Endrer fireAllLasers metoden i RoboRallyGame slik at board ikke trenger å sove

This commit is contained in:
Kristian Knarvik 2020-03-23 13:47:34 +01:00
parent 606dfd3ccd
commit 0b3d627924

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@ -373,7 +373,9 @@ public class RoboRallyGame implements IDrawableGame {
/** /**
* Fires all lasers on the game board * Fires all lasers on the game board
*/ */
private void fireAllLasers() { private void fireAllLasers() throws InterruptedException {
gameBoard.fireAllLasers(); gameBoard.fireAllLasers();
sleep();
gameBoard.doLaserCleanup();
} }
} }