Merge branch 'master' into player-and-zoom

This commit is contained in:
2020-02-26 08:11:22 +01:00
15 changed files with 298 additions and 173 deletions

View File

@ -42,8 +42,6 @@ public class GameLauncher extends ApplicationAdapter {
camera.setToOrtho(false, game.getWidth() * tileDimensions,
game.getHeight() * tileDimensions);
batch = new SpriteBatch();
/*MyTextInputListener listener = new MyTextInputListener();
Gdx.input.getTextInput(listener, "Input name", "", "Name");*/
}
/**
@ -86,15 +84,4 @@ public class GameLauncher extends ApplicationAdapter {
textureSheet.dispose();
batch.dispose();
}
/*public static class MyTextInputListener implements Input.TextInputListener {
@Override
public void input (String text) {
System.out.println(text);
}
@Override
public void canceled () {
}
}*/
}

View File

@ -8,8 +8,8 @@ public class Main {
public static void main(String[] args) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "Game Board";
cfg.width = 768;
cfg.height = 769;
cfg.width = 900;
cfg.height = 900;
new LwjglApplication(new GameLauncher(), cfg);
}

View File

@ -1,14 +0,0 @@
package inf112.fiasko.roborally.element_properties;
/**
* This enum represents an action on a programming card
*/
public enum Action {
ROTATE_RIGHT,
ROTATE_LEFT,
U_TURN,
MOVE_1,
MOVE_2,
MOVE_3,
BACK_UP
}

View File

@ -1,6 +1,5 @@
package inf112.fiasko.roborally.game;
import inf112.fiasko.roborally.element_properties.Direction;
import inf112.fiasko.roborally.element_properties.Position;
import inf112.fiasko.roborally.element_properties.RobotID;
import inf112.fiasko.roborally.objects.Board;
@ -30,7 +29,7 @@ public class Game implements IDrawableGame {
try {
runGameLoop();
} catch (InterruptedException e) {
e.printStackTrace();
Thread.currentThread().interrupt();
}
}).start();
} catch (IOException e) {
@ -43,29 +42,49 @@ public class Game implements IDrawableGame {
* @throws InterruptedException If interrupted while trying to sleep
*/
private void runGameLoop() throws InterruptedException {
long cycleDelay = 600;
TimeUnit.SECONDS.sleep(3);
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
TimeUnit.SECONDS.sleep(1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotLeft(RobotID.ROBOT_1);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_1);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.rotateRobotRight(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
TimeUnit.MILLISECONDS.sleep(cycleDelay);
gameBoard.moveRobotForward(RobotID.ROBOT_2);
}
@Override

View File

@ -19,7 +19,6 @@ public class Board {
private IGrid<Wall> walls;
private IGrid<Tile> tiles;
private Map<RobotID, Robot> robots;
private List<Robot> deadRobots;
/**
* Initializes the board
@ -38,7 +37,6 @@ public class Board {
}
this.robots.put(robot.getRobotId(), robot);
}
this.deadRobots = new ArrayList<>();
this.boardWidth = tiles.getWidth();
this.boardHeight = tiles.getHeight();
this.walls = walls;
@ -61,18 +59,6 @@ public class Board {
return boardWidth;
}
/**
* Moves all dead robots to their backups and makes them part of the board again
*/
public void respawnRobots() {
//TODO: Account for several robots re-spawning at same backup
for (Robot robot : deadRobots) {
robot.setPosition(robot.getBackupPosition());
robots.put(robot.getRobotId(), robot);
}
deadRobots = new ArrayList<>();
}
/**
* Gets all alive robots from the board
* @return A list of alive robots
@ -103,7 +89,6 @@ public class Board {
*/
public void removeDeadRobotFromBoard(Robot robot) {
robots.remove(robot.getRobotId());
deadRobots.add(robot);
}
/**
@ -126,6 +111,14 @@ public class Board {
robot.setFacingDirection(newDirection);
}
/**
* Moves a robot one unit forward according to the direction it's currently facing
* @param robotID The robot to move
*/
public void moveRobotForward(RobotID robotID) {
moveRobot(robotID, robots.get(robotID).getFacingDirection());
}
/**
* Moves a robot one unit in a specified direction
* @param robotID ID of the robot to move
@ -212,7 +205,7 @@ public class Board {
* @param robot The robot to kill
*/
private void killRobot(Robot robot) {
//TODO: Must remove a life from the robot/player
robot.setAmountOfLives(robot.getAmountOfLives() - 1);
removeDeadRobotFromBoard(robot);
}

View File

@ -1,20 +0,0 @@
package inf112.fiasko.roborally.objects;
/**
* This Interface describes a card without a card suit
* @param <S> The value type
* @param <T> The symbol type
*/
public interface ICardWithoutSuit<S,T> {
/**
* Gets the value of the card
* @return The card value
*/
S getValue();
/**
* Gets the symbol of the card
* @return The card symbol
*/
T getSymbol();
}

