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Forbedrer kodekvalitet i PowerDownScreen
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@ -12,6 +12,9 @@ import com.badlogic.gdx.utils.viewport.Viewport;
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import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.game_wrapper.SimpleButton;
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/**
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* This screen is used for asking players whether they want to power down
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*/
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public class PowerDownScreen extends AbstractScreen {
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private final RoboRallyWrapper roboRallyWrapper;
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@ -19,8 +22,11 @@ public class PowerDownScreen extends AbstractScreen {
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private final Viewport viewport;
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private final Stage stage;
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private long startTime;
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private final int applicationWidth = 600;
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private final int applicationHeight = 800;
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/**
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* Instantiates a new power down screen
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* @param roboRallyWrapper The Robo Rally wrapper which is parent of this screen
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*/
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public PowerDownScreen(final RoboRallyWrapper roboRallyWrapper) {
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camera = new OrthographicCamera();
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viewport = new FitViewport(applicationWidth, applicationHeight, camera);
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@ -42,7 +48,6 @@ public class PowerDownScreen extends AbstractScreen {
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});
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0.2f, 1f, 0.2f, 1);
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@ -54,9 +59,11 @@ public class PowerDownScreen extends AbstractScreen {
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roboRallyWrapper.batch.begin();
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Click the button to enter Power Down next round",
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applicationWidth/2f-380/2f,applicationHeight/2f + 100,380, 1, true);
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applicationWidth / 2f - 380 / 2f,applicationHeight / 2f + 100,380, 1,
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true);
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, String.valueOf(10 - elapsedTime),
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applicationWidth / 2f - 40 / 2f,applicationHeight/2f - 100,40, 1, true);
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applicationWidth / 2f - 40 / 2f,applicationHeight / 2f - 100,40, 1,
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true);
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roboRallyWrapper.batch.end();
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stage.draw();
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