mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-07-31 04:05:26 +02:00
Oppdaterer visning av programmeringskort med teksturer for hver korttype Closes #80
This commit is contained in:
@@ -10,6 +10,7 @@ import inf112.fiasko.roborally.elementproperties.RobotID;
|
||||
import inf112.fiasko.roborally.elementproperties.TileType;
|
||||
import inf112.fiasko.roborally.elementproperties.WallType;
|
||||
import inf112.fiasko.roborally.objects.Particle;
|
||||
import inf112.fiasko.roborally.objects.ProgrammingCard;
|
||||
import inf112.fiasko.roborally.objects.Robot;
|
||||
import inf112.fiasko.roborally.objects.Tile;
|
||||
import inf112.fiasko.roborally.objects.Wall;
|
||||
@@ -30,6 +31,7 @@ public final class TextureConverterUtil {
|
||||
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
|
||||
private static final Texture robotsTexture = new Texture(Gdx.files.internal("assets/robots.png"));
|
||||
private static final Texture effectsTexture = new Texture(Gdx.files.internal("assets/effects.png"));
|
||||
private static final Texture programmingCardsTexture = new Texture(Gdx.files.internal("assets/programmingcards.png"));
|
||||
private static Map<TileType, TextureConverterContainer> tileSheetTileTextureMappings;
|
||||
private static Map<TileType, Boolean> tileSheetTileHasRotatedTextureMappings;
|
||||
private static Map<ParticleType, TextureConverterContainer> tileSheetParticleTextureMappings;
|
||||
@@ -40,8 +42,36 @@ public final class TextureConverterUtil {
|
||||
private TextureConverterUtil() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the texture representing the programming card
|
||||
*
|
||||
* @param card The card to draw
|
||||
* @return The texture to draw
|
||||
*/
|
||||
public static TextureRegion convertElement(ProgrammingCard card) {
|
||||
switch (card.getAction()) {
|
||||
case MOVE_1:
|
||||
return new TextureRegion(programmingCardsTexture, 0, 0, 250, 400);
|
||||
case MOVE_2:
|
||||
return new TextureRegion(programmingCardsTexture, 250, 0, 250, 400);
|
||||
case MOVE_3:
|
||||
return new TextureRegion(programmingCardsTexture, 2 * 250, 0, 250, 400);
|
||||
case ROTATE_LEFT:
|
||||
return new TextureRegion(programmingCardsTexture, 3 * 250, 0, 250, 400);
|
||||
case ROTATE_RIGHT:
|
||||
return new TextureRegion(programmingCardsTexture, 4 * 250, 0, 250, 400);
|
||||
case BACK_UP:
|
||||
return new TextureRegion(programmingCardsTexture, 5 * 250, 0, 250, 400);
|
||||
case U_TURN:
|
||||
return new TextureRegion(programmingCardsTexture, 6 * 250, 0, 250, 400);
|
||||
default:
|
||||
throw new IllegalArgumentException("Invalid action encountered.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the texture to use to display damage tokens
|
||||
*
|
||||
* @return The damage token texture
|
||||
*/
|
||||
public static TextureRegion getDamageTokenCriticalTexture() {
|
||||
@@ -50,6 +80,7 @@ public final class TextureConverterUtil {
|
||||
|
||||
/**
|
||||
* Returns the texture to use to display damage tokens
|
||||
*
|
||||
* @return The damage token texture
|
||||
*/
|
||||
public static TextureRegion getDamageTokenTexture() {
|
||||
@@ -58,6 +89,7 @@ public final class TextureConverterUtil {
|
||||
|
||||
/**
|
||||
* Returns the texture to use to display lives
|
||||
*
|
||||
* @return The life texture
|
||||
*/
|
||||
public static TextureRegion getLifeTexture() {
|
||||
|
Reference in New Issue
Block a user