This commit is contained in:
Steinar Aalstad Lillesund 2020-03-24 14:28:49 +01:00
commit 4653002d0f
2 changed files with 53 additions and 0 deletions

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@ -0,0 +1,37 @@
package inf112.fiasko.roborally.game_wrapper;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
/**
* This class generates a simple text button using a default skin
*/
public class SimpleButton {
private TextButton button;
/**
* Instantiates a new simple button
* @param text The text to display on the button
* @param font The font to use to draw button text
*/
public SimpleButton(String text, BitmapFont font) {
TextureAtlas buttonAtlas = new TextureAtlas(Gdx.files.internal("uiskin.atlas"));
Skin skin = new Skin(buttonAtlas);
TextButton.TextButtonStyle confirmCardsStyle = new TextButton.TextButtonStyle();
confirmCardsStyle.font = font;
confirmCardsStyle.up = skin.getDrawable("default-round");
confirmCardsStyle.down = skin.getDrawable("default-round-down");
this.button = new TextButton(text, confirmCardsStyle);
}
/**
* Gets the button generated
* @return A button
*/
public TextButton getButton() {
return this.button;
}
}

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@ -106,6 +106,7 @@ public class RoboRallyGame implements IDrawableGame {
robots.add(new Robot(RobotID.ROBOT_6, new Position(7, 7))); robots.add(new Robot(RobotID.ROBOT_6, new Position(7, 7)));
robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 7))); robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 7)));
robots.add(new Robot(RobotID.ROBOT_8, new Position(6, 8))); robots.add(new Robot(RobotID.ROBOT_8, new Position(6, 8)));
playerList = new ArrayList<>();
playerList.add(new Player(RobotID.ROBOT_1, "Player1")); playerList.add(new Player(RobotID.ROBOT_1, "Player1"));
playerList.add(new Player(RobotID.ROBOT_2, "Player2")); playerList.add(new Player(RobotID.ROBOT_2, "Player2"));
playerList.add(new Player(RobotID.ROBOT_3, "Player3")); playerList.add(new Player(RobotID.ROBOT_3, "Player3"));
@ -177,6 +178,21 @@ public class RoboRallyGame implements IDrawableGame {
makeMove(RobotID.ROBOT_7, Action.MOVE_1); makeMove(RobotID.ROBOT_7, Action.MOVE_1);
} }
/**
* Runs one phase as defined in the Robo Rally rulebook
* @param phaseNumber The number of the phase to run
* @throws InterruptedException If interrupted wile trying to sleep
*/
private void runPhase(int phaseNumber) throws InterruptedException {
runProgramCards(phaseNumber);
moveAllConveyorBelts();
rotateCogwheels();
fireAllLasers();
checkAllFlags();
}
/** /**
* Makes the given robot move according to to the action input. * Makes the given robot move according to to the action input.
* @param robotID The ID of the robot to move. * @param robotID The ID of the robot to move.