|
||||
public final class ResourceUtil {
|
||||
private ResourceUtil() {}
|
||||
|
||||
/**
|
||||
|
@ -110,24 +110,6 @@ public final class TextureConverterUtil {
|
||||
return tileSheetTileHasRotatedTextureMappings.get(tile.getTileType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether a wall has textures for different rotations
|
||||
* @param wall The wall to check
|
||||
* @return True if rotated versions of the texture exists. False otherwise
|
||||
*/
|
||||
public static boolean hasRotatedTexture(Wall wall) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether a robot has textures for different rotations
|
||||
* @param robot The robot to check
|
||||
* @return True if rotated versions of the texture exists. False otherwise
|
||||
*/
|
||||
public static boolean hasRotatedTexture(Robot robot) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads mappings between a tile and texture
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
12 13
|
||||
12 12
|
||||
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 21;1
|
||||
01;1 12;3 11;3 11;3 11;3 11;3 11;3 11;3 11;3 11;3 12;5 01;1
|
||||
01;1 11;1 05;3 01;1 05;3 01;1 05;7 17;1 05;7 01;1 11;5 01;1
|
||||
@ -11,7 +11,6 @@
|
||||
01;1 11;1 01;1 05;3 01;1 05;3 01;1 05;7 01;1 05;7 11;5 01;1
|
||||
01;1 12;1 11;7 11;7 11;7 11;7 11;7 11;7 11;7 11;7 12;7 01;1
|
||||
21;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
|
||||
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
|
||||
0 0 1;1 0 1;1 0 0 1;1 0 1;1 0 0
|
||||
0 0 0 1;5 0 1;5 1;5 0 1;5 0 0 0
|
||||
1;7 0 0 0 0 0 0 0 0 0 0 1;3
|
||||
@ -24,4 +23,3 @@
|
||||
1;7 0 0 0 0 0 0 0 0 0 0 1;3
|
||||
0 0 0 1;1 0 1;1 1;1 0 1;1 0 0 0
|
||||
0 0 1;5 0 1;5 0 0 1;5 0 1;5 0 0
|
||||
0 0 0 0 0 0 0 0 0 0 0 0
|
@ -13,12 +13,16 @@ import java.util.List;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertNotEquals;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
|
||||
public class BoardTest {
|
||||
private Grid<Tile> tileGrid;
|
||||
private Grid<Wall> wallGrid;
|
||||
private Position someValidPosition;
|
||||
private Position someValidPosition1;
|
||||
private Position someValidPosition5;
|
||||
private Position someValidPosition6;
|
||||
private Position someValidPosition7;
|
||||
private List<Robot> robotList;
|
||||
private Board board;
|
||||
|
||||
@ -26,16 +30,38 @@ public class BoardTest {
|
||||
public void setUp() {
|
||||
tileGrid = new Grid<>(5, 5, new Tile(TileType.TILE, Direction.NORTH));
|
||||
wallGrid = new Grid<>(5, 5);
|
||||
someValidPosition = new Position(2, 2);
|
||||
someValidPosition1 = new Position(2, 2);
|
||||
Position someValidPosition2 = new Position(2, 1);
|
||||
Position someValidPosition3 = new Position(2, 3);
|
||||
Position someValidPosition4 = new Position(2, 4);
|
||||
someValidPosition5 = new Position(3, 1);
|
||||
someValidPosition6 = new Position(3, 2);
|
||||
someValidPosition7 = new Position(3, 3);
|
||||
Position someValidPosition8 = new Position(3, 4);
|
||||
robotList = new ArrayList<>();
|
||||
robotList.add(new Robot(RobotID.ROBOT_1, someValidPosition));
|
||||
robotList.add(new Robot(RobotID.ROBOT_2, someValidPosition));
|
||||
robotList.add(new Robot(RobotID.ROBOT_1, someValidPosition1));
|
||||
robotList.add(new Robot(RobotID.ROBOT_2, someValidPosition2));
|
||||
robotList.add(new Robot(RobotID.ROBOT_3, someValidPosition3));
|
||||
robotList.add(new Robot(RobotID.ROBOT_4, someValidPosition4));
|
||||
robotList.add(new Robot(RobotID.ROBOT_5, someValidPosition5));
|
||||
robotList.add(new Robot(RobotID.ROBOT_6, someValidPosition6));
|
||||
robotList.add(new Robot(RobotID.ROBOT_7, someValidPosition7));
|
||||
robotList.add(new Robot(RobotID.ROBOT_8, someValidPosition8));
|
||||
wallGrid.setElement(2, 1, new Wall(WallType.WALL_NORMAL, Direction.SOUTH));
|
||||
wallGrid.setElement(2, 2, new Wall(WallType.WALL_NORMAL, Direction.EAST));
|
||||
wallGrid.setElement(1, 2, new Wall(WallType.WALL_CORNER, Direction.NORTH_EAST));
|
||||
board = new Board(tileGrid, wallGrid, robotList);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void robotCanPushRobots() {
|
||||
board.moveRobot(RobotID.ROBOT_5, Direction.SOUTH);
|
||||
assertNotEquals(someValidPosition5, robotList.get(4).getPosition());
|
||||
assertNotEquals(someValidPosition6, robotList.get(5).getPosition());
|
||||
assertNotEquals(someValidPosition7, robotList.get(6).getPosition());
|
||||
assertFalse(board.getAliveRobots().contains(robotList.get(7)));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void robotCanMove() {
|
||||
assertTrue(board.moveRobot(RobotID.ROBOT_1, Direction.SOUTH));
|
||||
@ -71,15 +97,15 @@ public class BoardTest {
|
||||
|
||||
@Test
|
||||
public void robotCanBeRotatedRight() {
|
||||
