Forbedrer TextureConverter

Legger til manglende static på metoder
Legger til teksturer for flere tiles
Forkorter lengden på convertElement metoden drastisk
This commit is contained in:
Kristian Knarvik 2020-02-20 14:12:30 +01:00
parent 210cf8dcaf
commit 3adbd85202

View File

@ -3,10 +3,14 @@ package inf112.fiasko.roborally;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import inf112.fiasko.roborally.element_properties.Direction;
import inf112.fiasko.roborally.objects.Tile;
/**
* This class can convert an element to an appropriate texture
*/
public class TextureConverter {
private Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private TextureConverter() {}
@ -15,8 +19,8 @@ public class TextureConverter {
* @param tile The tile to draw
* @return The texture to draw
*/
public TextureRegion convertElement(Tile tile) {
final int tileTextureHeight = 300, tileTextureWidth = 300;
public static TextureRegion convertElement(Tile tile) {
Direction direction = tile.getDirection();
switch (tile.getTileType()) {
case TILE:
return getTextureOnSheet(4, 0);
@ -27,136 +31,67 @@ public class TextureConverter {
case COGWHEEL_LEFT:
return getTextureOnSheet(4, 6);
case TRANSPORT_BAND_SLOW:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(0, 6);
case EAST:
return getTextureOnSheet(3, 6);
case SOUTH:
return getTextureOnSheet(1, 6);
case WEST:
return getTextureOnSheet(2, 6);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 0, 6, 3, 6, 1, 6, 2, 6);
case TRANSPORT_BAND_SLOW_RIGHT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(2, 5);
case EAST:
return getTextureOnSheet(2, 4);
case SOUTH:
return getTextureOnSheet(3, 4);
case WEST:
return getTextureOnSheet(3, 5);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 2, 5, 2, 4, 3, 4, 3, 5);
case TRANSPORT_BAND_SLOW_LEFT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(1, 5);
case EAST:
return getTextureOnSheet(0, 5);
case SOUTH:
return getTextureOnSheet(0, 4);
case WEST:
return getTextureOnSheet(1, 4);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 1, 5, 0, 5, 0, 4, 1, 4);
case TRANSPORT_BAND_SLOW_SIDE_ENTRANCES:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(4, 8);
case EAST:
return getTextureOnSheet(0, 5);
case SOUTH:
return new TextureRegion(textureSheet, 0, 4*tileTextureHeight,
tileTextureWidth, tileTextureHeight);
case WEST:
return new TextureRegion(textureSheet, tileTextureWidth, 4*tileTextureHeight,
tileTextureWidth, tileTextureHeight);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 4, 8, 0, 5, 0, 4, 1, 4);
case TRANSPORT_BAND_SLOW_SIDE_ENTRANCE_RIGHT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(0, 8);
case EAST:
return getTextureOnSheet(1, 8);
case SOUTH:
return getTextureOnSheet(2, 8);
case WEST:
return getTextureOnSheet(3, 8);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 0, 8, 1, 8, 2, 8, 3, 8);
case TRANSPORT_BAND_SLOW_SIDE_ENTRANCE_LEFT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(0,7);
case EAST:
return getTextureOnSheet(1, 7);
case SOUTH:
return getTextureOnSheet(2, 7);
case WEST:
return getTextureOnSheet(3, 7);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 0, 7, 1, 7, 2, 7, 3, 7);
case TRANSPORT_BAND_FAST:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(4,1);
case EAST:
return getTextureOnSheet(5, 1);
case SOUTH:
return getTextureOnSheet(4, 2);
case WEST:
return getTextureOnSheet(5, 2);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 4, 1, 5, 1, 4, 2, 5, 2);
case TRANSPORT_BAND_FAST_RIGHT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(2,3);
case EAST:
return getTextureOnSheet(2, 2);
case SOUTH:
return getTextureOnSheet(3, 2);
case WEST:
return getTextureOnSheet(3, 3);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 2, 3, 2, 2, 3, 2, 3, 3);
case TRANSPORT_BAND_FAST_LEFT:
switch (tile.getDirection()) {
case NORTH:
return getTextureOnSheet(1,3);
case EAST:
return getTextureOnSheet(0, 3);
case SOUTH:
return getTextureOnSheet(3, 2);
case WEST:
return getTextureOnSheet(3, 3);
default:
throw new IllegalArgumentException("Invalid direction for slow transport band encountered");
}
return getDirectionalTextureRegion(direction, 1, 3, 0, 3, 0, 2, 1, 2);
case TRANSPORT_BAND_FAST_SIDE_ENTRANCES:
return getDirectionalTextureRegion(direction, 3, 10, 0, 10, 1, 10, 2, 10);
default:
throw new IllegalArgumentException("Invalid or unimplemented tile type encountered");
}
}
/**
* Gets a texture region based on the direction of the tile
* @param direction The direction the tile is facing
* @param xNorth The relative x position on the texture sheet if the tile is facing north
* @param yNorth The relative y position on the texture sheet if the tile is facing north
* @param xEast The relative x position on the texture sheet if the tile is facing east
* @param yEast The relative y position on the texture sheet if the tile is facing east
* @param xSouth The relative x position on the texture sheet if the tile is facing south
* @param ySouth The relative y position on the texture sheet if the tile is facing south
* @param xWest The relative x position on the texture sheet if the tile is facing west
* @param yWest The relative y position on the texture sheet if the tile is facing west
* @return The texture region containing the tile's texture
*/
private static TextureRegion getDirectionalTextureRegion(Direction direction, int xNorth, int yNorth, int xEast,
int yEast, int xSouth, int ySouth, int xWest, int yWest) {
String INVALID_DIRECTION_MESSAGE = "Invalid direction for tile encountered";
switch (direction) {
case NORTH:
return getTextureOnSheet(xNorth, yNorth);
case EAST:
return getTextureOnSheet(xEast, yEast);
case SOUTH:
return getTextureOnSheet(xSouth, ySouth);
case WEST:
return getTextureOnSheet(xWest, yWest);
default:
throw new IllegalArgumentException(INVALID_DIRECTION_MESSAGE);
}
}
/**
* Gets a texture on the main tiles texture sheet
* @param x The relative x coordinate on the sheet
* @param y The relative y coordinate on the sheet
* @return The texture region containing the texture
*/
private TextureRegion getTextureOnSheet(int x, int y) {
private static TextureRegion getTextureOnSheet(int x, int y) {
final int tileTextureHeight = 300, tileTextureWidth = 300;
return new TextureRegion(textureSheet, x*tileTextureWidth, y*tileTextureHeight,
tileTextureWidth, tileTextureHeight);
@ -170,7 +105,7 @@ public class TextureConverter {
* @param tile The tile to check
* @return True if rotated versions of the texture exists. False otherwise
*/
public boolean hasRotatedTexture(Tile tile) {
public static boolean hasRotatedTexture(Tile tile) {
switch (tile.getTileType()) {
case TILE:
case HOLE: