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Added comments to Player
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@ -5,6 +5,10 @@ import inf112.fiasko.roborally.element_properties.RobotID;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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/**
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* This Class represents a player
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*/
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public class Player {
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public class Player {
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private final RobotID robotID;
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private final RobotID robotID;
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private final String name;
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private final String name;
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@ -12,11 +16,21 @@ public class Player {
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private ProgrammingCardDeck playerDeck;
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private ProgrammingCardDeck playerDeck;
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private List <ProgrammingCard> program = new ArrayList();
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private List <ProgrammingCard> program = new ArrayList();
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// Constructor for the player class, it get assigned a Robot, a player nam and a deck
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/**
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* Instantiates a new player
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* @param robotID the global identifier of the robot
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* @param name the unique name of the player
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* @param playerDeck the hand of cards dealt to the player
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*/
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public Player(RobotID robotID, String name, ProgrammingCardDeck playerDeck) {
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public Player(RobotID robotID, String name, ProgrammingCardDeck playerDeck) {
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this.robotID = robotID;
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this.robotID = robotID;
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this.name = name;
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this.name = name;
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this.playerDeck = playerDeck;
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this.playerDeck = playerDeck;
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program.add(0, null); //sets the initial values in program to null
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program.add(1, null);
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program.add(2, null);
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program.add(3, null);
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program.add(4, null);
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}
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}
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/**
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/**
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@ -25,22 +39,42 @@ public class Player {
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*/
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*/
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public RobotID getRobotID(){return robotID;}
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public RobotID getRobotID(){return robotID;}
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/**
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* Gives you the Name of the player
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* @return a player Name
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*/
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public String getName() {return name;}
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public String getName() {return name;}
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/**
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* Gives you the players program
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* @return a list<ProgrammingCard>
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*/
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public List<ProgrammingCard> getProgram() {return program;}
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public List<ProgrammingCard> getProgram() {return program;}
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/**
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* Gives you the player hand/deck
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* @return a deck
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*/
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public ProgrammingCardDeck getPlayerDeck() {return playerDeck;}
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public ProgrammingCardDeck getPlayerDeck() {return playerDeck;}
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/**
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* Gives you the players powerdown status
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* @return a boolean
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*/
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public boolean getPowerDownNextRound() { return powerDownNextRound;}
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public boolean getPowerDownNextRound() { return powerDownNextRound;}
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/**
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* Sets the prowerdown status
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* @param powerDownStatus the boolean that determines if it goes to a powerdown or not
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*/
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public void setPowerDownNextRound(boolean powerDownStatus) { this.powerDownNextRound = powerDownStatus;}
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public void setPowerDownNextRound(boolean powerDownStatus) { this.powerDownNextRound = powerDownStatus;}
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/**
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* Places a card in to the player program
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* @param card the card that is placed in to the player program
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*/
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public void setCardInProgram(ProgrammingCard card) {
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public void setCardInProgram(ProgrammingCard card) {
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for (int i = 0; i < 5; i++) {
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for (int i = 0; i < 5; i++) {
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if (program.size() == 0) {
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program.add(i, card);
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return;
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}
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if (program.get(i) == null) {
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if (program.get(i) == null) {
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program.add(i, card);
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program.add(i, card);
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return;
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return;
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@ -49,10 +83,20 @@ public class Player {
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throw new IllegalArgumentException("Program deck is full,tried to add to many cards");
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throw new IllegalArgumentException("Program deck is full,tried to add to many cards");
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}
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}
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/**
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* Removes a card by the given index from the player program and returns it.
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* @param cardNr the index of the card that is being removed
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* @return the card that was removed from the program
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*/
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public ProgrammingCard removeProgramCard(int cardNr) {
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public ProgrammingCard removeProgramCard(int cardNr) {
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program.add(cardNr, null);
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if(cardNr<5 && cardNr>-1) {
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return program.remove(cardNr+1);
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program.add(cardNr, null);
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return program.remove(cardNr + 1);
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}
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else{
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throw new IllegalArgumentException("cant remove more then index 4 or remove negatives");
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}
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}
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}
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}
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}
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