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Oppdaterer server og klient for å kunne sjekke om en forespørsel ble godkjent
Oppdaterer brukernavn-skjermen til å bekrefte at brukernavnet ble godkjent
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@@ -5,9 +5,11 @@ import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.networking.containers.ErrorResponse;
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import inf112.fiasko.roborally.networking.containers.GameStartInfoResponse;
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import inf112.fiasko.roborally.networking.containers.OkayResponse;
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import inf112.fiasko.roborally.networking.containers.PowerDownContainerResponse;
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import inf112.fiasko.roborally.networking.containers.ProgramsContainerResponse;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.networking.containers.ProgramsContainerResponse;
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import inf112.fiasko.roborally.networking.containers.UsernameRequest;
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import inf112.fiasko.roborally.objects.Deck;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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@@ -40,5 +42,7 @@ public final class NetworkUtil {
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kryo.register(ProgramsContainerResponse.class);
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kryo.register(PowerDownContainerResponse.class);
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kryo.register(HashMap.class);
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kryo.register(UsernameRequest.class);
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kryo.register(OkayResponse.class);
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}
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}
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