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<title>BoardLoaderUtil</title>
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<div class="subTitle">inf112.fiasko.roborally.utility</div>
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<h2 title="Class BoardLoaderUtil" class="title">Class BoardLoaderUtil</h2>
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<pre>public final class <span class="typeNameLabel">BoardLoaderUtil</span>
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extends java.lang.Object</pre>
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<div class="block">This class helps loading boards</div>
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<td class="colFirst"><code>static <a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/BoardLoaderUtil.html#loadBoard-java.lang.String-java.util.List-">loadBoard</a></span>(java.lang.String boardFile,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a>> robotList)</code>
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<div class="block">Loads a board described in a file</div>
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</td>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>static <a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/BoardLoaderUtil.html#loadBoardRotated-java.lang.String-java.util.List-boolean-">loadBoardRotated</a></span>(java.lang.String boardFile,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a>> robotList,
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boolean clockwise)</code>
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<div class="block">Loads and rotates a board described in a file</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>loadBoardRotated</h4>
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<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a> loadBoardRotated(java.lang.String boardFile,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a>> robotList,
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boolean clockwise)
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throws java.io.IOException</pre>
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<div class="block">Loads and rotates a board described in a file</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>boardFile</code> - The file containing the board description</dd>
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<dd><code>robotList</code> - A list of robots on the board</dd>
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<dd><code>clockwise</code> - Whether to rotate the board clockwise</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>A board</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.io.IOException</code> - If the board file cannot be loaded</dd>
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<h4>loadBoard</h4>
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<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a> loadBoard(java.lang.String boardFile,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a>> robotList)
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throws java.io.IOException</pre>
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<div class="block">Loads a board described in a file</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>boardFile</code> - The file containing the board description</dd>
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<dd><code>robotList</code> - A list of robots on the board</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>A board</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.io.IOException</code> - If the board file cannot be loaded</dd>
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||||
<br>
|
||||
<pre>public final class <span class="typeNameLabel">DeckLoaderUtil</span>
|
||||
extends java.lang.Object</pre>
|
||||
<div class="block">Helper class for loading card decks</div>
|
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<td class="colFirst"><code>static <a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCardDeck.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCardDeck</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/DeckLoaderUtil.html#loadProgrammingCardsDeck--">loadProgrammingCardsDeck</a></span>()</code>
|
||||
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|
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|
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|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/DeckLoaderUtil.html#loadProgrammingCardsTestDeck--">loadProgrammingCardsTestDeck</a></span>()</code>
|
||||
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|
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<h4>DeckLoaderUtil</h4>
|
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|
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<!-- -->
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<h4>loadProgrammingCardsDeck</h4>
|
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<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCardDeck.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCardDeck</a> loadProgrammingCardsDeck()
|
||||
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|
||||
<div class="block">Returns a programming card deck containing all official programming cards</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A programming card deck with programming cards</dd>
|
||||
<dt><span class="throwsLabel">Throws:</span></dt>
|
||||
<dd><code>java.io.IOException</code> - If the programming cards file is invalid</dd>
|
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</dl>
|
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|
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<a name="loadProgrammingCardsTestDeck--">
|
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|
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<h4>loadProgrammingCardsTestDeck</h4>
|
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<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCardDeck.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCardDeck</a> loadProgrammingCardsTestDeck()
|
||||
throws java.io.IOException</pre>
|
||||
<div class="block">Returns a programming card deck containing nine cards to use for testing</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A programming card deck with nine programming cards</dd>
|
||||
<dt><span class="throwsLabel">Throws:</span></dt>
|
||||
<dd><code>java.io.IOException</code> - If the programming cards file is invalid</dd>
|
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<pre>public final class <span class="typeNameLabel">GridUtil</span>
|
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extends java.lang.Object</pre>
|
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<div class="block">A helper class containing helper methods fro a grid</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/GridUtil.html#GridUtil--">GridUtil</a></span>()</code> </td>
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|
||||
<td class="colFirst"><code>static <K> java.util.List<K></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/GridUtil.html#getAllElementsFromGrid-inf112.fiasko.roborally.objects.Grid-">getAllElementsFromGrid</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects">Grid</a><K> grid)</code>
|
||||
<div class="block">Gets all elements in a grid</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>static <K,T extends <a href="../../../../inf112/fiasko/roborally/objects/BoardElement.html" title="interface in inf112.fiasko.roborally.objects">BoardElement</a>><br>java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/BoardElementContainer.html" title="class in inf112.fiasko.roborally.objects">BoardElementContainer</a><T>></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/GridUtil.html#getMatchingElements-K-inf112.fiasko.roborally.objects.Grid-">getMatchingElements</a></span>(K type,
