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https://github.com/inf112-v20/Fiasko.git
synced 2025-08-03 05:35:27 +02:00
added ask if continue powerdown
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@@ -167,13 +167,24 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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// Repair robots on repair tiles
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repairAllRobotsOnRepairTiles();
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//Updates the host's card deck
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if (host) {
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//TODO: Fix updateLockedProgrammingCardsForAllPlayers throwing NullPointerException on robotDamage
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updateLockedProgrammingCardsForAllPlayers();
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removeNonLockedProgrammingCardsFromPlayers();
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}
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sendAllDeadPlayersToServer();
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// TODO: If this player is in power down, ask if it shall continue
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if(gameBoard.getPowerDown(getPlayerFromName(this.playerName).getRobotID())){
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setGameState(GameState.CHOOSING_STAY_IN_POWER_DOWN);
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} else {
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setGameState(GameState.LOADING);
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}
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updateRobotPowerDown();
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}
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@Override
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@@ -183,6 +194,8 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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}
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respawnRobots();
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resetHasTouchedFlagThisTurnForAllRobots();
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setGameState(GameState.BEGINNING_OF_GAME);
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runTurn();
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}
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@Override
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@@ -230,6 +243,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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gameBoard = BoardLoaderUtil.loadBoard("boards/" + boardName, robots);
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moveRobotsToSpawn();
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repairTiles = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1, TileType.FLAG_2, TileType.FLAG_3,
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TileType.FLAG_4, TileType.WRENCH, TileType.WRENCH_AND_HAMMER);
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@@ -256,7 +270,10 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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}
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BoardElementContainer<Tile> spawnTileContainer = spawnTileContainerList.get(0);
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gameBoard.teleportRobot(robotID, spawnTileContainer.getPosition());
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gameBoard.setBackupPositionOfRobot(robotID, spawnTileContainer.getPosition());
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}
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}
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/**
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