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https://github.com/inf112-v20/Fiasko.git
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Gjør slik at et IDrawableGame returnerer en liste med partikler
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@ -39,6 +39,16 @@ public interface IDrawableGame {
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*/
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List<Wall> getWallsToDraw();
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/**
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* Gets a list of all the particles to be drawn
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*
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* Should return a list readable from top-left to top-right and so on. In other words, the first getWidth()
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* particles should be drawn on the top row from left to right.
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*
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* @return A list of particles
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*/
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List<Particle> getParticlesToDraw();
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/**
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* Gets a list of all robots to draw
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* @return A list of all robots to draw
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@ -50,6 +50,11 @@ public class RoboRallyGame implements IDrawableGame {
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return gameBoard.getWalls();
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}
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@Override
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public List<Particle> getParticlesToDraw() {
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return gameBoard.getParticles();
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}
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@Override
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public List<Robot> getRobotsToDraw() {
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return gameBoard.getAliveRobots();
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@ -97,7 +102,7 @@ public class RoboRallyGame implements IDrawableGame {
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robots.add(new Robot(RobotID.ROBOT_6, new Position(7, 7)));
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robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 7)));
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robots.add(new Robot(RobotID.ROBOT_8, new Position(6, 8)));
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gameBoard = BoardLoaderUtil.loadBoard("boards/Checkmate.txt", robots);
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gameBoard = BoardLoaderUtil.loadBoard("boards/Dizzy_Dash.txt", robots);
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cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
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TileType.COGWHEEL_LEFT);
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fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST,
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@ -133,6 +138,7 @@ public class RoboRallyGame implements IDrawableGame {
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TimeUnit.SECONDS.sleep(3);
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makeMove(RobotID.ROBOT_1, Action.MOVE_1);
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makeMove(RobotID.ROBOT_1, Action.MOVE_2);
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fireAllLasers();
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makeMove(RobotID.ROBOT_1, Action.BACK_UP);
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makeMove(RobotID.ROBOT_1, Action.BACK_UP);
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makeMove(RobotID.ROBOT_1, Action.MOVE_3);
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@ -157,7 +163,6 @@ public class RoboRallyGame implements IDrawableGame {
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checkAllFlags();
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rotateCogwheels();
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makeMove(RobotID.ROBOT_7, Action.MOVE_1);
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fireAllLasers();
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}
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/**
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@ -365,6 +370,9 @@ public class RoboRallyGame implements IDrawableGame {
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}
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}
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/**
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* Fires all lasers on the game board
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*/
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private void fireAllLasers() {
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gameBoard.fireAllLasers();
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}
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