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	added ask if continue powerdown
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		| @@ -25,10 +25,7 @@ public class ScreenManager { | ||||
|  | ||||
|  | ||||
|     public synchronized CardChoiceScreen getCardChoiceScreen(RoboRallyWrapper roboRallyWrapper) { | ||||
|         if (this.cardChoiceScreen == null) { | ||||
|             this.cardChoiceScreen = new CardChoiceScreen(roboRallyWrapper); | ||||
|         } | ||||
|         return cardChoiceScreen; | ||||
|         return new CardChoiceScreen(roboRallyWrapper); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -51,10 +48,7 @@ public class ScreenManager { | ||||
|      * @return A power down screen instance | ||||
|      */ | ||||
|     public synchronized PowerDownScreen getPowerDownScreen(RoboRallyWrapper roboRallyWrapper) { | ||||
|         if (this.powerDownScreen == null) { | ||||
|             this.powerDownScreen = new PowerDownScreen(roboRallyWrapper); | ||||
|         } | ||||
|         return powerDownScreen; | ||||
|         return new PowerDownScreen(roboRallyWrapper); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -167,13 +167,24 @@ public class RoboRallyGame implements DrawableGame, InteractableGame { | ||||
|         // Repair robots on repair tiles | ||||
|         repairAllRobotsOnRepairTiles(); | ||||
|         //Updates the host's card deck | ||||
|  | ||||
|         if (host) { | ||||
|             //TODO: Fix updateLockedProgrammingCardsForAllPlayers throwing NullPointerException on robotDamage | ||||
|             updateLockedProgrammingCardsForAllPlayers(); | ||||
|             removeNonLockedProgrammingCardsFromPlayers(); | ||||
|         } | ||||
|  | ||||
|         sendAllDeadPlayersToServer(); | ||||
|         // TODO: If this player is in power down, ask if it shall continue | ||||
|         if(gameBoard.getPowerDown(getPlayerFromName(this.playerName).getRobotID())){ | ||||
|             setGameState(GameState.CHOOSING_STAY_IN_POWER_DOWN); | ||||
|  | ||||
|         } else { | ||||
|             setGameState(GameState.LOADING); | ||||
|  | ||||
|         } | ||||
|         updateRobotPowerDown(); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -183,6 +194,8 @@ public class RoboRallyGame implements DrawableGame, InteractableGame { | ||||
|         } | ||||
|         respawnRobots(); | ||||
|         resetHasTouchedFlagThisTurnForAllRobots(); | ||||
|         setGameState(GameState.BEGINNING_OF_GAME); | ||||
|         runTurn(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
| @@ -230,6 +243,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame { | ||||
|  | ||||
|             gameBoard = BoardLoaderUtil.loadBoard("boards/" + boardName, robots); | ||||
|             moveRobotsToSpawn(); | ||||
|  | ||||
|             repairTiles = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3, | ||||
|                     TileType.FLAG_4, TileType.WRENCH, TileType.WRENCH_AND_HAMMER); | ||||
|  | ||||
| @@ -256,7 +270,10 @@ public class RoboRallyGame implements DrawableGame, InteractableGame { | ||||
|             } | ||||
|             BoardElementContainer<Tile> spawnTileContainer = spawnTileContainerList.get(0); | ||||
|             gameBoard.teleportRobot(robotID, spawnTileContainer.getPosition()); | ||||
|             gameBoard.setBackupPositionOfRobot(robotID, spawnTileContainer.getPosition()); | ||||
|  | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
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