added ask if continue powerdown

This commit is contained in:
Tobydrama
2020-04-20 18:04:34 +02:00
parent 597215910e
commit 48384686fb
2 changed files with 19 additions and 8 deletions

View File

@@ -167,13 +167,24 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
// Repair robots on repair tiles
repairAllRobotsOnRepairTiles();
//Updates the host's card deck
if (host) {
//TODO: Fix updateLockedProgrammingCardsForAllPlayers throwing NullPointerException on robotDamage
updateLockedProgrammingCardsForAllPlayers();
removeNonLockedProgrammingCardsFromPlayers();
}
sendAllDeadPlayersToServer();
// TODO: If this player is in power down, ask if it shall continue
if(gameBoard.getPowerDown(getPlayerFromName(this.playerName).getRobotID())){
setGameState(GameState.CHOOSING_STAY_IN_POWER_DOWN);
} else {
setGameState(GameState.LOADING);
}
updateRobotPowerDown();
}
@Override
@@ -183,6 +194,8 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
}
respawnRobots();
resetHasTouchedFlagThisTurnForAllRobots();
setGameState(GameState.BEGINNING_OF_GAME);
runTurn();
}
@Override
@@ -230,6 +243,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
gameBoard = BoardLoaderUtil.loadBoard("boards/" + boardName, robots);
moveRobotsToSpawn();
repairTiles = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3,
TileType.FLAG_4, TileType.WRENCH, TileType.WRENCH_AND_HAMMER);
@@ -256,7 +270,10 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
}
BoardElementContainer<Tile> spawnTileContainer = spawnTileContainerList.get(0);
gameBoard.teleportRobot(robotID, spawnTileContainer.getPosition());
gameBoard.setBackupPositionOfRobot(robotID, spawnTileContainer.getPosition());
}
}
/**