|
||||
<a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects">Grid</a><T> grid)</code>
|
||||
<div class="block">Finds all tiles/walls with a certain type</div>
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|
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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|
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<pre>public GridUtil()</pre>
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||||
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|
||||
<a name="getAllElementsFromGrid-inf112.fiasko.roborally.objects.Grid-">
|
||||
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|
||||
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|
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|
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|
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<h4>getAllElementsFromGrid</h4>
|
||||
<pre>public static <K> java.util.List<K> getAllElementsFromGrid(<a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects">Grid</a><K> grid)</pre>
|
||||
<div class="block">Gets all elements in a grid</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Type Parameters:</span></dt>
|
||||
<dd><code>K</code> - The type of the elements int the grid</dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>grid</code> - The grid to get elements from</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A list containing all the elements in the grid</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getMatchingElements-java.lang.Object-inf112.fiasko.roborally.objects.Grid-">
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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<h4>getMatchingElements</h4>
|
||||
<pre>public static <K,T extends <a href="../../../../inf112/fiasko/roborally/objects/BoardElement.html" title="interface in inf112.fiasko.roborally.objects">BoardElement</a>> java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/BoardElementContainer.html" title="class in inf112.fiasko.roborally.objects">BoardElementContainer</a><T>> getMatchingElements(K type,
|
||||
<a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects">Grid</a><T> grid)</pre>
|
||||
<div class="block">Finds all tiles/walls with a certain type</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Type Parameters:</span></dt>
|
||||
<dd><code>K</code> - Type of the type to look for</dd>
|
||||
<dd><code>T</code> - Type of the grid</dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>type</code> - The type of tile/wall to look for</dd>
|
||||
<dd><code>grid</code> - The grid to look through</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>List of BoardElementContainers</dd>
|
||||
</dl>
|
||||
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|
||||
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|
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<pre>public final class <span class="typeNameLabel">IOUtil</span>
|
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extends java.lang.Object</pre>
|
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<div class="block">This class helps with tasks which mix primitive classes and classes from external libraries</div>
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|
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|
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<td class="colFirst"><code>static java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html" title="class in inf112.fiasko.roborally.objects">DrawableObject</a>></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/IOUtil.html#getDrawableObjectsFromGame-inf112.fiasko.roborally.objects.DrawableGame-int-int-">getDrawableObjectsFromGame</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/DrawableGame.html" title="interface in inf112.fiasko.roborally.objects">DrawableGame</a> game,
|
||||
int tileWidth,
|
||||
int tileHeight)</code>
|
||||
<div class="block">Gets a list of all elements which should be drawn from the game provided</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>static java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/IOUtil.html#playerGenerator-java.util.Map-java.util.Map-">playerGenerator</a></span>(java.util.Map<com.esotericsoftware.kryonet.Connection,java.lang.String> playerNames,
|
||||
java.util.Map<com.esotericsoftware.kryonet.Connection,<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a>> robotIDs)</code>
|
||||
<div class="block">Generates a list of players from a map of player names and a map of robot ids</div>
|
||||
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|
||||
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|
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|
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>playerGenerator</h4>
|
||||
<pre>public static java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>> playerGenerator(java.util.Map<com.esotericsoftware.kryonet.Connection,java.lang.String> playerNames,
|
||||
java.util.Map<com.esotericsoftware.kryonet.Connection,<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a>> robotIDs)</pre>
|
||||
<div class="block">Generates a list of players from a map of player names and a map of robot ids</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>playerNames</code> - A map between connections and player names</dd>
|
||||
<dd><code>robotIDs</code> - A map between connections and robot ids</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A list of players</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getDrawableObjectsFromGame-inf112.fiasko.roborally.objects.DrawableGame-int-int-">
|
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|
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|
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<h4>getDrawableObjectsFromGame</h4>
|
||||
<pre>public static java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html" title="class in inf112.fiasko.roborally.objects">DrawableObject</a>> getDrawableObjectsFromGame(<a href="../../../../inf112/fiasko/roborally/objects/DrawableGame.html" title="interface in inf112.fiasko.roborally.objects">DrawableGame</a> game,
|
||||
int tileWidth,
|
||||
int tileHeight)</pre>
|
||||
<div class="block">Gets a list of all elements which should be drawn from the game provided</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>game</code> - A game implementing DrawableGame</dd>
|
||||
<dd><code>tileWidth</code> - The with of all tiles to be drawn</dd>
|
||||
<dd><code>tileHeight</code> - The height of all tiles to be drawn</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A list of drawable objects</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
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|
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<pre>public final class <span class="typeNameLabel">LaserHelper</span>
|
||||
extends java.lang.Object</pre>
|
||||
<div class="block">Helps with displaying laser beams</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/LaserHelper.html#LaserHelper--">LaserHelper</a></span>()</code> </td>
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||||
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||||
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|
||||
<td class="colFirst"><code>static <a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/LaserHelper.html#getNewLaserBeamParticle-inf112.fiasko.roborally.objects.Particle-inf112.fiasko.roborally.objects.Particle-">getNewLaserBeamParticle</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> laserBeam,
|
||||
<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> existingBeam)</code>
