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Endrer fireAllLasers metoden i RoboRallyGame slik at board ikke trenger å sove
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@ -373,7 +373,9 @@ public class RoboRallyGame implements IDrawableGame {
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/**
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/**
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* Fires all lasers on the game board
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* Fires all lasers on the game board
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*/
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*/
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private void fireAllLasers() {
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private void fireAllLasers() throws InterruptedException {
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gameBoard.fireAllLasers();
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gameBoard.fireAllLasers();
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sleep();
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gameBoard.doLaserCleanup();
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}
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}
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}
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}
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