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	Utfører små endringer. Fikser en manglende vegg i Vault Assault
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		@@ -81,8 +81,8 @@ public class BoardActiveScreen extends InteractiveScreen {
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                roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getPowerDownScreen(roboRallyWrapper));
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                break;
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            case SKIP_STAY_IN_POWER_DOWN:
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                roboRallyWrapper.client.sendElement(false);
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                roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(roboRallyWrapper));
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                roboRallyWrapper.client.sendElement(false);
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                break;
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            default:
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                //Ignored
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@@ -110,6 +110,7 @@ class RoboRallyClientListener extends Listener {
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     */
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    private void receiveHand(ProgrammingCardDeck newHand) {
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        new Thread(() -> {
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            //Prevents a bug where the game
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            while (wrapper.roboRallyGame.getGameState() != GameState.WAITING_FOR_CARDS_FROM_SERVER) {
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                try {
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                    TimeUnit.MILLISECONDS.sleep(100);
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@@ -869,8 +869,8 @@ public class Board {
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            case WALL_LASER_TRIPLE:
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                laserParticleType = ParticleType.LASER_BEAM_TRIPLE;
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                break;
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                default:
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                    throw new IllegalArgumentException("Invalid laser type encountered.");
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            default:
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                throw new IllegalArgumentException("Invalid laser type encountered.");
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        }
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        Particle laserParticle = new Particle(laserParticleType, laserDirection);
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        int positionX = addPosition.getXCoordinate();
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@@ -23,7 +23,7 @@
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0 0 1;3 0 0 0 0 0 0 5;7 0 0
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0 0 5;3 0 0 0 0 0 0 6;7 0 0
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3;7 0 0 0 2;6 0 0 2;4 0 0 0 3;3
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0 0 0 0 0 0 0 0 0 0 0 0
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0 0 1;5 0 0 0 0 0 0 0 0 0
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1;7 0 0 0 0 1;1 5;1 0 0 0 0 1;3
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0 0 0 0 0 0 0 0 0 0 0 0
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0 0 3;5 0 1;5 0 0 1;5 0 1;5 0 0
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