|
||||
<div class="block">Gets the new particle to use given the laser firing and the existing beam particle</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../inf112/fiasko/roborally/objects/properties/ParticleType.html" title="enum in inf112.fiasko.roborally.objects.properties">ParticleType</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/LaserHelper.html#getParticleFromLaserType-inf112.fiasko.roborally.objects.properties.WallType-">getParticleFromLaserType</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/WallType.html" title="enum in inf112.fiasko.roborally.objects.properties">WallType</a> laserType)</code>
|
||||
<div class="block">Gets the correct particle type from a laser type</div>
|
||||
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|
||||
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|
||||
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|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
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<h4>LaserHelper</h4>
|
||||
<pre>public LaserHelper()</pre>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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<h4>getParticleFromLaserType</h4>
|
||||
<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/properties/ParticleType.html" title="enum in inf112.fiasko.roborally.objects.properties">ParticleType</a> getParticleFromLaserType(<a href="../../../../inf112/fiasko/roborally/objects/properties/WallType.html" title="enum in inf112.fiasko.roborally.objects.properties">WallType</a> laserType)</pre>
|
||||
<div class="block">Gets the correct particle type from a laser type</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>laserType</code> - The type of laser firing</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The particle representing the laser's beam</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getNewLaserBeamParticle-inf112.fiasko.roborally.objects.Particle-inf112.fiasko.roborally.objects.Particle-">
|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<pre>public static <a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> getNewLaserBeamParticle(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> laserBeam,
|
||||
<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> existingBeam)</pre>
|
||||
<div class="block">Gets the new particle to use given the laser firing and the existing beam particle</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>laserBeam</code> - The laser beam which is fired</dd>
|
||||
<dd><code>existingBeam</code> - The laser beam which already exists at a tile</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The particle which is a combination of the two</dd>
|
||||
</dl>
|
||||
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|
||||
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|
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|
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|
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<td class="colFirst"><code>static java.io.InputStream</code></td>
|
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|
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|
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|
||||
<dd><code>resourcePath</code> - The relative path from the resources folder to the resource</dd>
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<ul class="subNavList">
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<li>Summary: </li>
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<li>Nested | </li>
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<li>Field | </li>
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<!-- ======== START OF CLASS DATA ======== -->
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<div class="header">
|
||||
<div class="subTitle">inf112.fiasko.roborally.utility</div>
|
||||
<h2 title="Class TextureConverterUtil" class="title">Class TextureConverterUtil</h2>
|
||||
</div>
|
||||
<div class="contentContainer">
|
||||
<ul class="inheritance">
|
||||
<li>java.lang.Object</li>
|
||||
<li>
|
||||
<ul class="inheritance">
|
||||
<li>inf112.fiasko.roborally.utility.TextureConverterUtil</li>
|
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</ul>
|
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</li>
|
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|
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|
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<hr>
|
||||
<br>
|
||||
<pre>public final class <span class="typeNameLabel">TextureConverterUtil</span>
|
||||
extends java.lang.Object</pre>
|
||||
<div class="block">This class can convert an element to an appropriate texture</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="summary">
|
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<!-- ========== METHOD SUMMARY =========== -->
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<!-- -->
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</a>
|
||||
<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Particle-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
|
||||
<div class="block">Gets the texture representing the particle</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</code>
|
||||
<div class="block">Gets the texture representing the programming card</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Robot-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</code>
|
||||
<div class="block">Gets the texture representing the robot</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</code>
|
||||
<div class="block">Gets the texture representing the robot id</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Tile-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
|
||||
<div class="block">Gets the texture representing the tile</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Wall-">convertElement</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
|
||||
<div class="block">Gets the texture representing the tile</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenCriticalTexture--">getDamageTokenCriticalTexture</a></span>()</code>
|
||||
<div class="block">Returns the texture to use to display damage tokens</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDamageTokenTexture--">getDamageTokenTexture</a></span>()</code>
|
||||
<div class="block">Returns the texture to use to display damage tokens</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>static java.util.List<com.badlogic.gdx.utils.Disposable></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getDisposableElements--">getDisposableElements</a></span>()</code>
|
||||
<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>static com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#getLifeTexture--">getLifeTexture</a></span>()</code>
|
||||
<div class="block">Returns the texture to use to display lives</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>static boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
|
||||
<div class="block">Checks whether a particle has textures for different rotations
|
||||
|
||||
For a particle without a rotated texture, the texture needs to be rotated when rendering.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>static boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
|
||||
<div class="block">Checks whether a tile has textures for different rotations
|
||||
|
||||
For a tile without a rotated texture, the texture needs to be rotated when rendering.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i12" class="altColor">
|
||||
<td class="colFirst"><code>static boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">hasRotatedTexture</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
|
||||
<div class="block">Checks whether a wall has textures for different rotations