View File

@ -8,6 +8,7 @@ import inf112.fiasko.roborally.element_properties.RobotID;
* This class represents a robot
*/
public class Robot {
private int amountOfLives = 3;
private int robotDamageTaken = 0;
private final RobotID robotId;
private boolean inPowerDown = false;
@ -18,8 +19,8 @@ public class Robot {
/**
* Instantiates a new robot
* @param robotId gives the robot a identifier that links it too the correct player
* @param spawnPosition gives the robot its starting position on the map
* @param robotId The global identifier of the robot
* @param spawnPosition The starting position of the robot
*/
public Robot (RobotID robotId, Position spawnPosition) {
this.robotId = robotId;
@ -30,67 +31,69 @@ public class Robot {
/**
* Gets the damage the robot has taken
* @return the amount of damage the robot has received
* @return The amount of damage the robot has received
*/
public int getDamage(){
public int getDamageTaken() {
return robotDamageTaken;
}
/**
* Sets the robot's damage to a given amount
* @param damage the amount of damage the robot has received
* Sets the robot's taken damage to a given amount
* @param damage The amount of damage the robot has received
*/
public void setDamage (int damage){
public void setDamageTaken(int damage) {
this.robotDamageTaken = damage;
}
/**
* Gets the robot's current position on the map
* @return the robot's current position
* Gets the robot's current position on the board
* @return The robot's current position
*/
public Position getPosition(){
public Position getPosition() {
return currentPosition;
}
/**
* places the robot on a new position
* @param newPosition the new position for the robot
* Sets the robot's current position on the board
* @param newPosition The new position of the robot
*/
public void setPosition( Position newPosition ){
public void setPosition( Position newPosition ) {
this.currentPosition = newPosition;
}
/**
* Places the status of the powerdown field
* @param powerDownStatus True if robot is going to go to powerdown. False otherwise
* Sets power-down status
* @param powerDownStatus Whether the robot is currently in power-down
*/
public void setPowerDown(Boolean powerDownStatus){
public void setPowerDown(Boolean powerDownStatus) {
this.inPowerDown = powerDownStatus;
}
/**
* Gets the status of the robot's powerdown field
* @return robot's powerdown status
* Gets the robot's power-down status
* @return Whether the robot is currently in power-down
*/
public Boolean isInPowerDown(){
return inPowerDown;
}
/**
* Set the robot's last visited flag too the new flag and places its backup on the flags position
* @param currentFlag the flag the robot is standing on
* @param newBackupPosition the position of the flag
* Set the robot's last visited flag to the new flag and places its backup on the flag's position
* @param currentFlag The flag the robot is standing on
*/
public void setLastFlagVisitedAndBackupPosition(int currentFlag, Position newBackupPosition){
public void setLastFlagVisitedAndUpdateBackupPosition(int currentFlag) {
if (currentFlag - 1 != this.lastFlagVisited) {
throw new IllegalArgumentException("The robot has not yet visited the previous flag!");
}
this.lastFlagVisited = currentFlag;
this.backupPosition = newBackupPosition;
this.backupPosition = currentPosition;
}
/**
* Gets the correct flag the robot visited
* @return last visited flag
* Gets the last flag the robot visited
* @return Last visited flag
*/
public int getLastFlagVisited(){
public int getLastFlagVisited() {
return lastFlagVisited;
}
@ -98,15 +101,15 @@ public class Robot {
* Gets the robot's backup position
* @return The robot's backup position
*/
public Position getBackupPosition(){
public Position getBackupPosition() {
return backupPosition;
}
/**
* Gets the identifier of the players controlling the robot
* @return player identifier
* Gets the robot ID
* @return Robot ID
*/
public RobotID getRobotId(){
public RobotID getRobotId() {
return robotId;
}
@ -128,4 +131,18 @@ public class Robot {
}
this.facingDirection = newFacingDirection;
}
/**
* Sets the amount if life the robot has left
* @param amountOfLives the new amount if lives the robot has left
*/
public void setAmountOfLives(int amountOfLives) {
this.amountOfLives = amountOfLives;
}
/**
* Gets the amount of life a robot has left.
* @return amount of life left
*/
public int getAmountOfLives() { return this.amountOfLives; }
}

View File

@ -13,7 +13,7 @@ import inf112.fiasko.roborally.objects.Wall;
import java.util.ArrayList;
import java.util.List;
public class IOUtil {
public final class IOUtil {
private IOUtil() {}
/**
@ -108,7 +108,7 @@ public class IOUtil {
Direction direction;
if (element.getClass().isAssignableFrom(Robot.class)) {
Robot robot = (Robot) element;
hasRotatedTexture = TextureConverterUtil.hasRotatedTexture(robot);
hasRotatedTexture = false;
direction = robot.getFacingDirection();
} else if (element.getClass().isAssignableFrom(Tile.class)) {
Tile tile = (Tile) element;
@ -116,7 +116,7 @@ public class IOUtil {
direction = tile.getDirection();
} else if (element.getClass().isAssignableFrom(Wall.class)) {
Wall wall = (Wall) element;
hasRotatedTexture = TextureConverterUtil.hasRotatedTexture(wall);
hasRotatedTexture = true;
direction = wall.getDirection();
} else {
throw new IllegalArgumentException("Unknown element type passed to function.");

View File

@ -2,7 +2,7 @@ package inf112.fiasko.roborally.utility;
import java.io.InputStream;
public class ResourceUtil {
public final class ResourceUtil {
private ResourceUtil() {}
/**

View File

@ -110,24 +110,6 @@ public final class TextureConverterUtil {
return tileSheetTileHasRotatedTextureMappings.get(tile.getTileType());
}
/**
* Checks whether a wall has textures for different rotations
* @param wall The wall to check
* @return True if rotated versions of the texture exists. False otherwise
*/
public static boolean hasRotatedTexture(Wall wall) {
return true;
}
/**
* Checks whether a robot has textures for different rotations
* @param robot The robot to check
* @return True if rotated versions of the texture exists. False otherwise
*/
public static boolean hasRotatedTexture(Robot robot) {
return false;
}
/**
* Loads mappings between a tile and texture
*