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https://github.com/inf112-v20/Fiasko.git
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Legger til halvveis fungerende knapper for zoom og kamerabevegelse
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@ -2,6 +2,7 @@ package inf112.fiasko.roborally;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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@ -26,6 +27,9 @@ public class GameLauncher extends ApplicationAdapter {
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private Texture textureSheet;
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private Texture textureSheet;
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private final int tileDimensions = 64;
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private final int tileDimensions = 64;
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private float cameraZoom = 1;
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private int cameraX = 0;
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private int cameraY = 0;
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@Override
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@Override
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public void create() {
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public void create() {
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@ -51,6 +55,8 @@ public class GameLauncher extends ApplicationAdapter {
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camera.update();
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camera.update();
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batch.setProjectionMatrix(camera.combined);
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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batch.begin();
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camera.translate(cameraX, cameraY);
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camera.zoom = cameraZoom;
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//Draws all elements the game wants to draw
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//Draws all elements the game wants to draw
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List<IDrawableObject> elementsToDraw = IOUtil.getDrawableObjectsFromGame(game, tileDimensions, tileDimensions);
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List<IDrawableObject> elementsToDraw = IOUtil.getDrawableObjectsFromGame(game, tileDimensions, tileDimensions);
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for (IDrawableObject object : elementsToDraw) {
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for (IDrawableObject object : elementsToDraw) {
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@ -63,6 +69,15 @@ public class GameLauncher extends ApplicationAdapter {
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object.flipX(), object.flipY());
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object.flipX(), object.flipY());
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}
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}
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batch.end();
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batch.end();
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if (Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT) && Gdx.input.isKeyPressed(Input.Keys.PLUS) && cameraZoom > 0) {
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cameraZoom -= 0.1;
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}
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if (Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT) && Gdx.input.isKeyPressed(Input.Keys.MINUS) && cameraZoom < 2) {
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cameraZoom += 0.1;
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.RIGHT)) {
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cameraX += 1;
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}
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}
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}
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@Override
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@Override
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