|
||||
|
||||
For a wall without a rotated texture, the texture needs to be rotated when rendering.</div>
|
||||
</td>
|
||||
</tr>
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||||
<li class="blockList"><a name="methods.inherited.from.class.java.lang.Object">
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||||
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|
||||
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|
||||
<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
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|
||||
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|
||||
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|
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<h3>Method Detail</h3>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">
|
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<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html" title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</pre>
|
||||
<div class="block">Gets the texture representing the programming card</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>card</code> - The card to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getDamageTokenCriticalTexture--">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>getDamageTokenCriticalTexture</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenCriticalTexture()</pre>
|
||||
<div class="block">Returns the texture to use to display damage tokens</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The damage token texture</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getDamageTokenTexture--">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>getDamageTokenTexture</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getDamageTokenTexture()</pre>
|
||||
<div class="block">Returns the texture to use to display damage tokens</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The damage token texture</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getLifeTexture--">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>getLifeTexture</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion getLifeTexture()</pre>
|
||||
<div class="block">Returns the texture to use to display lives</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The life texture</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="getDisposableElements--">
|
||||
<!-- -->
|
||||
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|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>getDisposableElements</h4>
|
||||
<pre>public static java.util.List<com.badlogic.gdx.utils.Disposable> getDisposableElements()</pre>
|
||||
<div class="block">Gets a list of all disposable elements which should be disposed when the software closes</div>
|
||||
<dl>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>A list of disposable elements</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.Tile-">
|
||||
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|
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|
||||
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<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
|
||||
<div class="block">Gets the texture representing the tile</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>tile</code> - The tile to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.Particle-">
|
||||
<!-- -->
|
||||
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|
||||
<ul class="blockList">
|
||||
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||||
<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
|
||||
<div class="block">Gets the texture representing the particle</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>particle</code> - The particle to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.Wall-">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
|
||||
<div class="block">Gets the texture representing the tile</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>wall</code> - The wall to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.Robot-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/Robot.html" title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</pre>
|
||||
<div class="block">Gets the texture representing the robot</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>robot</code> - The robot to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>convertElement</h4>
|
||||
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</pre>
|
||||
<div class="block">Gets the texture representing the robot id</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>robotID</code> - The id of the robot to draw</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>The texture to draw</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>hasRotatedTexture</h4>
|
||||
<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Tile.html" title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
|
||||
<div class="block">Checks whether a tile has textures for different rotations
|
||||
|
||||
<p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>tile</code> - The tile to check</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>hasRotatedTexture</h4>
|
||||
<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Wall.html" title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
|
||||
<div class="block">Checks whether a wall has textures for different rotations
|
||||
|
||||
<p>For a wall without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>wall</code> - The wall to check</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
||||
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|
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|
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<pre>public static boolean hasRotatedTexture(<a href="../../../../inf112/fiasko/roborally/objects/Particle.html" title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
|
||||
<div class="block">Checks whether a particle has textures for different rotations
|
||||
|
||||
<p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p></div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>particle</code> - The particle to check</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>True if rotated versions of the texture exists. False otherwise</dd>
|
||||
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<div class="block">This class helps loading boards</div>
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|
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|
||||
<div class="block">Helper class for loading card decks</div>
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<div class="block">A helper class containing helper methods fro a grid</div>
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<li type="circle">java.lang.Object
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<li type="circle">inf112.fiasko.roborally.utility.<a href="../../../../inf112/fiasko/roborally/utility/BoardLoaderUtil.html" title="class in inf112.fiasko.roborally.utility"><span class="typeNameLink">BoardLoaderUtil</span></a></li>
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<li type="circle">inf112.fiasko.roborally.utility.<a href="../../../../inf112/fiasko/roborally/utility/DeckLoaderUtil.html" title="class in inf112.fiasko.roborally.utility"><span class="typeNameLink">DeckLoaderUtil</span></a></li>
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||||
<li type="circle">inf112.fiasko.roborally.utility.<a href="../../../../inf112/fiasko/roborally/utility/GridUtil.html" title="class in inf112.fiasko.roborally.utility"><span class="typeNameLink">GridUtil</span></a></li>
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||||
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