assertEquals(Direction.NORTH, robotList.get(1).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_2);
|
||||
assertEquals(Direction.EAST, robotList.get(1).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_2);
|
||||
assertEquals(Direction.SOUTH, robotList.get(1).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_2);
|
||||
assertEquals(Direction.WEST, robotList.get(1).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_2);
|
||||
assertEquals(Direction.NORTH, robotList.get(1).getFacingDirection());
|
||||
assertEquals(Direction.NORTH, robotList.get(0).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_1);
|
||||
assertEquals(Direction.EAST, robotList.get(0).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_1);
|
||||
assertEquals(Direction.SOUTH, robotList.get(0).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_1);
|
||||
assertEquals(Direction.WEST, robotList.get(0).getFacingDirection());
|
||||
board.rotateRobotRight(RobotID.ROBOT_1);
|
||||
assertEquals(Direction.NORTH, robotList.get(0).getFacingDirection());
|
||||
}
|
||||
|
||||
@Test (expected = IllegalArgumentException.class)
|
||||
@ -90,8 +116,17 @@ public class BoardTest {
|
||||
|
||||
@Test (expected = IllegalArgumentException.class)
|
||||
public void multipleRobotsWithSameIDThrowsError() {
|
||||
Robot robot = new Robot(RobotID.ROBOT_1, someValidPosition);
|
||||
Robot robot = new Robot(RobotID.ROBOT_1, someValidPosition1);
|
||||
robotList.add(robot);
|
||||
new Board(tileGrid, wallGrid, robotList);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void killRobotReducesAmountOfLivesByOne() {
|
||||
Robot robot = board.getAliveRobots().get(1);
|
||||
assertEquals(3, robot.getAmountOfLives());
|
||||
robot.setPosition(new Position(0, 0));
|
||||
board.moveRobot(robot.getRobotId(), Direction.NORTH);
|
||||
assertEquals(2, robot.getAmountOfLives());
|
||||
}
|
||||
}
|
||||
|
@ -10,61 +10,69 @@ import org.junit.Test;
|
||||
public class RobotTest {
|
||||
private Position robotPosition;
|
||||
private Robot testRobot;
|
||||
private final int nextFlag = 1;
|
||||
|
||||
@Before
|
||||
public void setUp(){
|
||||
public void setUp() {
|
||||
robotPosition = new Position(3,6);
|
||||
testRobot = new Robot(RobotID.ROBOT_6, robotPosition);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetDamageOnInitializedRobot(){
|
||||
assertEquals(0, testRobot.getDamage());
|
||||
assertEquals(0, testRobot.getDamageTaken());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetPlayerId(){
|
||||
assertEquals(RobotID.ROBOT_6, testRobot.getRobotId());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetBackupOnInitializedRobot(){
|
||||
assertEquals(robotPosition, testRobot.getBackupPosition());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotSetDamage(){
|
||||
testRobot.setDamage(2);
|
||||
assertEquals(2, testRobot.getDamage());
|
||||
public void testRobotSetDamage() {
|
||||
testRobot.setDamageTaken(2);
|
||||
assertEquals(2, testRobot.getDamageTaken());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetPositionOnInitializedRobot(){
|
||||
assertEquals(robotPosition, testRobot.getPosition());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetPositionOnRobotWithNewPosition(){
|
||||
public void testRobotGetPositionOnRobotWithNewPosition() {
|
||||
Position newRobotPosition = new Position(8,12);
|
||||
testRobot.setPosition(newRobotPosition);
|
||||
assertEquals(newRobotPosition, testRobot.getPosition());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotIsInPowerDownOnInitializedRobot(){
|
||||
assertEquals(false, testRobot.isInPowerDown());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotSetPowerDown(){
|
||||
public void testRobotSetPowerDown() {
|
||||
testRobot.setPowerDown(true);
|
||||
assertEquals(true, testRobot.isInPowerDown());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetNewFlag(){
|
||||
int nextFlag = 2;
|
||||
Position nextFlagPosition = new Position(3,4);
|
||||
testRobot.setLastFlagVisitedAndBackupPosition(nextFlag,nextFlagPosition);
|
||||
assertEquals(2, testRobot.getLastFlagVisited());
|
||||
public void testRobotGetNewFlag() {
|
||||
testRobot.setLastFlagVisitedAndUpdateBackupPosition(nextFlag);
|
||||
assertEquals(1, testRobot.getLastFlagVisited());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testRobotGetNewBackup(){
|
||||
int nextFlag = 2;
|
||||
public void testRobotGetNewBackup() {
|
||||
Position nextFlagPosition = new Position(3,4);
|
||||
testRobot.setLastFlagVisitedAndBackupPosition(nextFlag,nextFlagPosition);
|
||||
testRobot.setPosition(nextFlagPosition);
|
||||
testRobot.setLastFlagVisitedAndUpdateBackupPosition(nextFlag);
|
||||
assertEquals(nextFlagPosition, testRobot.getBackupPosition());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user