Kjører automtisk forbedring av importeringer og formatering

This commit is contained in:
2020-04-27 09:59:18 +02:00
parent 5207a6a0bc
commit 60295788e4
14 changed files with 44 additions and 45 deletions

View File

@@ -18,7 +18,7 @@ import inf112.fiasko.roborally.gamewrapper.SimpleButton;
import inf112.fiasko.roborally.objects.ProgrammingCard;
import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
import javax.swing.JOptionPane;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;

View File

@@ -9,12 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.esotericsoftware.kryonet.Connection;
import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.gamewrapper.SimpleButton;
import inf112.fiasko.roborally.networking.containers.GameStartInfoResponse;
import inf112.fiasko.roborally.objects.Player;
import inf112.fiasko.roborally.utility.IOUtil;
import com.esotericsoftware.kryonet.Connection;
import java.util.List;
import java.util.Map;

View File

@@ -874,7 +874,7 @@ public class Board {
/**
* Gets the new particle to use given the laser firing and the existing beam particle
*
* @param laserBeam The laser beam which is fired
* @param laserBeam The laser beam which is fired
* @param existingBeam The laser beam which already exists at a tile
* @return The particle which is a combination of the two
*/
@@ -887,7 +887,7 @@ public class Board {
int forwardBeamsLaser = getNumberOfForwardBeams(laserBeamType);
int crossingBeamsLaser = getNumberOfPerpendicularBeams(laserBeamType);
int forwardBeamsExisting = getNumberOfForwardBeams(existingBeamType);
int crossingBeamsExisting = getNumberOfPerpendicularBeams(existingBeamType);
int crossingBeamsExisting = getNumberOfPerpendicularBeams(existingBeamType);
//Flip number of beams if beams are perpendicular
if (Direction.arePerpendicular(laserDirection, existingDirection)) {
@@ -923,12 +923,12 @@ public class Board {
/**
* Gets the correct number of beams given existing beams and the beams to add
*
* @param newBeams The beam count of the new beam to add
* @param newBeams The beam count of the new beam to add
* @param existingBeams The beam count of the existing beam
* @return The new number/thickness of beams/the beam
*/
private int getNumberOfBeams(int newBeams, int existingBeams) {
if ((newBeams + existingBeams) != 0 &&(newBeams + existingBeams) % 3 == 0) {
if ((newBeams + existingBeams) != 0 && (newBeams + existingBeams) % 3 == 0) {
return 3;
} else {
return Math.max(newBeams, existingBeams);
@@ -937,7 +937,8 @@ public class Board {
/**
* Gets a new particle type with the given number of beams
* @param forwardBeams The number of beams in the direction of the laser
*
* @param forwardBeams The number of beams in the direction of the laser
* @param perpendicularBeams The number of beams in the perpendicular direction of the laser
* @return The correct particle type to be displayed
*/

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@@ -5,12 +5,15 @@ import inf112.fiasko.roborally.elementproperties.TileType;
import inf112.fiasko.roborally.elementproperties.WallType;
import inf112.fiasko.roborally.objects.Board;
import inf112.fiasko.roborally.objects.Grid;
import inf112.fiasko.roborally.objects.ListGrid;
import inf112.fiasko.roborally.objects.Robot;
import inf112.fiasko.roborally.objects.Tile;
import inf112.fiasko.roborally.objects.Wall;
import inf112.fiasko.roborally.objects.ListGrid;
import java.io.*;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.List;
/**

View File

@@ -1,17 +1,17 @@
package inf112.fiasko.roborally.utility;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.esotericsoftware.kryonet.Connection;
import inf112.fiasko.roborally.elementproperties.Direction;
import inf112.fiasko.roborally.elementproperties.Position;
import inf112.fiasko.roborally.elementproperties.RobotID;
import inf112.fiasko.roborally.objects.Player;
import inf112.fiasko.roborally.objects.Tile;
import inf112.fiasko.roborally.objects.DrawableGame;
import inf112.fiasko.roborally.objects.Wall;
import inf112.fiasko.roborally.objects.Particle;
import inf112.fiasko.roborally.objects.Robot;
import inf112.fiasko.roborally.objects.DrawableObject;
import com.esotericsoftware.kryonet.Connection;
import inf112.fiasko.roborally.objects.Particle;
import inf112.fiasko.roborally.objects.Player;
import inf112.fiasko.roborally.objects.Robot;
import inf112.fiasko.roborally.objects.Tile;
import inf112.fiasko.roborally.objects.Wall;
import java.util.ArrayList;
import java.util.List;